Topic: Gamecube most likely never gonna be on vc

Posts 41 to 46 of 46


Man a usb wavebird adapter would be awesome



The great thing about Nintendo's way of emulation is that they tailor the emulator on a game-to-game basis. This not only addresses compatibility, but also allows customization, including controls. The Wii U controllers may not have analog triggers, but it has one extra shoulder button, as well as analog stick triggers, and the Gamepad has a touch screen. For Super Mario Sunshine, they could map the 2nd L trigger to toggle between 2-3 different FLUDD strengths (low, medium,max), or have an on-screen display that shows and allows setting the pressure. The emulator handles how to respond to such inputs, and translates them to analog trigger values that get used in the game.

As a dev of blargSNES, just stop with the claims that o3DS can emulate SNES games accurately @ 60fps. It cannot.

Nintendo Network ID: Discostew


There's something called the ZR and ZL buttons. I don't know if you've heard of them.

I like to play Nintendo games (for a living :P)
I support Wii U.
I love my brother.
I like Mario, Zelda, Metroid, Kirby, and Donkey Kong.


probably won't get VC releases, what we may get will be HD re-releases of select games most likely~

Style Savvy Shop Code: R22M60G78 | XboxLive: Nick kun13 | Steam: Nick_kun13
Console history 1998 - today: N64 & PS1, GCN & PS2, Wii & 360, Wii U & XBONE
Handheld history 1999 - today: GBC, GBA SP, og DS, og 3DS & XL,

Nintendo Network ID: Nick-kun13


“Never say never, because limits, like fears, are often just an illusion.” - Michael Jordan

Backloggery. Now playing: 3D Dot Game Heroes, Donkey Kong, EarthBound Beginnings, Giana Sisters: Twisted Dreams, and Pac-Man Championship Edition DX+.

Nintendo Network ID: Electricmastro


It would be possible to map the pressure to one of the analog sticks when and only when one of the shoulder buttons is pressed. Not sure how it would work out...


Nintendo Network ID: gisotelog


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