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Topic: Virtual Console Discussion!

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Grumblevolcano

@arronishere: Although that is true with FE Fates, Sakurai made it sound like even Europe is getting it in February.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

jump

Grumblevolcano wrote:

@arronishere: Although that is true with FE Fates, Sakurai made it sound like even Europe is getting it in February.

That's too much of an if, but and maybe assumption. He could just be talking to the Yanks, or thinks it's being released world wide in Feb etc.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Grumblevolcano

Anyway I have a feeling the E3 mess with Federation Force is why Zero Mission hasn't appeared yet in NA. The general pattern is that VC games are up to 6 months later in NA, it released in March for EU so that would lead to September at the latest. The gigantic rant which included the petition for Federation Force to be cancelled at E3 meaning that out of spite NoA chooses not to release Zero Mission on Wii U VC.

Grumblevolcano

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grumblebuzzz

@grumblevolcano You would think that instead of being spiteful (or clueless or whatever their deal is) that they would have released it shortly after E3 to kind of smooth things over with Metroid fans. NoA have been so incredibly unintelligent with virtual console this year.

Edited on by grumblebuzzz

When I close my eyes, I see pixilated blood.

grumblebuzzz

I'm thinking back and I believe the only VC games I've bought all year were from that first little batch of Wii and N64 games earlier this year. Each week they either release something most people already have on another platform or something very niche or obscure that only a small sect of people would be interested in. Highlighting obscure titles is well and good, but not when you have AAA titles that have been out in other regions for months. It's bafflingly stupid. And out of this "overload" supposedly coming tomorrow, once again, nothing for me since I already have Galaxy 1 on Wii and have no desire for those Mega Man RPGs.

Edited on by grumblebuzzz

When I close my eyes, I see pixilated blood.

jump

Grumblevolcano wrote:

Anyway I have a feeling the E3 mess with Federation Force is why Zero Mission hasn't appeared yet in NA. The general pattern is that VC games are up to 6 months later in NA, it released in March for EU so that would lead to September at the latest. The gigantic rant which included the petition for Federation Force to be cancelled at E3 meaning that out of spite NoA chooses not to release Zero Mission on Wii U VC.

I doubt they are doing it out of spite.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

3DS Friend Code: 1762-3772-0251

riChchestM

Speaking of overload... the e-shop seems to be down in the UK right now.

riChchestM

Nintendo Network ID: riChchestM | Twitter:

nuts

Nintendo sent me this in june

Thank you for taking the time to share your comments about Metroid Zero. At this time we haven't announced any plans for a release here in the Americas; however, I'm happy to forward your comments so your feedback will be heard.

There are many reasons that Nintendo or any other publisher may decide to release a game in one market, but not another. These can include difficulty or cost of localization, the size and financial strength of the publisher, the size of the distribution network, and (most often) the idea that the game will simply not be accepted or enjoyed in another market.

I understand that there are (like you) real fans of these games and franchises in this market who would love nothing more than to see these titles on store shelves in the Americas. In fact, there are many of us here who share your interest in these titles. However, the number of interested fans may constitute too small a portion of the gaming public to justify the costs associated with bringing a game here. On the other hand, there have been times when decisions were made to bring certain titles to the Americas after having been released exclusively in another market.

While I can't guarantee that Metroid Zero will be released here in the Americas, we do take all feedback into consideration. Your comments help us to understand what is important to our gamers.

As news comes available regarding future products, we post any announcements to our website (www.nintendo.com). Keep an eye on our site for all the latest information.

Sincerely,

Nintendo of America Inc.
Laura Knotts

nuts

Nintendo Network ID: nuts

nuts

Europe got Super Mario 64 Ds
Japan got Super Mario Advance 4
Us got Super Mario Galaxy

Why do we always gotta be the butt monkeys

nuts

Nintendo Network ID: nuts

Don

Yeahman wrote:

Europe got Super Mario 64 Ds
Japan got Super Mario Advance 4
Us got Super Mario Galaxy

Why do we always gotta be the butt monkeys

NOA obviously is indifferent to VC no matter how many comments get posted hoping for better and more VC releases. At this point just give up and accept that we will always get mediocre VC releases. It's very likely this trend will continue.

Don

Rumorlife

Total skip on 64DS. I was weird about it when I had it as a kid, and somehow those touch controls just weren't doing it for me so I'd be happier with regular Mario 64

Rumorlife

renaryuugufan92

So earlier today I decided to finally double dip on a DS game via the Wii U's VC and a thought came into my brain. If the NX is a hybrid which I personally hope it is, if Nintendo is willing it could have the best version of the Virtual Console to date with tiles from every Nintendo platform be it console or handheld on one device but thats If Nintendo of all regions is willing to get down and actually offer the VC Iwata himself promised and intended for back when he announced it in 2005. Just food for thought since I already expressed my content with the slowness of the current VC platform on the weekly download comment board I figured a constructive comment should be made here. With that I hope you all have a happy holiday everyone!

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renaryuugufan92

Dankykong wrote:

Total skip on 64DS. I was weird about it when I had it as a kid, and somehow those touch controls just weren't doing it for me so I'd be happier with regular Mario 64

It'd be nice if the game was updated to support the joysticks naturally rather than being a reconfigured D-pad with no real 3D movement like the N64 original had, this coming from my experience playing it on a 3DS.

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Bass_X0

Super Mario 64 deserves a HD remake.

There would be two games on the same disc- the N64 original for purists plus the DS update, although each would have the same graphics and modern controls and a smoother camera.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

nuts

Mario 64 Ds isn't bad with the control stick

nuts

Nintendo Network ID: nuts

Bass_X0

@Yeahman: There is still a noticeable difference between Super Mario 64 DS and N64 Super Mario 64 even with the control stick. Obviously.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Atariboy

Super Mario 64 DS is going to be awful on the Wii U. While I can live with the d-pad controls and using the Y button to run since neither posed an issue for me on the DS, the game has too much stacked against it on the Wii U.

The graphics will be very poor on the big screen since they're rendered at their original resolution, which is significantly lower than what Super Mario 64 itself originally rendered at. The divide is even worse than that on the Wii U since Nintendo's Virtual Console emulation of the N64 classic renders at a significantly higher than original resolution, yielding a very clean and crisp image.

And perhaps worst of all, those touch camera controls will be a long ways away for your thumb. I suggest anyone considering this to first hold up their Wii U gamepad and visualize reaching into the corner of a pillarboxed 4:3 image that's centered in it every time you have to adjust your camera.

You'll be doing it frequently and I very much doubt that you'll find it comfortable here, unlike on handheld hardware where it's within easy thumb reach.

Edited on by Atariboy

Atariboy

Bass_X0

The graphics will be very poor on the big screen since they're rendered at their original resolution,

Well don't play on a TV screen then.

And perhaps worst of all, those touch camera controls will be a long ways away for your thumb.

Yes, but they're not action buttons and its simple to get into a safe place for a second as you press the camera button.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Atariboy

Bass_X0 wrote:

Well don't play on a TV screen then.

Well then, what's the point? Off-screen play with both screens displayed on the gamepad is hardly desirable for this title. And you need both screens displayed during gameplay thanks to the touch based camera controls. So it's not like you can just ignore the lower map screen if you want.

So you end up with what amounts to a smaller display than on a DS and inconvenient camera controls to boot. There are instances where you must adjust the camera on the fly and that's just not going to be an easy proposition here on the Wii U.

Edited on by Atariboy

Atariboy

nuts

Playing Mario 64 Ds on the Tv like the original that's the coolest thing in the world
That and it's the coolest remake of a Nintendo game too

nuts

Nintendo Network ID: nuts

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