Are they really going to bother releasing the ds version as well? Doesn't seem to make any sense at all. Not so sure why people are assuming this.
They released Super Mario World for the GBA. That has its own share of trade-offs like inferior music, with even less additions than SM64DS has.
So I wouldn't rule it out, nor the remaining examples of such releases on the GBA (Link to the Past and the Donkey Kong Country trilogy leap to mind as being in a similar situation).
Always nice to have options, even if most will stick with the console version. I may even buy DKC3 to experience its new, and apparently equally as good, soundtrack if it ever arrives on the Wii U Virtual Console in the months ahead.
Yoshi's Island for GBA also has watered down graphics and music still a very good game but I really wish the SNES original would arrive to tht VC someday.
The GBA versions of super Mario Advance have nice extras (more levels,new intro cinemas, easier gameplay,voices and stuff) to compensate for the watered down graphics and OST.
A few questions.
I have played the DS version, but it seems like my memory is fooling me.
When I look up at the sun inside the castle, I'm supposed to be transfered to where I can turn on the blocks in the game, right? Well I look up there and nothing happens, yet. (Just defeated first Bowser)
And how do I get the ghosts to appear in the backyard?
The sun isn't immediately shining. Just like the ghosts in the courtyard, something triggers it. So just keep playing, since it's something simple like star count (It always appears pretty quickly in my many playthroughs of this over the years, somewhere around 10-12 stars into the game).
This is my first time playing the game and I have to say I'm a little disappointed. The levels are fine but the controls and especially the camera are really hurting my enjoyment.
Can't say as if control ever bothered me. About the best bit of advice I can give is, just like any 3D platformer, when the going gets tough, don't be afraid to slow things down a bit. Rainbow Ride for instance is a very daunting world, but with a bit of patience, it's actually quite easy. You'll only struggle there if you insist on running at top speed all of the time.
The camera is a bit primitive, but if you stick with it, you'll likely be controlling it automatically without giving it a 2nd thought.
Can't say as if control ever bothered me. About the best bit of advice I can give is, just like any 3D platformer, when the going gets tough, don't be afraid to slow things down a bit. Rainbow Ride for instance is a very daunting world, but with a bit of patience, it's actually quite easy. You'll only struggle there if you insist on running at top speed all of the time.
The camera is a bit primitive, but if you stick with it, you'll likely be controlling it automatically without giving it a 2nd thought.
I think I just set my expectations too high (this happens to me with almost every old game). I've got 15 stars so far and am improving so maybe I will start liking it better.
I was a bit underwhelmed when I finally played it after it had been out for a good five years or so. Seemed pretty primitive after games like Ocarina of Time and Perfect Dark.
But then a few summers later, I played it with a friend in college, trading off after each star or death. Now, it's one of my favorite games and one that I've played through to completion about 10 times or so.
This is my first time playing the game and I can say it's amazingly fun to play! While controls and camera aren't as tight as SMG, it's still a blast (just moving Mario is really fun).
I've always thought of Miyamoto as a genius, but making a game like this without a path to follow is astoundingly creative.
I forgot how mind numbingly boring and slow collecting all 100 coins was and how hard it was to control the Wing Cap. Don't even get me started on the stupid camera that is so limited (I can't really blame it though ecause I'm using the Gamepad version of the C Stick instead of the C Buttons that would make the controls better).
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I'm surprised the camera is even an issue for anyone. The only setbacks I ever had were typical camera or N64 issues. Like getting stuck in a corner and it freaks out for a second or weird clipping. But the Lakitu with the camera always felt like a perfect model for what the camera in any game is. It is smooth and fast most of the time. Although I honestly can't think of a Mario game that has a bad camera (imo).
I always imagine a Lakitu with a camera on a string recording when playing any sort of Mario game for the past 20 years almost cause of this game...
I'm 45 years old, and played this when it was originally released. I missed out on the galaxy games (only Mario games I haven't played) and bought Galaxy 2 when it was released on VC recently.
Honestly - I think this is infinitely better than Galaxy. I find the wiimote control system very imprecise. The control system on 64, though, I find an absolute delight.
Also I have never seen it look better than this! It is worth every penny IMHO
I'm 45 years old, and played this when it was originally released. I missed out on the galaxy games (only Mario games I haven't played) and bought Galaxy 2 when it was released on VC recently.
Honestly - I think this is infinitely better than Galaxy. I find the wiimote control system very imprecise. The control system on 64, though, I find an absolute delight.
Also I have never seen it look better than this! It is worth every penny IMHO
How is it imprecise?
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The wii-mote doesn't always show up and keeps losing connection with the console.
Sounds to me like your censor isn't in a good spot. Those exact two issues occur when your censor isn't in the forefront of your TV setup. Like, if the censor got pushed back or something. Those are the only time those issues have happened to me and simply pushing the censor more to the front solved the issue
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Topic: Super Mario 64
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