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Topic: Teslagrad

Posts 21 to 40 of 70

ollibald

Yeah, though metroid is a huge influence on us,we chose not to mimic all of its mechanics. Imo it's important to see what gameplay mechanics work well in context. Early development was definitely the most fun part as it allows you to experiment s lot- We started out with the intention of having a health system with upgrades for instance, but realized pretty early on that it would work better with our type of game if we used checkpoints/one hit deaths. The kid is supposed to feel rather small and helpless unil he gets a few power ups. We started out with fall damage as well, but the idea was that you'd get an item that shielded you against it very early on. This was cut partly because we shied away from a health system-early parts would be too frustrating if you outright died from falls- and partly because it was valid for such a short period of the game that it just seemed to muddy the rules of what you could and could not do. It feels a little bit weird not to have an in-game explanation for why you can fall 2000ft without taking damage, but people don'y seem to question it:)

ollibald

ollibald

If i ever got the chance to work on an actual 2D Metroid game though, I'd definitely use the hell out of the classic Metroid mechanics:)

ollibald

Great_Gonzalez

This game looks fantastic and I will get it straight away I only have one question though... when is it coming out on wii u????

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3DS Friend Code: 3222-5549-7270

OptometristLime

DudeSean wrote:

@Spoony_Tech I think both games look good, but you were comparing Teslagrad to Metroid so I was just saying that there's another game that looks a lot more like Metroid. I can see how Teslagrad has some Metroidish elements to it, but I actually like how different it is to Metroid. I mean, I like Metroid and all, but that doesn't mean I want every game to be Metroid. Teslagrad seems to be much more unique and creative. In the end, though, I'm looking forward to both.

@ollibald You're doing the characters animations for the game? It looks really good!

Reven is a totally weird prospect of a game, that trailer continues to impress me in terms of editing.

the less said about those flat lifeless enemies, the better

You are what you eat from your head to your feet.

Spoony_Tech

Great_Gonzalez wrote:

This game looks fantastic and I will get it straight away I only have one question though... when is it coming out on wii u????

Look on the first page as he answered quite a few questions about that and many other things!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

Spoony_Tech

It is almost here!!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

rockodoodle

got a 9 out of ten on this site.... looks pretty cool!

rockodoodle

Sparx

I am loving this game, getting plenty of Metroid vibes from the exploration, and the lenient checkpoints are letting me go nuts with my exploration and try crazy ideas. The art is marvelous as is the music. Only played for about an hour, but considering I originally planned to just spend half an hour I'd say the game gets a recommendation from me

My avatar is from here

Spoony_Tech

I've only played just past the second power up. Great so far!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

whodatninja

Do you guys think that the game will get any "extras" for the retail version? I think i'd wait for that.

whodatninja

Nintendo Network ID: whodatninja117

jariw

I love the the mood of this game. It's a great and really well-made game.

jariw

K964

I love this game's boss battles so much. The bosses themselves are really cool, character design wise, and I keep having those "Aha!" moments every time I figure out how to hurt them or dodge a certain attack. That satisfaction doesn't go away for the rest of the however many times I have to retry the fight. They're honestly the best part of the game so far.

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"...It's funny because marriage is terrible!"
If you know the origin of both of those quotes, then you're awesome!
Songs are like hugs that mouths give to ears.
Dreams are easy to achieve if hope is all...

Sparx

Beat the bird boss today and spent a few minutes laughing at explosive robot poop

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Tobiaku

Bought it today, its grat so far

Tobiaku

3DS Friend Code: 1977-0291-4355

NintendoFan64

Got it yesterday. So far I'm enjoying it.

There is nothing here...except for the stuff I just typed...

3DS Friend Code: 5284-1716-7555 | Nintendo Network ID: michaelmcepic

SKTTR

Beat it in 10 hrs. Could've been longer and the map is glitchy, controls need a bit to get used to due to the original magnet physics.
There is stuff to collect for a special ending hidden extremely well. Unfortunately there's nothing telling you where to look.

Other than that it's a pretty game with a fantastic presentation, no in-game loading/saving screens, beautiful animation and soundtrack, great bosses, and challenging puzzles.

Didn't feel like a Metroidvania though, as there are just 4 special abilities (and 3 are found in the beginning of the game) and no other significant items to collect, so it's a 2D puzzle platformer rather than a 2D action adventure.

Edited on by SKTTR

Switch fc: 6705-1518-0990

jariw

SKTTR wrote:

the map is glitchy

In what way is the map glitchy? All I've noticed so far is that it got some time to get used to, since it's just an overview with no details.

BTW, I read several user reports on Miiverse that there are some Nintendo game references subtly hidden in the artwork (for the Wii U version only). I haven't discover them so far, although I've passed rooms where they should be.

Slowly approaching towards the 3rd boss...

Edited on by jariw

jariw

Sparx

The moment I got the fourth powerup made the game worth every penny, whomever made that background and music is amazing

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Spoony_Tech

I also just picked up the fourth power up. Now I'm not sure where to go lol. It kinda opened up the whole game. I played far too long last night. 2 in the morning is too long.

Edited on by Spoony_Tech

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

Sparx

Just finished it and I gotta say, I liked how the story was told through the thingies you collect(I thought they were scrolls but now, maybe power units?) and the play things which could be rushed past if you wanted, or watched over and over again, though the last one did make me nervous

Magnus(I think he was the level designer) is a monster for the electric maze thing in the main room of the tower, spent an hour on that

Now, I go back for the two collectables i missed somewhere

as for issues, it froze on me twice and the map does glitch a bit when you get to the electric maze(keeps showing you the tree room instead) but in the end, I do recommend it

Edit: aaaaaand got them, while going through looking for them I noticed that the sound acts funny in the room with the giant bull

anyway, I recommend you get all 36 of those things, the good ending is much more satisfying than the other

Edited on by Sparx

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