Wii U Virtual Console Forum

Topic: A remake of the old -FLAT- Classic Controller for Wii U?

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FlatWiiCCFan

1. Posted:

You guys are probably going to think I'm outta my friggin' gourd, I know plenty are
going to say "Why would you ever want the old flat Classic Controller back, or want
Nintendo to do a remake of it, when the CC Pro and the new Wii U Pro controller are
so much better than that old flat piece of junk?"

Well, first let me outline how I feel about each.

Original Classic Controller:
*
*
The good:

•Flat, retro design mixed with modern accoutrements...
•Had analog sticks that were nice and tight with great resistance,
so much so that if I wanted to, I could use the analog stick in a
2D game and never feel like it was more "awkward" than Dpad,
thanks to the Octagon rings that kept you in the right direction.

•Good Dpad (but not as good as the old SNES controller Dpad.
•Responsive face buttons with a solid "pop" sound and feel.
•Wire threaded through the bottom eliminated top weight and
since it was conntected to a Wiimote in your lap or on your chest
it really wasn't as big of a hindrance as people made it out to be.
*
*
The bad:

•Stick tops would lose friction over time resulting in less grip,
would have benefited from ringed stick top like the Gamecube.
•L/R were pressure gauges that nothing ever made use of...
•zL and zR were horrid mouse clicker buttons instead of normal
rubber tact switches like SNES and PS1/PS2 controllers.
•Clickers for Start, Home, Select... not a big deal, but
not the same feeling as a rubber contact tactile switch.
*
*
Classic Controller Pro:
*
*
The good:

•Replaced the Slider L/R and clicker zL/zR with normal
rubber contact buttons like the PS1/PS2 controllers.
•Configuration of the shoulders and controller shape
made it easier to hit the shoulders -and- hold down
face buttons at the same time. (Think of trying to do
a Dash / Jump while shooting in Mega Man X).

The bad:

•Wobbly stick tops and loose analogs with lower resistance.
•Sticks were spaced so far apart that trying to do Y run /
B jumps in games like Super Mario World caused you
to bang the side of your thumb against the top of the
right analog stick which would get really annoying.

•YXBA buttons made smaller, no more hard "pop,"
B button would eventually start to feel squishy.
•Still used clickers for Start, Home, Select.
*
*
Wii U Pro Controller:
*
*
The good:

•Replaced the Select and Start clickers with rubber tactile switches... finally.
•Has a better Dpad than either the first CC, or the CC Pro (but pales in
comparison to the new Dpad that's on the Wii U Tablet / Gamepad).
•Adds "click-in" capability to the analog sticks like PS2/PS3 sticks.
•Is completely wireless, connecting via Bluetooth.

The bad:

•Isn't able to be used with the Virtual Console in old Wii mode.
(the Virtual Consoles are separated, so each type of
controller can only be used on its respective mode).
•Inverted stick and button placement makes
holding down the Y and B and hitting the
shoulder triggers a tad more difficult...
(again, think MMX Dash / Jump).
•Shoulder buttons don't feel
as good as the CC Pro's.

•Octagon Rings were ditched... probably for 3D games
(I've played Bastion which has more than the 8 directions
using the old flat CC and never had any problems).
•Analog Sticks are even looser feeling than they
were on the Classic Controller Pro.
•YXBA buttons feel even worse and more
squishy than they were on the CC Pro.
*
*
ANYHOW, now that I've got all that out of the way...
Why I think Nintendo should remake the flat Classic.

Well, for one thing... the new system still allows for using the old Wiimote
plus Classic Controller arrangement, you can use the Wii U Pro controller
only if you're using the Wii U's VC mode, and you can only use the original
Classic Controller if you're using the "Old Wii Mode" for Virtual Console,
so remaking either the wired model or a wireless version would be possible.
This console is going to be around for a while, and since the CC Pro came out
somewhere near the mid-end of the Wii's lifetime as an alt to the old "flatty,"
I figure it's not a big leap to think they'd do another remake of the CC...

The Classic Controller Pro has its weaknesses, as does the Wii U Pro,
as I pointed out above... Sure, the more "hardcore" retro game fans
could go drop $85-$100 on one of those snazzy, rare, limited edition
Super NES controllers that plug into the Wiimote, but very few people
can afford to do so and supply of those is bound to dwindle over time.

Personally, I think it would be fantastic if they made a "special
edition" put out a new retro-fied model of the Wii U Pro controller
that would be more focused on the Virtual Console, but still be
able to be used on the modern games.

Anyways, here's a stupid little diagram I put together of what a
remake of the Classic Controller could look like. I also posted
this to Nintendo's official forum, which they keep saying "is only
for tech support" guess the days of Nintendo communicating with
their fans about ideas died with the old original Nsider forums.
If you think this concept could work, please by all means, send
a personal email to Nintendo Customer Service, and maybe,
just maybe we might see this fantasy become a reality...
****flame shields up****

nintendo@noa.nintendo.com
If you do send an email, please reference my image:
http://s1.postimg.org/d5yzpvndb/Wii_U_Classic_Pro_small.png

http://techforums.nintendo.com/message/100745#100745

Untitled

Edited on by FlatWiiCCFan

FlatWiiCCFan

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skywake

2. Posted:

The Wii U VC supports all controllers as far as I'm aware so I'm not sure what the problem is. Plus the Pro Controller is more than good enough, good gamers don't blame their controls ;)

NNID: skywake

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Lan

3. Posted:

Cool ideas. Glad I'm not the only one who misses the octagon thing. Love my Gamecube Controller for that.

Lots of censorship here...
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Nintendo Network ID: Dylan1

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FlatWiiCCFan

4. Posted:

skywake wrote:

The Wii U VC supports all controllers as far as I'm aware so I'm not sure what the problem is. Plus the Pro Controller is more than good enough, good gamers don't blame their controls ;)

It's not a matter of that, brah... it's a matter of:

The old flat style Classic is becoming rarer and rarer. I've seen people selling the original flatties on Ebay for $50 NiB. And then there's those ultra-rare Club Nintendo SNES pad models that they only made so many of, those go as high as like, $100... sometimes you get lucky and one will be like, $70. Supply of those -will- dwindle. That's inevitable.
Untitled

I'm not saying the original flat Classic Controller is a bad controller, I use that more than any other incarnation. I'm saying they oughta bring it back, either a remade / enhanced version of the old model that plugs into the WiiMote with digital rubber tact buttons for the shoulders instead of what they had (Sliders and Clickers), or do a "special edition" flat / condensed version of the Wii U Pro controller that would have Classic / Retro feel, but all the same capabilities as the Wii U Pro Controller (minus the crazy flip-flopping of stick and dpad placement, and minus the zL and zR that feel like you never actually hit the rubber depressors inside the same way twice).

The Classic Pro may be good enough for you, but to me it pales
in comparison in terms of feel and build quality to the old flatty.
They made that thing well, tight sticks, every CC Pro I've ever
taken out of a box has had loose / weak sticks.

Edited on by FlatWiiCCFan

FlatWiiCCFan

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FlatWiiCCFan

5. Posted:

Lan wrote:

Cool ideas. Glad I'm not the only one who misses the octagon thing. Love my Gamecube Controller for that.

^THIS GUY gets it...

Lan, if you like the idea, then please send an email to Nintendo Customer Service Dept.
and make sure you include a link to the mock up image from this post... if they'll listen
to people about Earthbound, who's to say they wouldn't listen about this?
It's wholly unfair they didn't release the SNES CC to the general public anyway.
People would have bought that in stores if it had been allowed to be sold publicly.
The Wii-U and its backwards compatibility with the older peripherals is a chance
for Nintendo to revive the old flat CC, or at the very least, sell the SNES CC in stores.

Edited on by FlatWiiCCFan

FlatWiiCCFan

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skywake

6. Posted:

@FlatWiiCCFan
There are third party Wii <-> SNES/NES controller adapters floating around on the interwebs as well as GC <-> Wii adapters. Also some requiring you to get your hands a bit dirty and wire it up yourself for any controller you can think of. It's out there, google it.

I'm all for wanting to see them bring the SNES CC back even if it's as a Club Nintendo thing again but I don't think it's as big a deal as you're making it out to be. Certainly not worth an entire new controller.

NNID: skywake

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FlatWiiCCFan

7. Posted:

The appeal of the SNES CC is that it is a brand new controller with new rubber internals and fresh, un-discolored plastic. And yes, I'm aware of adapters. Before I'd ever "get my hands dirty" I'd just buy something from Mayflash. But you see, I actually -like- the old flat Classic with analog sticks. You didn't read any of the initial post.

It wasn't "worth an entire new controller" when they put out the CC Pro at the middle / tail end of the old Wii's lifespan either, but they did. So who is to say that they won't end up doing another revision again? The Wii U is still young.

Untitled
They still have plenty of time for them to bring back and
enhance the best controller they made since the SNES.

Edited on by FlatWiiCCFan

FlatWiiCCFan

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skywake

8. Posted:

Each to their own. Personally I really disliked the original Classic Controller and was glad to see it slowly fade away. If I was to complain about anything it would be Nintendo's insistence of making all their controllers have a glossy finish...

NNID: skywake

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FlatWiiCCFan

9. Posted:

Then they should give it a textured surface like the SNES pad...

FlatWiiCCFan wrote:

*
Classic Controller Pro:
*
*
The good:

•Replaced the Slider L/R and clicker zL/zR with normal
rubber contact buttons like the PS1/PS2 controllers.
•Configuration of the shoulders and controller shape
made it easier to hit the shoulders -and- hold down
face buttons at the same time. (Think of trying to do
a Dash / Jump while shooting in Mega Man X).

The bad:

•Wobbly stick tops and loose analogs with lower resistance.
•Sticks were spaced so far apart that trying to do Y run /
B jumps in games like Super Mario World caused you
to bang the side of your thumb against the top of the
right analog stick which would get really annoying.

•YXBA buttons made smaller, no more hard "pop,"
B button would eventually start to feel squishy.
•Still used clickers for Start, Home, Select.
*
*

Edited on by FlatWiiCCFan

FlatWiiCCFan

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Ryno

10. Posted:

Dang, I was hoping this thread was about Nintendo bringing back this to be compatible with he Wii U.

Untitled

I miss Japanese games, the good stuff... Games that are imaginative, have good and unique gameplay, a great soundtrack, and replay value.
What Would Duane Do?
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Nintendo Network ID: Choryzo

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Prof_Elvin_Gadd

11. Posted:

I wouldn't mind a first party SNES styled controller for Wii U that connects via bluetooth as the Wii U Pro Controller does. I bought one at launch and just used it for the first time last night when I was playing Super Metroid. The only reason I even tried it was because the GamePad was dying. I actually like the directional pad on the Wii U P.C. a lot now that I have used it.

Prof_Elvin_Gadd

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FlatWiiCCFan

12. Posted:

Then you and everyone else who likes that idea should email them about it like I did, and -maybe- just maybe they'll consider the possibility... and I think the Dpad on the Wii U Pro controller is good too, but the Gamepad's is like... the closest thing to a Snes quality Dpad since the Snes controller. It's very tall and it has a lot of travel, does rotations and "diagonal only" insanely well.

nintendo@noa.nintendo.com

Edited on by FlatWiiCCFan

FlatWiiCCFan