Forums

Topic: DS VC feels a bit disappointingly unpolished

Posts 41 to 49 of 49

Aldebaran

Do DS VC games include a scanned game manual like their GBA or N64 counterparts???

Nintendo Network ID: Aldebaran20

JCnator

@Aldebaran : A scanned game manual is included per DS VC game, but you'll need to connect to Internet to access it, just like the N64 and Wii VC.

JCnator

Geonjaha

GoneFishin wrote:

Geonjaha wrote:

Umm you can play Wii games on the Wii U, making Wii games on the Wii U VC pointless.

With the popularity of digital distribution, it never is pointless.

Furthermore, Nintendo made their money off the vast majority of Wii retail software long ago. Introducing downloads just as they've done in recent weeks allows them once again to make money off such popular assets as Super Mario Galaxy 2, while catering to the growing demands for digital distributed software options.

Completely missing the point by ignoring the statement I was replying to.

Geonjaha

3DS Friend Code: 2277-6645-7215

Atariboy

Instead of being rude about it, why not give a gentle hint that I missed the point that you apparently were making? Obviously, I missed something. But it was hardly premeditated like you're making it out to be.

I take it you were being sarcastic to the guy going around all the time proclaiming that downloadable DS software on the 3DS is pointless, by pointing out how common it is for last gen software to be made available digitally on a successor platform that can still play the original media as well, as recently exemplified by the introduction of retail Wii software downloads to the Wii U eShop.

Edited on by Atariboy

Atariboy

Atariboy

In Nintendo's defense, I was reminded tonight that the Wii U's 'Latte' chip includes a dual core ARM9 processor. So it's entirely possible that the ARM7 and ARM9 code of a DS title is running natively on the Wii U on this chip, with no emulation whatsoever happening.

And if that's the case, they're locked in with the original resolution of this software here, since emulation trickery isn't going to do them any good if emulation isn't even involved in the first place.

Edited on by Atariboy

Atariboy

Atariboy

MorphMarron wrote:

So the wiiu really is just a big DS?

I believe the dual core ARM9 processor that's integrated into the AMD graphics chip, has been described as handling I/O functions and security functions [Edit: Supposedly, the Wii also had an ARM9 integrated into it]

It's nothing too unusual for secondary processors to be integrated into a system for some support function. Witness the Z80 processor on the Genesis and the GBA that was often put to use for things like game audio, while enabling backwards compatibility at the same time. Or the ARM9 powered DS that also included an ARM7 processor, sometimes used in DS software but largely there to enable GBA compatibility.

That was repeated again with the single core ARM9 processor of the 3DS, there for little else other than to enable backwards compatibility with the DS while 3DS software usually (Universally?) relies only on the dual core ARM11, its main processor.

I doubt that Virtual Console DS functionality had anything to do for why that's there on the Wii U, but it may just be a nice benefit of its presence if that theory is indeed true that the Wii U is running DS code natively.

Edited on by Atariboy

Atariboy

kiwisoup

The funny thing about all of this is that if you rip a NDS game you download off the eShop and decrypt the files, you find a configuation file that actually has a setting that allows the games to run in 480p without any slowdown along with a lot of other video settings only accessible in this way.

kiwisoup

Octane

@kiwisoup: Don't revive old threads, unless it's actually relevant.

Octane

This topic has been archived, no further posts can be added.