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Topic: Virtual Console Prices: What should they be?

Posts 41 to 51 of 51

DudeSean

@Trask Geez, why not just make everything free? You do realize that even NES games cost $50-60 at once point in time, right? These aren't games that people made for the iphone. I think $5 is a reasonable price for most NES games.

DudeSean

Nintendo Network ID: DudeSean

KingMike

I read launch games cost $25-35 (though that probably was $60-70 if you take inflation sine 1985 into account), going up to $30-45 by the end of the 80s (from old Sears catalogs people have scanned). Maybe at the very end they might push $60 (though I heard Dragon Warrior IV was originally $80).

KingMike

2Sang

NES games should be $3-4 with the exception of a few titles with a lot of content such as zelda or smb3.
early game boy games should be $2.50
GBC games should be $5

wii owners should get the game for 99 cents of a transfer fee for all game platforms.

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BABBLE

KingMike wrote:

I read launch games cost $25-35 (though that probably was $60-70 if you take inflation sine 1985 into account), going up to $30-45 by the end of the 80s (from old Sears catalogs people have scanned). Maybe at the very end they might push $60 (though I heard Dragon Warrior IV was originally $80).

thats right! and now i can get chrono trigger for $10 instead of $90. i used to emulate these games but i sold my computer. i don't mind paying for them though because i get some new features.

Edited on by BABBLE

BABBLE

Ryno

FishieFish wrote:

Ryno wrote:

"rare downloads" should be $100 minimum

Klimbatize wrote:

It should depend on the game. If a game is a rare download, it should cost in the triple digits.

Why?
It's not like it's a physical copy.
It's digital.
There are pretty much infinite digital copies of everything.
Digital stuff isn't worth much, physical is worth so much more.
If they did rare downloads, no one would buy it and people would just emulate it instead.

If you are looking for more information please visit this thread: https://www.nintendolife.com/forums/wii_u_virtual_console/nint...

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ogo79

Ryno wrote:

FishieFish wrote:

Ryno wrote:

"rare downloads" should be $100 minimum

Klimbatize wrote:

It should depend on the game. If a game is a rare download, it should cost in the triple digits.

Why?
It's not like it's a physical copy.
It's digital.
There are pretty much infinite digital copies of everything.
Digital stuff isn't worth much, physical is worth so much more.
If they did rare downloads, no one would buy it and people would just emulate it instead.

If you are looking for more information please visit this thread: https://www.nintendolife.com/forums/wii_u_virtual_console/nint...

Untitled

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

DudeSean

KingMike wrote:

I read launch games cost $25-35 (though that probably was $60-70 if you take inflation sine 1985 into account), going up to $30-45 by the end of the 80s (from old Sears catalogs people have scanned). Maybe at the very end they might push $60 (though I heard Dragon Warrior IV was originally $80).

Actually, after looking it up, I see that NES games were $30-$50 (adjusted for inflation, it would be $60-$100). SNES games were $50-$60 and n64 were $50. Prices greatly varied, though, especially among NES games.

DudeSean

Nintendo Network ID: DudeSean

skywake

CanisWolfred wrote:

Gamecube was never offically announced, and may never happen. People have been predicting it since the early days of the Wii....

To be fair though a Gamecube download on the Wii would have been impossible. The Wii only had 512MB of storage and the Gamecube used 1.5GB disks. So there would have been a fair chunk, likely even a majority, of Gamecube games which would have been bigger than the Wii's storage. The Wii U doesn't have that limit, it has at least 8GB of storage but then can be expanded to multiple TB if you want.

So it's definitely feasible now

FishieFish wrote:

Why? It's not like it's a physical copy. It's digital. There are pretty much infinite digital copies of everything. Digital stuff isn't worth much, physical is worth so much more. If they did rare downloads, no one would buy it and people would just emulate it instead.

The whole point of a business is to make money. If they set the price too high then sure, people won't be as quick to buy it. However if they charge more they don't have to sell as many units to make as much money. Then the same in reverse. At $1 each they'll probably sell the game to a huge number of people. However they'd have to sell 10x the number to make the same amount of money they would at $10.

So lets make a guess here and for the sake of argument say there's 10mill consoles out there:
FREE: 90% download so that's 9mill. $0 made.
$1: 60% download so 6mill, $6mill made
$10: 10% download, 1mill, $10mill made
$100: 0.01% download, 1k, $100k made

What they'd do is make those sort of estimates based on data they already know. Sales numbers from the a wide variety of games at a wide variety of prices. Then they'd point to the one where they make the most money and go with that. Just because the supply is potentially infinite doesn't mean that you make it free or ridiculously cheap.

Edited on by skywake

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KingMike

DudeSean wrote:

KingMike wrote:

I read launch games cost $25-35 (though that probably was $60-70 if you take inflation sine 1985 into account), going up to $30-45 by the end of the 80s (from old Sears catalogs people have scanned). Maybe at the very end they might push $60 (though I heard Dragon Warrior IV was originally $80).

Actually, after looking it up, I see that NES games were $30-$50 (adjusted for inflation, it would be $60-$100). SNES games were $50-$60 and n64 were $50. Prices greatly varied, though, especially among NES games.

The oldest ad I saw was in an article discussing the launch date of SMB in North America. I do remember the launch were priced at $25-35 by a Macy's ad from that time (which is a upscale retailer, if you take that into consideration).
http://gamasutra.com/view/feature/167392/sad_but_true_we_cant...
I personally remember $60 was the "usual" price for SNES, though prices could easily vary $40-70 (not counting "bargain bin" reductions that were usually dropped to $20-30), with the most expensive reaching $80. That was understandable as carts with more complex boards probably cost more to make, and the expected sales of the game recorded onto the cart would need to further be factored into the cost. (although the insane prices of the SF2 games was probably just Capcom milking it. No reason they needed to be as expensive as Chrono Trigger. )
Not like the 6th gen: name the PS2/Cube/Xbox game you want it's $50, GBA it's $30.

Edited on by KingMike

KingMike

Yoshi

It has been confirmed that GBA games will be 650 Yen when the GBA VC releases in Japan. This converts to roughly $6.

Source: http://gimmegimmegames.com/2014/02/gba-games-will-6-wii-u-vir...

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Red_XIII

NES: $2.50
GB: $1.00
SNES: $3.00
GBC: $2.00
N64: $4.00
Add a dollar for rare/foreign games. That might not sound like much, but cheap retro games would raise sales a lot.

Red_XIII

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