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Topic: Wii U Discs Are Cheaper Than Digital Wii U Games - Craziness!

Posts 21 to 40 of 54

unrandomsam

Nintendoland - Physical Copy I got for £4.99 - Digital it is £49.99. (Funny thing is I would have probably paid up to about £19.99 for the digital version).

10 x the price is not a reasonable markup. (NSMB is about 5 x but I got that one with MK8 free)

Edited on by unrandomsam

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

jump

unrandomsam wrote:

Nintendoland - Physical Copy I got for £4.99 - Digital it is £49.99. (Funny thing is I would have probably paid up to about £19.99 for the digital version).

10 x the price is not a reasonable markup. (NSMB is about 5 x but I got that one with MK8 free)

There's a difference between a mark up and a mark down.

Edited on by jump

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

DGGames

I find it funny that everyone is ignoring the maintenance costs that a digital distribution service has (which can be really high depending on the number of servers that support the platform, the average size of a game download, the average number of times an individual customer redownloads the same purchase, the amount of data the game will require as DLC / Updates, etc.). All of that costs Nintendo money (usually a few cents per GB), and of course the R&D costs of the back end (this can be several thousands a year, probably about the same amount of money that a Wal Mart pays to their employees in a year...)

Of course there is no denying that the cut that both Nintendo and the Developer gets is considerably bigger in Digital than in Retail, and that the main reason behind the price parity (with the current MSRP, as it would be impossible for digital stores to always monitor and match every single retailer's sales) is to keep stores happy and avoid anti-monopoly anti-unfair-competition lawsuits. No matter what, Nintendo will always need retail stores to sell their hardware for the foreseeable future and needs to keep them happy.

Game developer and gamer.

CaviarMeths

BensonUii wrote:

As for retailers selling cheaper game discs:
Untitled

See, then Nintendo should LOVE digital 1st party because they effectively become both the publisher and the retailer and taking a much bigger chunk of that pie while also eliminating distribution and some of the marketing cost. They should LOVE digital 3rd party too, because they'd still be nabbing that 26% shop cost. It's a win-win-win scenario.

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

jump

BensonUii wrote:

If Nintendo will sell digital games cheaper than retail, retailers won't carry/display Nintendo retail discs as they won't sell that much in the long run. Nintendo needs these retailers to increase visibility and awareness.

As for retailers selling cheaper game discs:
Untitled

Untitled

I think Retailers like Amazon cuts their profit a little bit so they can sell more in huge volume. Selling 100 games for 5$ less is more profitable than selling 10 games at full price. And sometimes they ask the publishers to cut/discount their share if a game/console isn't selling well. Or publishers will inform retailers that they are lowering their cut.

That's an old display, UK VAT is 20% now. It was 17.5% in 2010.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

chunter2

DGGames wrote:

I find it funny that everyone is ignoring the maintenance costs that a digital distribution service has (which can be really high depending on the number of servers that support the platform, the average size of a game download, the average number of times an individual customer redownloads the same purchase, the amount of data the game will require as DLC / Updates, etc.). All of that costs Nintendo money (usually a few cents per GB), and of course the R&D costs of the back end (this can be several thousands a year, probably about the same amount of money that a Wal Mart pays to their employees in a year...)

Of course there is no denying that the cut that both Nintendo and the Developer gets is considerably bigger in Digital than in Retail, and that the main reason behind the price parity (with the current MSRP, as it would be impossible for digital stores to always monitor and match every single retailer's sales) is to keep stores happy and avoid anti-monopoly anti-unfair-competition lawsuits. No matter what, Nintendo will always need retail stores to sell their hardware for the foreseeable future and needs to keep them happy.

bottom line is, costs of digital games is cheaper, and its getting cheaper every year. i prefer digital games, because I have kids and want to avoid discs whenever possible.
also, from nintendo's point of view. digital gets rid of any used game sales.
I bought nintendo land twice (first one broke)....both used. nintendo didn't make anything off of either sale. I would have bought it digital from nintendo if they would have let me....but again....crusty old business men are slow to change.

lower costs for nintendo.
more profit.
customers want it.
its more convenient.
never run out of stock
cut down on used game sales
keeps prices from skyrocketing on used games
etc etc

lets get with the 21st century

Edited on by chunter2

chunter2

jump

[quote=DGGames]

chunter2 wrote:

I bought nintendo land twice (first one broke)....both used. nintendo didn't make anything off of either sale. I would have bought it digital from nintendo if they would have let me....but again....crusty old business men are slow to change.

So Nintendo refused to sell it to you or do mean you didn't want spend RRP on a game?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

DGGames

chunter2 wrote:

DGGames wrote:

I find it funny that everyone is ignoring the maintenance costs that a digital distribution service has (which can be really high depending on the number of servers that support the platform, the average size of a game download, the average number of times an individual customer redownloads the same purchase, the amount of data the game will require as DLC / Updates, etc.). All of that costs Nintendo money (usually a few cents per GB), and of course the R&D costs of the back end (this can be several thousands a year, probably about the same amount of money that a Wal Mart pays to their employees in a year...)

Of course there is no denying that the cut that both Nintendo and the Developer gets is considerably bigger in Digital than in Retail, and that the main reason behind the price parity (with the current MSRP, as it would be impossible for digital stores to always monitor and match every single retailer's sales) is to keep stores happy and avoid anti-monopoly anti-unfair-competition lawsuits. No matter what, Nintendo will always need retail stores to sell their hardware for the foreseeable future and needs to keep them happy.

bottom line is, costs of digital games is cheaper, and its getting cheaper every year. i prefer digital games, because I have kids and want to avoid discs whenever possible.
also, from nintendo's point of view. digital gets rid of any used game sales.
I bought nintendo land twice (first one broke)....both used. nintendo didn't make anything off of either sale. I would have bought it digital from nintendo if they would have let me....but again....crusty old business men are slow to change.

lower costs for nintendo.
more profit.
customers want it.
its more convenient.
never run out of stock
cut down on used game sales
keeps prices from skyrocketing on used games
etc etc

lets get with the 21st century

Again, you are completely ignoring the fact that a digital-only system, or a system that mostly sells digital games at a considerably lower price than retail, would lose all support from retail partners (look at the PSPGo and how almost no store was making an effort to try and sell those. Yes it is apples and oranges, but it shows how retailers act towards digital distribution. When was the last time you went to gamestop and an employee recommended a PC game instead of the latest Xbox One / PS4 gray-and-brown shooter?

Game developer and gamer.

SkywardLink98

@DGGames Last I checked computer gaming seemed to be doing pretty well since they cut GameStop out. The problem isn't that it's impossible, it's just hard to make the jump from brick-and-mortar stores to mostly digital distribution.

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

3DS Friend Code: 4296-3424-5332

gcunit

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

DefHalan

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

gcunit

DefHalan wrote:

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

...but an hdd can fail at any time without warning, no matter how careful I am with it, so I need to buy a spare hdd and have it sitting there doing nothing than protecting my access to the games I've bought. I've got gamecube discs that are 10 years old and going strong and take no cost or effort to protect their value and functionality.

That's why the ideal is being able to rip physical discs to hdd.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

Octane

DefHalan wrote:

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

I think a big difference is that you can still buy another copy of a physical game if it gets broken/lost, whereas you cannot download a game anymore once the servers are down.

Edited on by Octane

Octane

DefHalan

gcunit wrote:

DefHalan wrote:

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

...but an hdd can fail at any time without warning, no matter how careful I am with it, so I need to buy a spare hdd and have it sitting there doing nothing than protecting my access to the games I've bought. I've got gamecube discs that are 10 years old and going strong and take no cost or effort to protect their value and functionality.

That's why the ideal is being able to rip physical discs to hdd.

Your HDD can fail, but also your disc can break or your disc drive can stop working. Xbox One was going to register your physical games as digital (destroying second hard stores) but giving you what you want. There is good and bad about either, no way is perfect.

Octane wrote:

DefHalan wrote:

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

I think a big difference is that you can still buy another copy of a physical game if it gets broken/lost, whereas you cannot download a game anymore once the servers are down.

If the servers go down and your HDD fails you still have the option to buy the physical game, just like the people that went physical first.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Octane

DefHalan wrote:

Octane wrote:

DefHalan wrote:

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

I think a big difference is that you can still buy another copy of a physical game if it gets broken/lost, whereas you cannot download a game anymore once the servers are down.

If the servers go down and your HDD fails you still have the option to buy the physical game, just like the people that went physical first.

Indeed, I agree, but that's only possible if the game got both a physical release and a digital release. Digital-only games are basically ''gone'' once the servers are down.

Octane

DefHalan

Octane wrote:

DefHalan wrote:

Octane wrote:

DefHalan wrote:

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

I think a big difference is that you can still buy another copy of a physical game if it gets broken/lost, whereas you cannot download a game anymore once the servers are down.

If the servers go down and your HDD fails you still have the option to buy the physical game, just like the people that went physical first.

Indeed, I agree, but that's only possible if the game got both a physical release and a digital release. Digital-only games are basically ''gone'' once the servers are down.

So with Digital Only games your choice is to download it or don't play it.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

chunter2

DGGames wrote:

When was the last time you went to gamestop and an employee recommended a PC game instead of the latest Xbox One / PS4 gray-and-brown shooter?

Who in the world relies on game reccomandations from retailers? Most people started using the Internet over a decade ago.

Edited on by chunter2

chunter2

DGGames

chunter2 wrote:

DGGames wrote:

When was the last time you went to gamestop and an employee recommended a PC game instead of the latest Xbox One / PS4 gray-and-brown shooter?

Who in the world relies on game reccomandations from retailers? Most people started using the Internet over a decade ago.

Not you or me but a huge chunk of the market does. You know what Little Jimmy gets for christmas? Whatever gamestop joe recommends, and right now that's almost always gonna be the latesst gray-and-Brown shooter or any other crappy Xbox One / PS4 game, or maybe a Tablet / phone or 3DS game and once in a blue moon a Wii U game, but you almost never see a gamestop employee recommending a PC game, and why would they if with them being all-digital there is no profit for the store to be made there?

Game developer and gamer.

DGGames

Octane wrote:

DefHalan wrote:

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

I think a big difference is that you can still buy another copy of a physical game if it gets broken/lost, whereas you cannot download a game anymore once the servers are down.

That's a completely wrong analogy. The physical equivalent of the servers being down would be retail stores not existing anymore, because in both cases you wouldn't be able to buy the game at all.

If the disc gets broken or lost, you can buy a new one. If your digital download gets corrupted or somehow you delete it, you can redownload it free of charge. In that sense, Digital is more convenient since it allows you to re-acquire it without paying again, something the physical disc doesn't let you do.

Game developer and gamer.

Dave24

DGGames wrote:

Octane wrote:

DefHalan wrote:

gcunit wrote:

I want the convenience of download, but I want the longevity that physical offers. What guarantee does any digital supplier provide that I can re-download the game I paid for 10 years ago?

What guarantee does a retail store provide that your disk won't break within 10 years. It is the consumers job to take care of the product they own whether we are talking about a disc or a hard drive it is your responsibility.

I think a big difference is that you can still buy another copy of a physical game if it gets broken/lost, whereas you cannot download a game anymore once the servers are down.

That's a completely wrong analogy. The physical equivalent of the servers being down would be retail stores not existing anymore, because in both cases you wouldn't be able to buy the game at all.

If the disc gets broken or lost, you can buy a new one. If your digital download gets corrupted or somehow you delete it, you can redownload it free of charge. In that sense, Digital is more convenient since it allows you to re-acquire it without paying again, something the physical disc doesn't let you do.

How does one download Deadpool from Steam?

Dave24

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