Showing 821 to 840 of 1,941
821. Posted: Mon 21st Nov 2011 01:33 GMT
Drop plot lines...?
Loose your heart like a clumsy bell.
822. Posted: Mon 21st Nov 2011 01:36 GMT
On the subject of strange creatures, I really hope I don't have to talk to these kiwis much more now that I'm done the first temple. I don't want the game to be super dark and serious, but these guys are just a bit too goofy for me to take seriously.
If you can't understand the brilliance of the Kiwis, then there's no saving you.
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823. Posted: Mon 21st Nov 2011 01:41 GMT
Twists... I don't quite know what to call what Kid A is referring to.
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824. Posted: Mon 21st Nov 2011 01:44 GMT
I was just remarking that in Cave Story there's a lot of random weirdness, like that extremely tiny guy in a suit that you have to reunite with his family, or that guy in the dinosaur costume, or the fact that a crazy ghost version of Balrog shows up in the Labyrinth, and how that reminds me of the crazy cat freak-out scene in Skyward Sword. I wasn't talking about dropped plot lines.
Edited on Mon 21st November, 2011 @ 01:45 by Kid_A
825. Posted: Mon 21st Nov 2011 01:47 GMT
The bizarreness in the bazaar I find appropriate and hilarious because it's in an area that's peaceful and nonthreatening. But when I am traversing a mysterious and dangerous forest in a mysterious and dangerous new land, I expect mystery and danger, not kiwis.
Edited on Mon 21st November, 2011 @ 01:48 by Adam
826. Posted: Mon 21st Nov 2011 01:52 GMT
The bizarreness in the bazaar I find appropriate and hilarious because it's in an area that's peaceful and nonthreatening. But when I am traversing a mysterious and dangerous forest in a mysterious and dangerous new land, I expect mystery and danger, not kiwis.Never kiwis.
I thought they seemed appropriate given the bright, colorful, almost Wonderland-esque atmosphere of Faron Woods. If they showed up in say, the Forest Dungeon, that would be distracting. But to each his own. I'm a sucker for cutesy/goofy characters in Zelda games. I thought the Village Elder was hilarious.
827. Posted: Mon 21st Nov 2011 02:00 GMT
Still haven't seen the kiwis yet, but I love the bazaar. The fortune teller guy creeps me out though; staying away from him.
@Kid_A Oh I see what you mean. You're talking about little random quirks. While I do hope there was a purpose to that scene, I found it interesting regardless.
EDIT: They're called kikwis and that Zelda joke was amazing.
Edited on Mon 21st November, 2011 @ 02:21 by Odnetnin
828. Posted: Mon 21st Nov 2011 02:38 GMT
Sheesh, they weren't kidding when they said the enemies would be a pain to take down. xD
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Name is Joey btw.
829. Posted: Mon 21st Nov 2011 03:40 GMT
Update: I discovered you can watch the old legend more then once! Just keep waiting on the title screen. After a while the legend starts playing. But sometimes you see a awesome trailer instead!
830. Posted: Mon 21st Nov 2011 04:09 GMT
0_0 I just learned that you can pick up bomb flowers and put them away in the bomb pouch even if they're about to explode.
Bakaloggery | Now Playing
831. Posted: Mon 21st Nov 2011 04:14 GMT
Played this for 7 hours today, got to Eldin Volcano. Great stuff. I need a metal shield D:
832. Posted: Mon 21st Nov 2011 05:07 GMT
I keep laughing at the writing in this game, too. Even at little descriptions of items and stuff. Every single detail goes a long way into making Skyloft a fully realized world (exhibits A and B: the person who sells shields in the bazaar anxiously following you around as you browse for items, repeatedly telling you "no pressure," and the fact that every shopkeeper has their own music that plays near their store).
"... It smells nice too."
Made me lol.
As for fortune teller guy: Stand close in front of him, press C and look deep into his eyes. Do it. You know you want to.
833. Posted: Mon 21st Nov 2011 05:09 GMT
"Derr herr herr"
834. Posted: Mon 21st Nov 2011 05:09 GMT
This game was what i was wanting... It was well awaited... Great Job Nintendo... Thanks for making this great series. I love the detail you guys put in every game.
835. Posted: Mon 21st Nov 2011 05:35 GMT
Sounds like it takes inspiration from Windwaker in character design and dialogue. Why does it also sound like Mario&Luigi like?
836. Posted: Mon 21st Nov 2011 05:41 GMT
Game = Awesome.
That is all for now.
She-Ra is awesome. If you believe otherwise, you are clearly wrong.
Lindsey Stirling is as awesome as She-Ra. Perhaps even more so.
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837. Posted: Mon 21st Nov 2011 06:41 GMT
Oh, I'm getting this Tuesday, I can't wait!
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838. Posted: Mon 21st Nov 2011 08:12 GMT
I watched some walkthrough videos on Youtube earlier. I love the writing and dialogue! Nintendo's localization team (Leslie Swan, Bill Trinen, etc.) did a great job shaping the personalities of the game's townspeople.
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839. Posted: Mon 21st Nov 2011 08:37 GMT
I can't believe that there is no realtime day/night cycle, like in every other 3d- Zelda. There can only be day, unless you sleep in Skyloft when night instantly comes. Every other area there seems to be always day. That's a real problem considering atmosphere. Otherwise i'm enjoying the game a lot.
840. Posted: Mon 21st Nov 2011 08:41 GMT
Okay, here are my impressions on the game after 7 hours (at Eldin Volcano)Fi, I hate you, so much. I never thought I'd find someone more annoying than Navi. I miss Midna so much. Maybe some mindblowing plot twist will change my mind, but it's still unbelievably annoying every time she interrupts me to say things like "Did you know you have to press A to herp the derp!?" THANKS, Fi. Really. because I couldn't have figured that out on my own...Also, I'm still not a fan of the artstyle. I like the character designs and everything, but I don't like the cartoony/watercolor look of the game. I still think it's like they tried to please both the WW and TP crowd and I don't think it looks good at all. That said, it doesn't distract me too much from the game, because it does sort of fit the tone of the game. The music is fantastic so far. A few less-than-great tracks here and there, but most of it is top notch as far as I've played.Other than that, I don't really have anything bad to say about the game. The motion plus aspect is fun, and not gimmicky as I had feared. So far, I think they succeeded in making the transition from outside world to dungeons pretty seamless. The fact that there really isn't an "overworld" is only a minor issue when the narrative really drives the game forward in this one. However, I hope it will be more open-ended as the game progresses.
Edited on Mon 21st November, 2011 @ 09:53 by grenworthshero
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