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Topic: Network multiplayer... Why not!?

Posts 1 to 19 of 19

SwerdMurd

Not a Wii U owner, but I'm curious.

Why is there no option to play co-op games online? It's been done before by methods which can't be described here - with the power of online infrastructures these days, I can't see why Nintendo hasn't tried to allow network 2/3/4 player on VC gamesthat support it.

Secret of Mana, 3 player on 3 different Wii U's? NBA Jam 4-player on 4 Wii U's (idk if either of these games are on the service) - wouldn't this be fun!? I think this could seriously revitalize the service... Hell I'd rebuy every multiplayer game I have on console just on the off chance that I might get to online multiplay it some day.

Thoughts?

Edited on by LzWinky

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Captain_Toad

My guess but.... Because it isn't purely up to nintendo to provide network online to the virtual console games It's up to the guys that made the past games to make it happen. Again just my guess.
Heh, though it would be nice to have it happen. Street fighter 2 genesis version has online on the wii virtual console at least...

Edited on by Captain_Toad

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SwerdMurd

The games themselves wouldn't actually need any real attention - as far as I understand, all these processes are coordinated by the system itself (Wii U's ROM emulation) - theoretically devs shouldn't have to lift a finger. It's all on Nintendo.

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SubBronze

Nintendo and the third-party devs that have VC games probably don't think its worth changing the code of a game for a re-release. The code of some games would have to be changed a lot to accommodate online, and devs would rather spend time making newer games than changing old ones. If you look at the Capcom fighting game remakes on PSN and Xbox Live for games like Street Fighter 3: Third Strike and Marvel vs Capcom 2, you would see that the games needed to be changed a lot to make match-making and stuff like that possible.

That being said, Secret of Mana online would be amazing.

Edited on by SubBronze

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SwerdMurd

Bulby wrote:

The code of some games would have to be changed a lot to accommodate online, and devs would rather spend time making newer games than changing old ones

They really wouldn't. The game experiences themselves wouldn't need to change at all - merely having the 2nd player input controlled by an offsite 2nd player requires nothing but network communication at the system level. The games themselves would remain untouched.

Bulby wrote:

If you look at the Capcom fighting game remakes on PSN and Xbox Live for games like Street Fighter 3: Third Strike and Marvel vs Capcom 2, you would see that the games needed to be changed a lot to make match-making and stuff like that possible.

I agree with you on match-making. This would need some attention - idk if this would mean Nintendo would have to build in a matchmaking "app" to run alongside their social stuff - however friendlist / matchmaking / gamesharing works for disc-based games at a system level.

However, 3rd strike and MvC 2 were not emulated. They were ported - original assets and logic taken and reprogrammed / moved around a bit / menus completely redrafted and transplanted, etc.

In these VC games case, these are the EXACT same images you'd run on the original systems themselves - all the 2nd-screen / save-state / frontend stuff is handled by the machine. The game image has no idea any of that exists.

Bulby wrote:

That being said, Secret of Mana online would be amazing.

Yes it is I'm playing a 2player Secret of Evermore patch online w/ my friend atm and it's life-changingly fun.

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DefHalan

No thanks, these games were made a certain way for what they offer. Online Multiplayer doesn't make games better. It might be part of the game's design for local multiplayer. If a dev wants to add online multiplayer and re-release then game that is their business but part of the Virtual Console service is providing classic games as close to the original as possible.

Sometimes people confuse the words New and Improved.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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brooks83

DefHalan wrote:

No thanks, these games were made a certain way for what they offer. Online Multiplayer doesn't make games better. It might be part of the game's design for local multiplayer. If a dev wants to add online multiplayer and re-release then game that is their business but part of the Virtual Console service is providing classic games as close to the original as possible.

Sometimes people confuse the words New and Improved.

The game itself wouldn't be changed at all. If you only wanted to do local multiplayer, you still could. But if you have a buddy who lives in a different state and wanted to play a co-op game together, now you could.

brooks83

V8_Ninja

It's probably because the fact that netplay is an extremely difficult thing to perfect.

Also, I have a feeling that this thread may be locked soon. If you want to continue this discussion, you may have to jump forums.

Edited on by LzWinky

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Captain_Balko

It's probably the same reason why the Pokemon games aren't on Virtual Console yet - they require linking, and Virtual Console doesn't have this function. Nintendo would rather spend resources elsewhere, and simply port the games to Virtual Console in their classic form.

Captain_Balko

KingMike

Secret of Mana has one immediately apparent issue: it has a save feature. It wasn't a problem when multiplayer required a single copy of the game.
But it does when linking multiple copies.

And I've played Pokemon games without linking ever in my life (except the time I got pwned by a kid at a Nintendo contest because I didn't want to spend the time to level my Pokemon all to 100. )

Edited on by LzWinky

KingMike

LzWinky

While the thread itself is okay, I would like to remind everyone that the discussion of emulators and ROMs is strictly forbidden as per our rules.

Back on topic, having such online features would require maintaining servers for such games. What exactly does Nintendo gain for providing such services?

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GuSolarFlare

ScroogeMcLz wrote:

While the thread itself is okay, I would like to remind everyone that the discussion of emulators and ROMs is strictly forbidden as per our rules.

Back on topic, having such online features would require maintaining servers for such games. What exactly does Nintendo gain for providing such services?

I know! more development and manutention costs! and the need to charge more for VC titles!
in other words: problems, only problems.

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DarkEdi

Nintendo is lazy, they can't even emulate the link cable to wireless in GB games or 3DS VC.

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LzWinky

Because it costs money and doesn't make them any money. Simple as that

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skywake

It also requires more than just "linking the inputs" for it to work decently. That's fine enough if you're doing it over a local network where, at worst, the pings are 5ms or so. Over the internet though? Can easily get into 100s of ms especially if you're playing against someone in another country. Online games get around this by trying to predict where the player will be and then marking "hits" as "hit" when it's first acknowledged. You can't really add that to a game retroactively.

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GuSolarFlare

skywake wrote:

It also requires more than just "linking the inputs" for it to work decently. That's fine enough if you're doing it over a local network where, at worst, the pings are 5ms or so. Over the internet though? Can easily get into 100s of ms especially if you're playing against someone in another country. Online games get around this by trying to predict where the player will be and then marking "hits" as "hit" when it's first acknowledged. You can't really add that to a game retroactively.

yeah in some PC games my ping is 100ms when it is good.........

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supermario182

It is technically feasible, either by sharing the screen to the other person which itself takes a bit of bandwidth and then you have the issue of twice as much lag, or by trying to sync two separate instances of a game which is never reliable when the game is not designed for it (i wont get into that cuz its against the rules, and ive never actually tried it so i have no idea how well it actually works.)

but there really isn't that much demand for it, and the amount of time nintendo would spend making it and quality testing it would not pay off in the long run. also the fact that many new nintendo games dont have any online functionality shows that they still dont have much interest in that, even though wii u was supposed to be better with online stuff.

i would prefer if they maybe made some "remix" style games and added co op and multiplayer into those, but again, i doubt we'll see much online nintendo games anytime soon.

Edited on by LzWinky

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WiiWareWave

Unca_Lz wrote:

While the thread itself is okay, I would like to remind everyone that the discussion of emulators and ROMs is strictly forbidden as per our rules.

Back on topic, having such online features would require maintaining servers for such games. What exactly does Nintendo gain for providing such services?

Only one person used it in improper ToS breaching context...saying the words ROM and emulation in of itself isn't against the rules as far as I know when referring to official things like the Virtual Console service.

Edited on by WiiWareWave

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LzWinky

I was answering the original question. Nintendo has no business reason to give these games online...unless they charged some subscription service for that

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