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Topic: Gamecube most likely never gonna be on vc

Posts 41 to 46 of 46

tebunker

Man a usb wavebird adapter would be awesome

tebunker

Discostew

The great thing about Nintendo's way of emulation is that they tailor the emulator on a game-to-game basis. This not only addresses compatibility, but also allows customization, including controls. The Wii U controllers may not have analog triggers, but it has one extra shoulder button, as well as analog stick triggers, and the Gamepad has a touch screen. For Super Mario Sunshine, they could map the 2nd L trigger to toggle between 2-3 different FLUDD strengths (low, medium,max), or have an on-screen display that shows and allows setting the pressure. The emulator handles how to respond to such inputs, and translates them to analog trigger values that get used in the game.

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Nintendo Network ID: Discostew

Blue_Dread

There's something called the ZR and ZL buttons. I don't know if you've heard of them.

I like to play Nintendo games (for a living :P)
I support Wii U.
I love my brother.
I like Mario, Zelda, Metroid, Kirby, and Donkey Kong.

renaryuugufan92

probably won't get VC releases, what we may get will be HD re-releases of select games most likely~

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Console history 1998 - today: N64 & PS1, GCN & PS2, Wii & 360, Wii U & XBONE
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Nintendo Network ID: Nick-kun13

Electricmastro

“Never say never, because limits, like fears, are often just an illusion.” - Michael Jordan

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Nintendo Network ID: Electricmastro

Gso

It would be possible to map the pressure to one of the analog sticks when and only when one of the shoulder buttons is pressed. Not sure how it would work out...

Gso

Nintendo Network ID: gisotelog

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