Forums

Topic: Mega Man Legends coming to PlayStation store. But where is Mega Man 64?

Posts 1 to 20 of 23

Bass_X0

http://www.capcom-unity.com/gregaman/blog/2015/09/22/mega-man...

Somewhere around my fifth minute of employment at Capcom back in December 2010, I casually raised the following question: "Any way we can get Mega Man Legends up on the PlayStation Store?"

I won't go into all the ins and outs of how the process of making this happened played out, but if you're interested, some of the complexities have been discussed here in the past on Ask Capcom. I am delivering this message today thanks to Brelston, who has helped to champion the pursuit of these coveted fan-requested re-releases with the team here at Capcom, in collaboration with our friends over at PlayStation, and as always huge thanks to the continued support for this game from the community.

And so it is my privilege to confirm that next Tuesday, September 29th, you will be able to purchase the precocious PS1 classic, Mega Man Legends, on the North American PlayStation Store. The game will be $9.99, which is considerably lower than the game's going rate on the likes of eBay. I hope you'll agree with me that it is well worth it to finally see this game available again.

The title will be playable on your PlayStation 3 and Vita, but due to a variety of constraints, it will not play on the PSP. Please be aware.

Look forward to next Tuesday, and enjoy reliving the blue-sky adventure that put data-saving monkeys on the map!

Since they solved the issues behind the PlayStation release, I would assume that also applies to the N64 port.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Captain_Toad

I'm sure it'll come next year from a mega man month.

Was Mariobro4. No, I'm not taking off my backpack...it's important.

Switch Friend Code: SW-1530-1570-5053 | 3DS Friend Code: 3566-2311-3009 | Nintendo Network ID: Mariobro4

KingMike

@ZeroZX-Dev: Nope, Capcom couldn't even finish the NES and SNES Mega Man series on Wii.
(they left out 6, 7, X3, Soccer and the SFC version of Mega Man & Bass. As well as RockBoard, but not even Japan got that spinoff and it had no chance of being released anywhere else.)
Most of those got released on Wii U VC (they released the GBA version MMB, but I think Soccer is still missing. Probably not much of a loss though, from what I hear.)

And even on PSN, RockMan 5 and 6 still have never been released, at least in the west, but I think they now have nearly all the other MM games.

Edited on by KingMike

KingMike

Bass_X0

I would still download it on Wii U if it ever came.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

HistoricKombat

Bass_X0 wrote:

Since they solved the issues behind the PlayStation release, I would assume that also applies to the N64 port.

No, it does not work like that. Just because Capcom has the rights to re-release Mega Man Legends on Playstation Network does not mean they can release Mega Man 64 on Virtual Console as well.

HistoricKombat

Bass_X0

Well what are the issues that the N64 version has that aren't covered by the resolved issues of the PS1 version? Its the same game.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Megas75

Nintendo's been really freaking slow when it's come to the Wii U's VC in general, let alone the N64's.

Not to mention, the N64 port, from what I've heard, is not very good

Steam/NNID/Xbox Gamertag - Megas75

SCRAPPER392

Capcom probably accidentally shredded the Mega Man 64 file off their computers and servers.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

SuperWiiU

SCAR wrote:

Capcom probably accidentally shredded the Mega Man 64 file off their computers and servers.

That's just a good excuse to remake MML for Wii U.

SCRAPPER392

SuperWiiU wrote:

SCAR wrote:

Capcom probably accidentally shredded the Mega Man 64 file off their computers and servers.

That's just a good excuse to remake MML for Wii U.

Ya, but they figure the files already gone, so what's the use.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

SuperWiiU

SCAR wrote:

SuperWiiU wrote:

SCAR wrote:

Capcom probably accidentally shredded the Mega Man 64 file off their computers and servers.

That's just a good excuse to remake MML for Wii U.

Ya, but they figure the files already gone, so what's the use.

The files are useful for a remaster or VC release, a remake wouldn't need any of the old files.

SCRAPPER392

SuperWiiU wrote:

SCAR wrote:

SuperWiiU wrote:

SCAR wrote:

Capcom probably accidentally shredded the Mega Man 64 file off their computers and servers.

That's just a good excuse to remake MML for Wii U.

Ya, but they figure the files already gone, so what's the use.

The files are useful for a remaster or VC release, a remake wouldn't need any of the old files.

I'm just kidding about all of this. It wasn't supposed to make sense, about the files.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

SuperWiiU

SCAR wrote:

SuperWiiU wrote:

SCAR wrote:

SuperWiiU wrote:

SCAR wrote:

Capcom probably accidentally shredded the Mega Man 64 file off their computers and servers.

That's just a good excuse to remake MML for Wii U.

Ya, but they figure the files already gone, so what's the use.

The files are useful for a remaster or VC release, a remake wouldn't need any of the old files.

I'm just kidding about all of this. It wasn't supposed to make sense, about the files.

Tell that to the developers of the Kingdom Hearts HD Remix.

SCRAPPER392

They already know. That's why REmake and RE2make are there, now, instead, and why FF is on smartphones, but not VC.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Smash_kirby

I have noticed some textures mapping issues in the south town section. I sent the info over to GregaMan. Hopefully he contacts me back.

Edited on by Smash_kirby

Smash_kirby

CaviarMeths

My understanding is that it was a licensing issue keeping it off of PSN. Older Japanese games can be like that, especially those with vocal music tracks. Japan takes its vocal talent very seriously and licensing is quite thorough. A lot of older games didn't take future digital releases into account when drafting up contracts, so all of that had would have had to be redone for a PSN release. This would be especially difficult if the voice acting agency is now defunct (not sure if that's the case with MML).

And given that, it would probably be quite easy for Sony to license the digital rights for vocal work exclusively. Or at the very least, have the terms written in a way that only covers release on Sony platforms. Nintendo would have to go through that entire hassle again.

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

KingMike

Nintendo and Sony aren't responsible for licensing issues in a third-party game. Just the third-party.

KingMike

Bass_X0

and the voice acting is the same for both games.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

This topic has been archived, no further posts can be added.