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Topic: Duck Hunt?

Posts 41 to 60 of 68

unrandomsam

WaveyChristmas wrote:

I think it's time Nintendo Created a new Duck Hunt sequel and bring back the Zapper!
Yeah, I know I know. Wii Play's 'Target' mode was a bit of a DH tease, but eh.

Waste of time if it is going to use a crosshair.

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Grumblevolcano

unrandomsam wrote:

WaveyChristmas wrote:

I think it's time Nintendo Created a new Duck Hunt sequel and bring back the Zapper!
Yeah, I know I know. Wii Play's 'Target' mode was a bit of a DH tease, but eh.

Waste of time if it is going to use a crosshair.

I'd hope that if a new Duck Hunt game came out, Nintendo would use the approach SEGA used on a lot of their Wii Zapper titles. I'd guess the NES original would've needed to be changed too much for a no crosshairs situation to work as they're working with a 30 year old game compared with starting from scratch.

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Atariboy

Grumblevolcano wrote:

I'd guess the NES original would've needed to be changed too much for a no crosshairs situation to work as they're working with a 30 year old game compared with starting from scratch.

Just what makes you think that crosshairs or no crosshairs, something that Nintendo has yet to confirm one way or another, would require any edits to the original NES code?

Whatever they may or may not be doing here is happening at the emulation layer. The original code will be running unchanged. The emulator itself will be translating the inputs that it's receiving from the Wiimote to something that as far as the original DuckHunt program itself is concerned, is a NES Zapper.

So whatever they implement such as a calibration routine, overlaying the game's picture with an on-screen crosshair that's controlled by the Wiimote, and so on will be independent of the original code. They're not programming Wii motion control functionality into 30 year old NES assembly code, folks.

They're implementing it into a Wii U program from circa 2012. It will be doing exactly what any homebrew NES emulator does with such a title, except instead of mouse control, it's Wiimote pointer control.

Edited on by Atariboy

Atariboy

jump

Apparently the game will have a crosshair.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Don

Could this mean more zapper VC games for NES and maybe even SNES games in the future?

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Lord

It's the perfect season for shooting some quack!

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Joeynator3000

Did they say anything about being able to disable the crosshair...don't think it would be that much fun if we could see where we are aiming.

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Bass_X0

Is that on an actual game pad?

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Undead_terror

Not sure but it would be neat I guess, if the game were to have touch controls then it would be nice to have it on the 3DS some way of form, also tomorrow I will be busy killing so many ducks, their blood will drench the pixel soil, maggots will feast on their corpse, the air will smell of decay, their loved ones will flee in fear....OH HOW FUN THIS IS GONNA BE!

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Atariboy

Too bad that he doesn't go into the controller settings. On the off chance that there's a calibration option and an option to remove the crosshairs, that's where it's going to be.

I also see that they've eliminated the screen flash when you pull the trigger.

Edited on by Atariboy

Atariboy

daveisbored

Pahvi wrote:

So, anyone who has access to their Wii U and has splurged on this already - can you tell us if you're stuck with the aiming reticule or not?

It's on all the time by default but can be turned off. Note: It still flashes up when you pull the trigger.

Edited on by daveisbored

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Tasuki

For $5, oh heck yeah. I bought it but will probably try it out tonight when the tv is not in use.

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Randomname19

Other_Dave wrote:

It's on all the time by default but can be turned off. Note: It still flashes up when you pull the trigger.

This made me buy the game.

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Tasuki

So I played a quick match and I had some horrible audio problems and no its not because of my tv or hookups. The sound volume fluctuates and at some points it cuts out anyone else having these problems?

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Undead_terror

Tasuki wrote:

So I played a quick match and I had some horrible audio problems and no its not because of my tv or hookups. The sound volume fluctuates and at some points it cuts out anyone else having these problems?

Nope.

____________________________

Also a neat little thing is that when you press the B button to shoot, the wiimote makes a zapper trigger sound!

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Tasuki

Undead_terror wrote:

Tasuki wrote:

So I played a quick match and I had some horrible audio problems and no its not because of my tv or hookups. The sound volume fluctuates and at some points it cuts out anyone else having these problems?

Nope.

Ok thanks for the info, I guess I will delete it and redownload it and see if that fixes it.

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Rob_mc_1

I picked it up but I didn't get a registration survey on Club Nintendo.

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