Showing 41 to 46 of 46
41. Posted: Tue 15th Oct 2013 15:30 BST
Man a usb wavebird adapter would be awesome
42. Posted: Wed 16th Oct 2013 08:07 BST
The great thing about Nintendo's way of emulation is that they tailor the emulator on a game-to-game basis. This not only addresses compatibility, but also allows customization, including controls. The Wii U controllers may not have analog triggers, but it has one extra shoulder button, as well as analog stick triggers, and the Gamepad has a touch screen. For Super Mario Sunshine, they could map the 2nd L trigger to toggle between 2-3 different FLUDD strengths (low, medium,max), or have an on-screen display that shows and allows setting the pressure. The emulator handles how to respond to such inputs, and translates them to analog trigger values that get used in the game.
"What fun is there in making sense?"
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43. Posted: Thu 17th Oct 2013 21:48 BST
There's something called the ZR and ZL buttons. I don't know if you've heard of them.
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I like Mario, Zelda, Metroid, Kirby, and Donkey Kong.
44. Posted: Fri 18th Oct 2013 04:15 BST
probably won't get VC releases, what we may get will be HD re-releases of select games most likely~
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45. Posted: Fri 18th Oct 2013 06:51 BST
“Never say never, because limits, like fears, are often just an illusion.” - Michael Jordan
Backloggery. Now playing: Armillo, Donkey Kong Country: Tropical Freeze, Jak and Daxter Collection, Klonoa: Empire of Dreams, The Legend of Zelda: The Minish Cap, Radiant Historia, and Shantae.
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46. Posted: Mon 28th Oct 2013 14:49 GMT
It would be possible to map the pressure to one of the analog sticks when and only when one of the shoulder buttons is pressed. Not sure how it would work out...
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