Wii U Virtual Console Forum

Topic: Is Wii U VC keeping pace with Wii VC?

Showing 21 to 40 of 84

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Zach

21. Posted:

@skywake Exactly! Well said.

Zach

Twitter: zachkaplan

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DudeSean

22. Posted:

@skywake I understand that, but the word "unique" is still the wrong word to use because the word "unique" implies that it's only on that system.

DudeSean

Nintendo Network ID: DudeSean

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Ninja2014

23. Posted:

Virtual console on wiiu is weak and is very disappointing at moment.
Just nes,snes,what is going on at Nintendo it's very slow.
Success of a system is based lots of games,just like wii had lot of systems,no one is going to buy wiiu,if wii already has lot of games.

We need these systems on wiiu:

Sega megadrive
sega megadrive 32x
sega mega cd
sega saturn
sega dreamcast

nintendo n64
nintendo gamecube

snk neo cd
snk aes
snk neo geo pocket color

cps 1,2,3
sega model 2

Note:having some of these classic systems,would greatly boost sales of wiiu and Nintendo needs to seriously need more systems.

Ninja2014

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Ootfan98

24. Posted:

Ninja2014 wrote:

Virtual console on wiiu is weak and is very disappointing at moment.
Just nes,snes,what is going on at Nintendo it's very slow.
Success of a system is based lots of games,just like wii had lot of systems,no one is going to buy wiiu,if wii already has lot of games.

We need these systems on wiiu:

Sega megadrive
sega megadrive 32x
sega mega cd
sega saturn
sega dreamcast

nintendo n64
nintendo gamecube

snk neo cd
snk aes
snk neo geo pocket color

cps 1,2,3
sega model 2

Note:having some of these classic systems,would greatly boost sales of wiiu and Nintendo needs to seriously need more systems.

All of the above + Amiga

NNID: Ootfan98
3DS FC: 3909 - 7501 - 9000

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DudeSean

25. Posted:

MSX, if only just to play the original Metal Gear games.

DudeSean

Nintendo Network ID: DudeSean

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skywake

26. Posted:

DudeSean wrote:

@skywake I understand that, but the word "unique" is still the wrong word to use because the word "unique" implies that it's only on that system.

.............. why is it wrong? When we compare the lists of games at that equivalent point in time those are the games that are unique to each list. I can't think of any word that is better than unique.

NNID: skywake

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DudeSean

27. Posted:

Nevermind.

DudeSean

Nintendo Network ID: DudeSean

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afro_insomniac

28. Posted:

Yeah this thread is depressing to see, but it's a great way to highlight the glaring problem that is the Wii U VC.

Last year was such false hope when they announced Earthbound. It seemed as though they would start to get the ball rolling in 2013.

Man I hope they jumpstart it soon.

afro_insomniac

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Sean_Aaron

29. Posted:

skywake wrote:

Well while they "work it out" if that's what's happening there's no reason why they can't push the NES and SNES harder. I don't see why there's any technical or legal reason why they can't push out some games like Final Fantasy or Super Mario Kart given that they are already out on the Wii VC globally and on the Wii U VC in Japan.

Plus I think you're kinda missing the point of the VC. It's not about getting people to buy the console, I don't see why it would be. It's more about keeping the eShop vibrant and making some fairly easy money from fans. It's even less of a hassle now than it was in the Wii VC days because they already negotiated the deals and got the games through all of the rating systems. I don't understand why it's not being pushed harder.....

We're actually in agreement here. I think not using the VC as a marketing tool for current instalments of long-running franchises is flat-out bizarre.

I mean you're launching the machine with a new Mario game and then another on the way - would you not have all the previous Mario games on the NES/SNES released gradually as part of a ramp-up to hype it? Same deal with Donkey Kong Country - where are those games on the SNES? The conservatism is very strange. It's not like people are going to ignore new releases in favour of VC stuff, so why hold back? If anything playing Super Mario Bros. for a five-minute nostalgia dose only makes the prospect of dipping into the latest more satisfying because it keeps the references to the old stuff relevant.

BLOG, mail: sean@seanswiiworld.co.uk
Nintendo ID: sean.aaron

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skywake

30. Posted:

@Sean_Aaron
Yeah, I think that not having A Link To the Past out before A Link Between Worlds and Wind Waker for example was odd. Both because it's a good way to advertise but also because that's when people would have been most interested in getting those games. I'm not sure how much of a difference it actually makes but it's odd that they don't do it more often. I hope they push Mario Kart 8 by doing at the very least Super Mario Kart on the Wii U VC.

As for DK well.... I would assume that's because of the tricky legal-stuffs around RARE and so on. The DKC games were removed from the Wii VC just before the Wii U launched. I wouldn't hold my breath for them to return on the Wii U VC. Getting them on the VC is going to be tough enough as it is without them having to also try and pick the time.

NNID: skywake

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Sean_Aaron

31. Posted:

If they have legal issues with DKC then someone didn't write that contract properly in the first place!

BLOG, mail: sean@seanswiiworld.co.uk
Nintendo ID: sean.aaron

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skywake

32. Posted:

Sean_Aaron wrote:

If they have legal issues with DKC then someone didn't write that contract properly in the first place!

I would suspect the fact that Microsoft has 100% ownership of RARE had something to do with it.

NNID: skywake

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Sean_Aaron

33. Posted:

skywake wrote:

Sean_Aaron wrote:

If they have legal issues with DKC then someone didn't write that contract properly in the first place!

I would suspect the fact that Microsoft has 100% ownership of RARE had something to do with it.

That wouldn't trump a contract in which Rare ceded any IP rights as the terms of authoring the game. Otherwise Nintendo would have to be nuts to engage any external studios for game development on their IP. I have to think something else is at work here.

BLOG, mail: sean@seanswiiworld.co.uk
Nintendo ID: sean.aaron

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SparkOfSpirit

34. Posted:

All those systems added would and more than one release a week would be perfect. I really wish Nintendo would get on that.

“A thing may be too sad to be believed or too wicked to be believed or too good to be believed; but it cannot be too absurd to be believed in this planet of frogs and elephants, of crocodiles and cuttle-fish.”
― G.K. Chesterton

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skywake

35. Posted:

Sean_Aaron wrote:

That wouldn't trump a contract in which Rare ceded any IP rights as the terms of authoring the game. Otherwise Nintendo would have to be nuts to engage any external studios for game development on their IP. I have to think something else is at work here.

Nintendo owns Donkey Kong so they can do whatever they want with it. The problem is that RARE made the games which I would assume complicates things. I don't know the legalese of the whole thing but I would assume that given those two things both would have to agree to it. So it'll never appear on Microsoft's platform but the fact that Microsoft has some control over it means that it's hard to get on Nintendo's platform. However Nintendo is free to make a new game in that franchise without having anything to do with RARE or MS.

It's like a slightly less complicated version of the troubles of getting Goldeneye on these services. Goldeneye was Nintendo published and made by RARE but the licence is owned by Activision. So that's why it was basically impossible for them to get Goldeneye on the VC service and Microsoft's HD remake was stopped. Then Activision came out and made a new version of it.

Edited on by skywake

NNID: skywake

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Sean_Aaron

36. Posted:

skywake wrote:

Sean_Aaron wrote:

That wouldn't trump a contract in which Rare ceded any IP rights as the terms of authoring the game. Otherwise Nintendo would have to be nuts to engage any external studios for game development on their IP. I have to think something else is at work here.

Nintendo owns Donkey Kong so they can do whatever they want with it. The problem is that RARE made the games which I would assume complicates things. I don't know the legalese of the whole thing but I would assume that given those two things both would have to agree to it. So it'll never appear on Microsoft's platform but the fact that Microsoft has some control over it means that it's hard to get on Nintendo's platform. However Nintendo is free to make a new game in that franchise without having anything to do with RARE or MS.

It's like a slightly less complicated version of the troubles of getting Goldeneye on these services. Goldeneye was Nintendo published and made by RARE but the licence is owned by Activision. So that's why it was basically impossible for them to get Goldeneye on the VC service and Microsoft's HD remake was stopped. Then Activision came out and made a new version of it.

The fact that Rare wrote the code should have been accounted for in any contract - it's not like Nintendo hasn't done this since. Now what might have happened is that Nintendo made the same mistake record companies did before the advent of CDs and specified the platform, not considering that they might want to run the code on other hardware down the line. But honestly I cannot see how they would hire a company to do a game on the SNES without owning the resulting product outright.

BLOG, mail: sean@seanswiiworld.co.uk
Nintendo ID: sean.aaron

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DudeSean

37. Posted:

Nintendo owns the code for DKC. I wish I could find the interview, but there are so many interviews with Rare employees on the internet, but I've seen where a Rare dev says that everything they did for that game was 100% Nintendo's property. Same thing with DK64, too. They might have even given Nintendo the rights to sell Jetpak, seeing as how Rare has stated via twitter that they were not holding back DK64's VC release in any way. Honestly, DK64's lack of a release could simply be due to Nintendo not being able to properly emulate it. I mean, they included DK64 with an expansion pak (at a loss) because there was a glitch in the game that would cause the it to crash, but it didn't crash when using the expansion pak. Now, if Rare were still working with Nintendo, I'm sure they could assist Nintendo in getting their game to work on the Wii / Wii U, but that's not the case.

Sorry to go so far off topic, but seriously, Microsoft purchasing Rare is not benefiting them in any way other than to prevent games from being released and made for Nintendo systems.

DudeSean

Nintendo Network ID: DudeSean

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Ootfan98

38. Posted:

I thought that Majora's Mask also required the expansion pack. This is available on the Wii VC

NNID: Ootfan98
3DS FC: 3909 - 7501 - 9000

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Zach

39. Posted:

Another weak VC update this week, as you're aware. I would have updated sooner but I just finished vomiting.

On 2/27/14, 1 year and 5 weeks since launch, the Wii U VC gets Renegade (NES).

On 12/24/07, 1 year and 5 weeks since its launch, the Wii VC got Blades of Steel (NES), Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) and Rolling Thunder 2 (Genesis).

What an incredible thing it would have been, and perfectly timed, if we got at least one DKC game to celebrate the release of Tropical Freeze. Could the rights really be that hard to acquire? What of all this talk that Nintendo owns Donkey Kong 64 and can port it to VC, the obvious implication being that Rare's not even part of the negotiation equation?

Of course, we all know that can't be completely true, or why would Nintendo have retired all three DKC games from the Wii VC in 2012? Of course, that makes for another fun reminder of how much the Wii U VC is lagging behind: we can't even swallow our pride and get it on the Wii Shop via the Wii Channel this time.

Let's all go play Renegade!!!

Zach

Twitter: zachkaplan

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DudeSean

40. Posted:

Ootfan98 wrote:

I thought that Majora's Mask also required the expansion pack. This is available on the Wii VC

Yeah, but Majora's Mask didn't use an expansion pak to prevent it from crashing. It used the expansion pak because it actually made use of it. DK64 wasn't made to be played with the expansion, it just so happened that the expansion pak prevented the glitch. What I'm saying is, that perhaps whatever problem they were having with the n64 they are now having with the Wii and Wii U, and emulating an expansion pak might not solve the problem this time. Just an idea.

DudeSean

Nintendo Network ID: DudeSean