Forums

Topic: Duck Hunt?

Posts 21 to 40 of 68

Tasuki

brewsky wrote:

Tasuki wrote:

So I am a bit confused when this game arrives will I be able to play it on my current TV or will I have to use my CRT TV? I thought that modern TVs can't recreated the light gun technology needed for games like Duck Hunt or Hogan's Alley? I mean this is coming to the VC so its just an emulation of the original game, or am I missing something?

You use the Wii Remote.

Yeah I figured that you would much like how you use a Wiimote to play other VC games but what I am talking about is the technology behind shooting the objects. Does it require a CRT TV or can I use my current TV?

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Atariboy

You use your Wii remote and your sensor bar. The Wii remote's sensor never looks at your display and doesn't care what technology it uses, what size it is, etc. All it cares about are all those IR lights you can't see in your sensor bar.

Their NES emulator will do what any homebrew PC NES emulator will do with your mouse, translating it to allow the appropriate input to occur for the game to understand where you were shooting despite the lack of a light gun and a compatible television.

You will either aim with an on-screen cursor that you move around with your Wii remote, or hopefully, down the sights of something like the Perfect Shot gun shell if Nintendo implements a quality calibration system like Sega did on the Wii for their lightgun style arcade shooters (Allowing the on-screen cross-hair to be turned off while still shooting accurately).

Tasuki wrote:

@GoneFishin: The reason that they can't do Super FX is that Nintendo doesn't fully own the Super FX chip technology A company named Argonaut Games developed the chip for Nintendo.

Please stop repeating this, folks. As I've posted more than once around here, not only is that reason unconfirmed as ever having been behind this, it's impossible as the reason today. All Super FX patents have expired and entered the public domain.

That technology is public property now, free for anyone to use.

Edited on by Atariboy

Atariboy

Tasuki

GoneFishin wrote:

You use your Wii remote and your sensor bar. The Wii remote's sensor never looks at your display and doesn't care what technology it uses, what size it is, etc. All it cares about are all those IR lights you can't see in your sensor bar.

Their NES emulator will do what any homebrew PC NES emulator will do with your mouse, translating it to allow the appropriate input to occur for the game to understand where you were shooting despite the lack of a light gun and a compatible television.

You will either aim with an on-screen cursor that you move around with your Wii remote, or hopefully, down the sights of something like the Perfect Shot gun shell if Nintendo implements a quality calibration system like Sega did on the Wii for their lightgun style arcade shooters (Allowing the on-screen cross-hair to be turned off while still shooting accurately).

Ah ok that makes sense. I was just worried I would have had to hook up my Wii U to my CRT. Thanks for the explanation.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

jump

Anyone got an idea of a release date?

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

Switch Friend Code: SW-8051-9575-2812 | 3DS Friend Code: 1762-3772-0251

yokokazuo

arronishere wrote:

Anyone got an idea of a release date?

It still says TBA on the eShop. Also if you go to the page for duckhunt on the eShop, Nintendo has posted some pictures and you can see one where the pointer for the remote is on the screen.

yokokazuo

3DS Friend Code: 1418-6707-5664 | Nintendo Network ID: yokokazuo

Joeynator3000

Tasuki wrote:

So I am a bit confused when this game arrives will I be able to play it on my current TV or will I have to use my CRT TV? I thought that modern TVs can't recreated the light gun technology needed for games like Duck Hunt or Hogan's Alley? I mean this is coming to the VC so its just an emulation of the original game, or am I missing something?

...Wait, how did that light gun work? Never did understand that now that I think about it, lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

the_shpydar

Xiao_Pai wrote:

Tasuki wrote:

So I am a bit confused when this game arrives will I be able to play it on my current TV or will I have to use my CRT TV? I thought that modern TVs can't recreated the light gun technology needed for games like Duck Hunt or Hogan's Alley? I mean this is coming to the VC so its just an emulation of the original game, or am I missing something?

...Wait, how did that light gun work? Never did understand that now that I think about it, lol

Allow Roo to educate you ...

Edited on by the_shpydar

The Shpydarloggery
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
Urban Champion is GLORIOUS.

Switch Friend Code: SW-5973-1398-6394 | 3DS Friend Code: 2578-3211-9319 | My Nintendo: theShpydar | Nintendo Network ID: theShpydar

Joeynator3000

@the_shpydar: ...Okies. owo
my head is hurting, lol

Edited on by Joeynator3000

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Bass_X0

I look forward to tapping ducks on the screen of my Game Pad.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

Yoshi

Bass_X0 wrote:

I look forward to tapping ducks on the screen of my Game Pad.

Too bad that's not how the game works.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

TOUGHDUDE94

NintyMan wrote:

Duck Hunt is now a digital Christmas present from Nintendo for NA. It's coming on December 25th!

I think that Donkey Kong Land is NOA Christmas present for the 3ds.

TOUGHDUDE94

Switch Friend Code: SW-8517-4594-3400 | 3DS Friend Code: 4098-4719-4387 | My Nintendo: TOUGHDUDE | Nintendo Network ID: Andrew1994fl2.0

Tasuki

the_shpydar wrote:

Xiao_Pai wrote:

Tasuki wrote:

So I am a bit confused when this game arrives will I be able to play it on my current TV or will I have to use my CRT TV? I thought that modern TVs can't recreated the light gun technology needed for games like Duck Hunt or Hogan's Alley? I mean this is coming to the VC so its just an emulation of the original game, or am I missing something?

...Wait, how did that light gun work? Never did understand that now that I think about it, lol

Allow Roo to educate you ...

I just saw that episode last night. Roo just cracks me up at times.

So the reason I came to this thread is I have to ask. Does anyone know if player 2 will be able to control the duck?

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Yoshi

The eShop listing says 1-2 players, so I would assume that this is the case.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

DefHalan

So don't know if anyone saw yet but Duck Hunt is releasing on the 25th

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Atariboy

They also claim that it apparently won't have a calibration system that allows for accurate aiming without an on-screen crosshair.

But it's worth noting that nothing of the sort is mentioned in the press release and that there's no evidence that they wrote that article with any more information than what Nintendo publicly released. So I wouldn't be surprised if that detail in the NintendoLife article is just an assumption on the part of the NintendoLife editor writing it, rather than a confirmed fact.

So I'm still holding out hope that their Zapper implementation works like Sega's various Wii arcade shooters did.

Edited on by Atariboy

Atariboy

PigmaskFan

Best part of the game:
Untitled

#Illridewithyou

Yoshi

PigmaskFan wrote:

Best part of the game:
Untitled

That's not in the NES version, unfortunately.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

Atariboy

Too bad that Nintendo ignores their arcade heritage...

Atariboy

Yoshi

GoneFishin wrote:

Too bad that Nintendo ignores their arcade heritage...

cough cough Donkey Kong cough cough

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

dumedum

the_shpydar wrote:

Xiao_Pai wrote:

Tasuki wrote:

So I am a bit confused when this game arrives will I be able to play it on my current TV or will I have to use my CRT TV? I thought that modern TVs can't recreated the light gun technology needed for games like Duck Hunt or Hogan's Alley? I mean this is coming to the VC so its just an emulation of the original game, or am I missing something?

...Wait, how did that light gun work? Never did understand that now that I think about it, lol

Allow Roo to educate you ...

So the reason it doesn't work on HDTV's: LAG. Makes sense.

Edited on by dumedum

"Dubs Goes to Washington: The Video Game".

Nintendo Network ID: Del_Piero_Mamba

This topic has been archived, no further posts can be added.