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Topic: Why do so many people hate Indie Games?

Posts 41 to 60 of 81

ashlyquin

Everyone is "worried" about Nintendo 3rd party software because Nintendo has created this "thing" where indie work is really awesome..... or BLOWS ...... Nintendo has made it so that for a 3rd Party game to be successful, the company HAS to bring there "A+" big boy pants to succeed or its going to fail. Notice that when a "3rd" party game gets over..... its because its a GOOD game, not just some IP being released to suck up out money...... wait..... how is this different from Sony and Microsoft? It's not.

Why is this a topic........

OR.......
People are critical because there is crap everywhere and Nintendo just has less than the others...... IDK.......

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Dave24

When they charge you 20 euro for something that lasts from 10 minutes to 2 hours there is nothing to laugh about. It actually showcases more greed than with AAA (for which "great" indies stand against... right?).

Of course not all indies, but there are only a few that I really enjoyed

Edited on by Dave24

Dave24

skywake

I don't really see "indie" as a genre so I don't understand how you could claim to "hate all indies". Doesn't make sense to me. Kinda like saying you don't like videos on youtube and only enjoy actual shows made for TV. "This youtube thing is stupid, what a waste of time. These people aren't making real content it's all cats and stupid stuffs".

The thing is though that the people making this argument forget that the "higher quality" and "longer form" of the media has the same BS. Also some of the content on the "cheaper" medium is actually more compelling than a lot of the stuff you get with the higher budget. Some people are just plain old talented. And even then on the "higher grade" of content you get trash just the same. Have we not forgotten that Funniest Home Videos is a thing? Or that not that long ago we paid full retail price for Superman 64? Or even not trash, maybe a good game like Geometry Wars in a box, on the shelf for almost full retail. Now it'd be an "indie" title that you buy for ~$15.

Each to their own I guess. I like Shovel Knight, you like CoD, I like Tame Impala and you like Kanye. Whatever, I don't mind, I can still enjoy the stuff I like. But if you hate content purely because of the way it's produced and distributed you're going to miss out. Your loss not mine.

Edited on by skywake

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Wonkers

A very complicated subject, but just reading a handful of comments from the IGN thread brings up some very interesting issues;

  • Indie games are only for hipsters
  • I'm sick of Indie games except for Journey
  • Everything is always 8bit-16bit

People think that because that is how they are covered in the mainstream press. Only certain indie games get the full treatment and it tends to be the ones which are multiplat or the ones which are big budget. The irony being that those indie games are not in the strictest sense Indie at all.

If people i.e the mass market, who are making such comments, truly cared about Indie games, they would get a Steam account and explore the likes of Steam Greenlight or Desura and whatever else, to see that there is a huge world waiting to be explored of genres, prices and lengths. But if you are the mass market you read and believe what is in front of your face, and the ones that can be presented more nicely into the niche are the ones with that oft repeated certain style ie 1001 Spikes, or a certain narrative structure i.e Gone Home. Those are definitive differences with the majority of most console AAA titles these days.

Now, if someone was to cover a game, say called Cloudbuilt, which is not 8-16bit, is PC only, is cheap, and has a graphical style akin to any AA game (Jet Set Radio comes to mind) and certainly not pixel art or dark that stereotypically is the indie thing, whilst also being an experience of a dozen hours or more, then how would that sit with the narrative? It wouldn't because for the most part, Indie games are novelty and elitist, boring, short, the same thing, whatever you want.

Which suits me down to the ground frankly, and having had tet au tete's with just a couple of people on this forum in the past, I couldn't be happier I'm in a different stratosphere to the likes of them.

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SkywardLink98

The reason that most indie games are 8/16bit homages is because one or two people can't do much more than that, and it's better to appeal to your nostalgia than to say "look, we couldn't make the graphics any better, just please buy our game".

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larry_koopa

I don't hate indie games. I just know that they are generally not the type of gaming experience that I look for. But that's not to say that anything is wrong with them; they're just not for me.

My game library ranges from Mario Kart to Call of Duty to Tales of Xillia to Diablo 3 to Forza. To me gaming is about having fun - not blindly supporting only one company while thumbing your nose at "the evil other systems."

Wonkers

Turnip-Forest wrote:

Wonkers wrote:

  • I'm sick of Indie games except for Journey

Journey isn't even an indie game, is it?

Exactly, but why does everyone think it is? There is no understanding on what indie is which is a small part of the problem.

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DualWielding

I don't hate indie games, but I do believe Nintendo and Sony's fascination with indies is dangerous...... PC and Smartphones are much better platforms for indies. Indies do not have the problems you associate with PC gaming like requiring the latest graphic card and that all..... Most people own a PC who can run say Shovel Knigh or Fez, but only dedicated pc gamers have a PC which can run the latest AAA games without performance issues.The appeal of consoles is that you get to play AAA games and console exclusives for a reasonable price knowing you are good for the cycle of the console without having to worry about keeping your pc up to date...... If people start really liking all these indy games Nintendo and Sony are pushing so hard and realize they already have a PC who can run them and they are so much cheaper on STEAM then some people may abandon console gaming altoguether

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kkslider5552000

If people were gonna abandon consoles for PC as a whole, it was gonna happen waaaaaay before now tbh.

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New_3DaSh_XL

Basically, the way I see it, it's because of trust. For example, I trust Nintendo to make good games most of the time, but I can't trust the indie scene as a whole to make good games always. The problem is seeing the entire indie scene as a whole, which people are doing (not me, but I used to, admittedly), so they don't trust indie games to be good as often as bigger companies. And there's somewhat of a sound reason, but people are too unwilling to try out indies after encountering a few bad games, really.

Just the way I see it, not necessarily how it is.

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GuSolarFlare

something I've always wondered what exactly classifies a game as an indie game and not just another third party game?
some indie games have relatively big teams developing them and some "big" developers also make low budget games so where exactly stays the line between indie games and the rest?

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DefHalan

GuSolarFlare wrote:

something I've always wondered what exactly classifies a game as an indie game and not just another third party game?
some indie games have relatively big teams developing them and some "big" developers also make low budget games so where exactly stays the line between indie games and the rest?

Indie normally means the developer is not working with a publisher or self-publishing the title. No matter how big the development team is as long as it is the same company developing and publishing it is indie. So if a Nintendo development team makes a game that Nintendo publishes it is Indie. If Nintendo owns a company that develops the game it is not indie as it is still a different company. It is weird to think about but that is what it is.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Cavalier41

I don't hate indie games, there are a few that I like quite a bit, but generally they don't appeal to me the way larger games do.

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GuSolarFlare

DefHalan wrote:

GuSolarFlare wrote:

something I've always wondered what exactly classifies a game as an indie game and not just another third party game?
some indie games have relatively big teams developing them and some "big" developers also make low budget games so where exactly stays the line between indie games and the rest?

Indie normally means the developer is not working with a publisher or self-publishing the title. No matter how big the development team is as long as it is the same company developing and publishing it is indie. So if a Nintendo development team makes a game that Nintendo publishes it is Indie. If Nintendo owns a company that develops the game it is not indie as it is still a different company. It is weird to think about but that is what it is.

so it's just that!
but it's really crazy how such a simple definition can make things even more confusing when you think about the situation as a whole...

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unrandomsam

"So if a Nintendo development team makes a game that Nintendo publishes it is Indie."

That is not true at all. Nintendo is a major publisher. The definition is whether it is made without the publishers money or influence.

The only corners cases are people like Treasure or Wayforward. (Shantae or Ikaruga are Indie but Smurfs 2 or Wario World are not).

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DefHalan

unrandomsam wrote:

"So if a Nintendo development team makes a game that Nintendo publishes it is Indie."

That is not true at all. Nintendo is a major publisher. The definition is whether it is made without the publishers money or influence.

The only corners cases are people like Treasure or Wayforward. (Shantae or Ikaruga are Indie but Smurfs 2 or Wario World are not).

Nintendo is self-publishing if one of their development teams is making it. It does not matter how much money a company has. All that matters is the company in charge of development is also publishing the game for it to be considered Independent, they company is not relying on another to fund or develop the game. Wayforward, Treasure, and Renegade Kid are examples of indie developers that work with publishers at times.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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LzWinky

There really is no definitive definition of "indie" aside from its namesake independence from a major company

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DefHalan

WaLzgi wrote:

There really is no definitive definition of "indie" aside from its namesake independence from a major company

That is how people use it but people use the term "indie" incorrect all the time, just to mean a shorter or smaller game. Indie is taken from Independent which would mean a company develops and publishes a title by themselves.

Edited on by DefHalan

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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S3OL

I'm probably a little late to the part but I honestly can't get enough of indies at the moment. I absolute love them. I'm always waiting for new ones to release and sales and what not.

I'm especially looking forward to Steamworld Dig, Shovel Knight, Tetrobot and co and another that I can't quite put more finger on. Though I can understand why people can see them as an annoyance because there are plenty of them nowadays.

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LzWinky

I do wish we had an alternative term for smaller-scale games. Maybe..."Single A" games

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