Showing 961 to 980 of 1,934
961. Posted: Wed 23rd Nov 2011 19:12 GMT
Skyward Sword Joke of the Day.
Oh no! The bomb is fusing! Quick Link store the fused bomb inside your Bomb Bag!
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962. Posted: Wed 23rd Nov 2011 19:19 GMT
Alot of people have been railing about how the sky is boring. I actually love it, it's got an epic soundtrack and has tons of stuff to explore.
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963. Posted: Wed 23rd Nov 2011 19:34 GMT
Eh, I don't mind the sky, dunno how it's "slower" compared to the sailing where that took FOREVER to get to your destination. :/
I love Erica (Strike Witches), Eureka (Eureka Seven), and Tenma (School Rumble), stay away from them. xD
Update: Also love Yukari and Mizore from Rosario + Vampire.
Another Update: Also Yuuki...from School Rumble...
Yet Another Update: Also Amber and Xiao Pai from Rune Factory 4.
964. Posted: Wed 23rd Nov 2011 19:41 GMT
The bomb controls seem to be the worst of the motion controls, Oddy. I'm getting used to it a little, but I still wish there were a button to lock your path in place before doing the bowl motion.
But the direction is controlled by the analogue stick , so if you don't touch that once your facing the right direction it's fine. you just use the remote to bowl/put spin on it.I admit that I found it confusing initially , but it seems better if your patient with it. I found rushing made me explode quite regularly before I realized this.
I quite enjoy the flight in the game, it doesn't seem much slower than in Wii Sports Resort to me. And anytime I have ventured out on my bird (admittedly not a lot!) I have usually found something of interest or some kinda treasure chest so it seems cool at the mo.
Edited on Wed 23rd November, 2011 @ 19:44 by OldBoy
What's this bit for again?
965. Posted: Wed 23rd Nov 2011 19:53 GMT
Haven't played much yet cause there have been so much other things to do. I like to visit people's houses just to see what they have in their wardrobes (although now it seems that there's just few different things you can find there) and I like the message which says that I shouldn't open them without permission. It's also somehow weird to find bathroom and restroom in a game. Most awesome thing so far has been the music. I just love the song which plays in houses, the one from Minish Cap, it's one of my favorite Zelda songs
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966. Posted: Wed 23rd Nov 2011 20:28 GMT
In the lynaru desert right now... how many temples are there?
I am currently playing Super metroid, Most wanted U, Runner 2, and Darksiders 2.
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967. Posted: Wed 23rd Nov 2011 21:45 GMT
...Yeah, the thing that makes you resistant to high temperatures is not what I expected. Oh well, at least my dowsing ability has improved to allow me to search for goddess cubes.
968. Posted: Thu 24th Nov 2011 00:02 GMT
Just can't... stand... the controls.
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969. Posted: Thu 24th Nov 2011 02:22 GMT
Just can't... stand... the controls.Disappointment
I agree in part. The flying/falling/tilting controls have gotten on my nerves already. I wish they would have just given us the option to use the analog stick instead for at least the flying. Would make it so much less of a hassle. I had enough of the tilting mechanic in Super Mario Galaxy and the Motion Plus doesn't make it any less awful and annoying than it was years ago. At least the sword controls are great, much better than the waggle-fest of Twilight Princess.
Other than the tilting/flying, I think the game is great so far.
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970. Posted: Thu 24th Nov 2011 02:48 GMT
I'm loving Skyward Sword so far (what little I'm getting to play). Big, bright, beautiful graphics, enjoyable music (though I hope to hear some more familiar tunes further in), and the expected wide variety of interesting (if not bizarre) characters! This may be my favorite (and hottest) Zelda!
I'm actually enjoying the motion controls far more than I expected. Really found myself getting into a fight with a stalfos, and the first conflict with Ghirahim. At times, it does get to be a bit much, though. In complexity and arm usage (right shoulder is a tiny bit sore). Taken in smaller doses, though, it can be quite fun! Do I wish there had been another controller scheme? Yes, but it obviously wouldn't have worked here. I do worry about having to be lightning fast later in the game when my arm feels like it's about to fall off!
Edited on Thu 24th November, 2011 @ 02:48 by FluttershyGuy
Brony since 7/28/11
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971. Posted: Thu 24th Nov 2011 02:53 GMT
Just started the 3rd dungeon. So far I'm loving this game. I have the gold wiimote, the soundtrack, and the hardcover collectors guide with cloth map, so I'm all zeldad up for this game. Probably gonna make me play spirit tracks after this lol
FF6: Release year- 1994Kefka's birthday - November 9thSo.... my life is practically mirroring Kefka? Cool.
972. Posted: Thu 24th Nov 2011 03:06 GMT
Just started the Lanayru desert and loving the music! It's very different from the usual Zelda music but quite catchy.It has sort of an industrial sound to it. I have a feeling this will end up being one of my favorite areas of the game.Those electric snail/crab looking things took me by surprise. Well back to adventure!
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973. Posted: Thu 24th Nov 2011 03:20 GMT
8.5 hours in and I'm just now walking out of the second dungeon (which had an AMAZING boss, by the way). This game is long! But it never feels like its dragging, whereas Twilight Princess often did.
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974. Posted: Thu 24th Nov 2011 03:35 GMT
Alright I will tell you what MotionPlus / Wiimote Plus is all about:
Do these MotionPlus tips help?
Edited on Thu 24th November, 2011 @ 03:36 by LucinaSmash
975. Posted: Thu 24th Nov 2011 03:41 GMT
I enjoyed twilight princess alot and im really in joying skyward sword im stuck but enjoying it....
976. Posted: Thu 24th Nov 2011 03:43 GMT
I love this game so far; much more than I had expected to, in all honesty. There are only a couple of things I don't particularly care for. I absolutely hate the walking on a wire sequences and I wish they had utilized the IR sensor for navigating menus (or at least made it an option). During the wire walking sequences, the controls feel unresponsive and at times downright aggravating. The pointer in the menus feels slow and tends to get out of sync really easily; it seems, to me, that these problems could have been alleviated if the IR sensor had been used instead of motion plus. Don't get me wrong, I love the game. These minor quibbles aren't enough to detract from the overall experience. Over 20 hours in, and I think I'm about to start the fourth dungeon.
Edited on Thu 24th November, 2011 @ 03:44 by Ecto-1
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977. Posted: Thu 24th Nov 2011 03:47 GMT
The thing you have to understand with the menus in this game is that you don't point--you move your arm/wrist in the direction of the desired item. I think the game should have made that clearer, it seems a lot of people are having trouble with it. I only knew how to do it because I remember Miyamoto saying it at the E3 reveal.
978. Posted: Thu 24th Nov 2011 03:53 GMT
I hope this anit a bad spoiler for someone but i just got the claws u can dig in the dirt with...
979. Posted: Thu 24th Nov 2011 03:56 GMT
The way it is works fine for me because my IR becomes uncalibrated seconds after engaging it for anything.
Come on, friends,
To the bear arcades again.
980. Posted: Thu 24th Nov 2011 03:59 GMT
Skyward Sword made it about 15 miles from my house to a UPS facility...but since UPS doesn't deliver Thanksgiving, the day after Thanksgiving, or ground shipments on Saturday, I'm not going to be able to play it this weekend. Which sucks, because I was hoping to run through the bulk of it over the holiday.
I honestly don't know why companies use UPS. USPS delivers any shipment on Black Friday and Saturdays AND is cheaper (I hope UPS is giving Target some sick-nasty awesome bulk rate or something). I would have sprang the extra for the shipping or trolled stores if I knew it would have taken so long for the shipment to get here. At least I am ensured to receive the bundle, I guess. I'm almost tempted to see if I can rent it from Redbox on Friday to tide me over, but it seems silly to waste the money when the game's in the mail. I just don't know when I'm going to have time to play it, otherwise.
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