Showing 41 to 49 of 49
41. Posted: Sun 13th Oct 2013 22:23 BST
I think the way the Analog was used by the Gamecube could be emulated. I would prefer a real Gamecube controller available for such purposes though. (At £30 or less). Wish I could just buy the SNES Classic Controller still.
42. Posted: Tue 15th Oct 2013 15:30 BST
Man a usb wavebird adapter would be awesome
43. Posted: Wed 16th Oct 2013 08:07 BST
The great thing about Nintendo's way of emulation is that they tailor the emulator on a game-to-game basis. This not only addresses compatibility, but also allows customization, including controls. The Wii U controllers may not have analog triggers, but it has one extra shoulder button, as well as analog stick triggers, and the Gamepad has a touch screen. For Super Mario Sunshine, they could map the 2nd L trigger to toggle between 2-3 different FLUDD strengths (low, medium,max), or have an on-screen display that shows and allows setting the pressure. The emulator handles how to respond to such inputs, and translates them to analog trigger values that get used in the game.
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44. Posted: Wed 16th Oct 2013 09:41 BST
I don't remember ever needing the lower pressure on Super Mario Sunshine so I don't think they even need to do that much.
45. Posted: Thu 17th Oct 2013 21:48 BST
There's something called the ZR and ZL buttons. I don't know if you've heard of them.
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46. Posted: Fri 18th Oct 2013 04:15 BST
probably won't get VC releases, what we may get will be HD re-releases of select games most likely~
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47. Posted: Fri 18th Oct 2013 04:34 BST
They're certainly not going to be rehashing every title in their back catalog for the GameCube and the Wii. So I agree that some of these titles that are prime candidates for the Wind Waker HD style treatment won't be released via the Virtual Console. But the titles that are unlikely such as each system's Mario Kart release seem likely. And then there's 3rd party content.
We will see this stuff digitally distributed on the Wii U one of these days. It makes no sense to ignore it. Not every game is going to be rehashed in HD and even if an HD remaster program takes off, it's still going to leave plenty of popular and lucrative titles available to release unchanged digitally that they surely will want to make money off of.
Edited on Sat 19th October, 2013 @ 07:25 by Atariboy
48. Posted: Fri 18th Oct 2013 06:51 BST
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49. Posted: Mon 28th Oct 2013 14:49 GMT
It would be possible to map the pressure to one of the analog sticks when and only when one of the shoulder buttons is pressed. Not sure how it would work out...