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Topic: Legend of Zelda: Skyward Sword

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Kid_A

981. Posted: Thu 24th Nov 2011 03:20 GMT

8.5 hours in and I'm just now walking out of the second dungeon (which had an AMAZING boss, by the way). This game is long! But it never feels like its dragging, whereas Twilight Princess often did.

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SkywardL

982. Posted: Thu 24th Nov 2011 03:35 GMT

Alright I will tell you what MotionPlus / Wiimote Plus is all about:

  • Do Not act like you're playing an Xbox Kinect game.
  • when using sword motion, only swing your forearm. Do Not use your entire arm.
  • when using bombs that requires throwing, point the Wiimote straight up and trust your Wiimote back in postion (pointing at the screen) when ready to throw. Do Not act like you're throwing an invisible bomb.
  • when using bombs that requires bowling, point the Wiimote straight down and trust your Wiimote back in position (pointing at the screen) when ready to bowl. Do Not act like you're throwing an invisible bowling ball.

Do these MotionPlus tips help?

Edited on Thu 24th November, 2011 @ 03:36 by SkywardL

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ocarinaoftime

983. Posted: Thu 24th Nov 2011 03:41 GMT

I enjoyed twilight princess alot and im really in joying skyward sword im stuck but enjoying it....

ocarinaoftime

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Ecto-1

984. Posted: Thu 24th Nov 2011 03:43 GMT

I love this game so far; much more than I had expected to, in all honesty. There are only a couple of things I don't particularly care for. I absolutely hate the walking on a wire sequences and I wish they had utilized the IR sensor for navigating menus (or at least made it an option). During the wire walking sequences, the controls feel unresponsive and at times downright aggravating. The pointer in the menus feels slow and tends to get out of sync really easily; it seems, to me, that these problems could have been alleviated if the IR sensor had been used instead of motion plus. Don't get me wrong, I love the game. These minor quibbles aren't enough to detract from the overall experience. Over 20 hours in, and I think I'm about to start the fourth dungeon.

Edited on Thu 24th November, 2011 @ 03:44 by Ecto-1

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Kid_A

985. Posted: Thu 24th Nov 2011 03:47 GMT

Ecto-1 wrote:

I love this game so far; much more than I had expected to, in all honesty. There are only a couple of things I don't particularly care for. I absolutely hate the walking on a wire sequences and I wish they had utilized the IR sensor for navigating menus (or at least made it an option). During the wire walking sequences, the controls feel unresponsive and at times downright aggravating. The pointer in the menus feels slow and tends to get out of sync really easily; it seems, to me, that these problems could have been alleviated if the IR sensor had been used instead of motion plus. Don't get me wrong, I love the game. These minor quibbles aren't enough to detract from the overall experience. Over 20 hours in, and I think I'm about to start the fourth dungeon.

The thing you have to understand with the menus in this game is that you don't point--you move your arm/wrist in the direction of the desired item. I think the game should have made that clearer, it seems a lot of people are having trouble with it. I only knew how to do it because I remember Miyamoto saying it at the E3 reveal.

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ocarinaoftime

986. Posted: Thu 24th Nov 2011 03:53 GMT

I hope this anit a bad spoiler for someone but i just got the claws u can dig in the dirt with...

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Adam

987. Posted: Thu 24th Nov 2011 03:56 GMT

The way it is works fine for me because my IR becomes uncalibrated seconds after engaging it for anything.

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Token_Girl

988. Posted: Thu 24th Nov 2011 03:59 GMT

Skyward Sword made it about 15 miles from my house to a UPS facility...but since UPS doesn't deliver Thanksgiving, the day after Thanksgiving, or ground shipments on Saturday, I'm not going to be able to play it this weekend. Which sucks, because I was hoping to run through the bulk of it over the holiday.

I honestly don't know why companies use UPS. USPS delivers any shipment on Black Friday and Saturdays AND is cheaper (I hope UPS is giving Target some sick-nasty awesome bulk rate or something). I would have sprang the extra for the shipping or trolled stores if I knew it would have taken so long for the shipment to get here. At least I am ensured to receive the bundle, I guess. I'm almost tempted to see if I can rent it from Redbox on Friday to tide me over, but it seems silly to waste the money when the game's in the mail. I just don't know when I'm going to have time to play it, otherwise.

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Ecto-1

989. Posted: Thu 24th Nov 2011 04:19 GMT

@Kid_A
I understand the concept perfectly. I was only referring to menus like the file selection screen and the map/inventory screens. Sorry for the confusion. It just doesn't feel as comfortable as games that do require you to point at the screen. It feels fine in the actual gameplay (selecting items aiming,and what not), I just don't like navigating the menus with it. It just feels too sluggish and has a bad tendency to get out of sync.

Edited on Thu 24th November, 2011 @ 04:28 by Ecto-1

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Kid_A

990. Posted: Thu 24th Nov 2011 04:29 GMT

Ohh, I see. Yeah, now that you mention it, the menu screen is always a little wacky for me. I just almost never use that screen, so it hasn't been a big problem for me :p

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Erica_Hartmann

991. Posted: Thu 24th Nov 2011 04:38 GMT

**SPOILERS**
...Was it just me, or did that Tentalus or whatever remind me of Monsters Vs. Aliens or something for some reason? xD

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jpfan1989

992. Posted: Thu 24th Nov 2011 04:42 GMT

I need help, in the first dungeon after I raise the water level I have no clue what to do next.

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C-195

993. Posted: Thu 24th Nov 2011 04:49 GMT

Yes! It comes out today down under, I'll be getting it on Saturday. :D

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Chrono_Cross

994. Posted: Thu 24th Nov 2011 04:51 GMT

jpfan1989 wrote:

I need help, in the first dungeon after I raise the water level I have no clue what to do next.

In the big room you just left to go into the smaller room to raise the water level, check under the bridges. ;)

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DkFluttershyGuy

995. Posted: Thu 24th Nov 2011 05:20 GMT

Music question to those who've played deeper into the game. Are there remixes of songs from past Zelda titles as you progress in the game? I know about the traditional house theme, Beedle's shop, and item/heart get jingles. Just curious what I have to look forward to later on! :)

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Link79

996. Posted: Thu 24th Nov 2011 05:24 GMT

I hope the original Zelda's overworld theme is in there somewhere.
That theme should be in every game. :)

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Erica_Hartmann

997. Posted: Thu 24th Nov 2011 05:28 GMT

FluttershyGuy wrote:

Music question to those who've played deeper into the game. Are there remixes of songs from past Zelda titles as you progress in the game? I know about the traditional house theme, Beedle's shop, and item/heart get jingles. Just curious what I have to look forward to later on! :)

I haven't noticed anything yet...didn't the developers say something about the music having easter eggs hidden within them? Like the whole main theme played backwards thing?

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jpfan1989

998. Posted: Thu 24th Nov 2011 05:36 GMT

Viewtiful_Joe wrote:

jpfan1989 wrote:

I need help, in the first dungeon after I raise the water level I have no clue what to do next.

In the big room you just left to go into the smaller room to raise the water level, check under the bridges. ;)

wow, shows just how observant I am, ran around that room a houndred times and never saw it lol. thanks a mill, hopefully i wont have anymore trouble.

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Chrono_Cross

999. Posted: Thu 24th Nov 2011 06:18 GMT

jpfan1989 wrote:

Viewtiful_Joe wrote:

jpfan1989 wrote:

I need help, in the first dungeon after I raise the water level I have no clue what to do next.

In the big room you just left to go into the smaller room to raise the water level, check under the bridges. ;)

wow, shows just how observant I am, ran around that room a houndred times and never saw it lol. thanks a mill, hopefully i wont have anymore trouble.

I know. I wanted to scream too. It took me forever. And those spiders really know how to piss someone off, lol.

"Nintendo fans are all talk. Nintendo fans are vocal with their mouths, but when it’s time to open their wallets, they’ll spend that $60 on New Super Mario Bros instead." - Activision

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citizenerased

1,000. Posted: Thu 24th Nov 2011 07:40 GMT

Kid_A wrote:

The thing you have to understand with the menus in this game is that you don't point--you move your arm/wrist in the direction of the desired item. I think the game should have made that clearer, it seems a lot of people are having trouble with it. I only knew how to do it because I remember Miyamoto saying it at the E3 reveal.

I've tried holding the wiimote vertical/horizontal and twisting/flipping/flicking any way I can and it's still not working properly for me. I've just started using the nunchuck now. Does it always work for you? Because I think the menus selection is flawed as hell.

For the record, item selection works flawlessly for me so I have no idea why menu selection doesn't.

EDIT: yay post #1000. Oh and I'm only referring to menu selections with 4 options. Screens with 2 options work fine.

Edited on Thu 24th November, 2011 @ 07:48 by citizenerased

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