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Topic: Legend of Zelda: Skyward Sword

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Adam

821. Posted: Mon 21st Nov 2011 01:33 GMT

Drop plot lines...?

Loose your heart like a clumsy bell.

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Kid_A

822. Posted: Mon 21st Nov 2011 01:36 GMT

Adam wrote:

On the subject of strange creatures, I really hope I don't have to talk to these kiwis much more now that I'm done the first temple. I don't want the game to be super dark and serious, but these guys are just a bit too goofy for me to take seriously.

If you can't understand the brilliance of the Kiwis, then there's no saving you.

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Odnetnin

823. Posted: Mon 21st Nov 2011 01:41 GMT

Adam wrote:

Drop plot lines...?

Twists... I don't quite know what to call what Kid A is referring to.

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Kid_A

824. Posted: Mon 21st Nov 2011 01:44 GMT

I was just remarking that in Cave Story there's a lot of random weirdness, like that extremely tiny guy in a suit that you have to reunite with his family, or that guy in the dinosaur costume, or the fact that a crazy ghost version of Balrog shows up in the Labyrinth, and how that reminds me of the crazy cat freak-out scene in Skyward Sword. I wasn't talking about dropped plot lines.

Edited on Mon 21st November, 2011 @ 01:45 by Kid_A

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Adam

825. Posted: Mon 21st Nov 2011 01:47 GMT

The bizarreness in the bazaar I find appropriate and hilarious because it's in an area that's peaceful and nonthreatening. But when I am traversing a mysterious and dangerous forest in a mysterious and dangerous new land, I expect mystery and danger, not kiwis.

Never kiwis.

Edited on Mon 21st November, 2011 @ 01:48 by Adam

Loose your heart like a clumsy bell.

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Kid_A

826. Posted: Mon 21st Nov 2011 01:52 GMT

Adam wrote:

The bizarreness in the bazaar I find appropriate and hilarious because it's in an area that's peaceful and nonthreatening. But when I am traversing a mysterious and dangerous forest in a mysterious and dangerous new land, I expect mystery and danger, not kiwis.

Never kiwis.

I thought they seemed appropriate given the bright, colorful, almost Wonderland-esque atmosphere of Faron Woods. If they showed up in say, the Forest Dungeon, that would be distracting. But to each his own. I'm a sucker for cutesy/goofy characters in Zelda games. I thought the Village Elder was hilarious.

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Odnetnin

827. Posted: Mon 21st Nov 2011 02:00 GMT

Adam wrote:

The bizarreness in the bazaar I find appropriate and hilarious because it's in an area that's peaceful and nonthreatening. But when I am traversing a mysterious and dangerous forest in a mysterious and dangerous new land, I expect mystery and danger, not kiwis.

Never kiwis.

Still haven't seen the kiwis yet, but I love the bazaar. The fortune teller guy creeps me out though; staying away from him.

@Kid_A Oh I see what you mean. You're talking about little random quirks. While I do hope there was a purpose to that scene, I found it interesting regardless.

EDIT: They're called kikwis and that Zelda joke was amazing. :D

Edited on Mon 21st November, 2011 @ 02:21 by Odnetnin

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Erica_Hartmann

828. Posted: Mon 21st Nov 2011 02:38 GMT

Sheesh, they weren't kidding when they said the enemies would be a pain to take down. xD

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Henmii

829. Posted: Mon 21st Nov 2011 03:40 GMT

Update: I discovered you can watch the old legend more then once! Just keep waiting on the title screen. After a while the legend starts playing. But sometimes you see a awesome trailer instead!

Henmii

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Astraea

830. Posted: Mon 21st Nov 2011 04:09 GMT

0_0 I just learned that you can pick up bomb flowers and put them away in the bomb pouch even if they're about to explode.

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irken004

831. Posted: Mon 21st Nov 2011 04:14 GMT

Played this for 7 hours today, got to Eldin Volcano. Great stuff. I need a metal shield D:

Backloggery

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citizenerased

832. Posted: Mon 21st Nov 2011 05:07 GMT

Oddy wrote:

I keep laughing at the writing in this game, too. Even at little descriptions of items and stuff. Every single detail goes a long way into making Skyloft a fully realized world (exhibits A and B: the person who sells shields in the bazaar anxiously following you around as you browse for items, repeatedly telling you "no pressure," and the fact that every shopkeeper has their own music that plays near their store).

"... It smells nice too."

Made me lol.

As for fortune teller guy: Stand close in front of him, press C and look deep into his eyes. Do it. You know you want to.

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irken004

833. Posted: Mon 21st Nov 2011 05:09 GMT

"Derr herr herr"

:P

Backloggery

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ZeldaFan1

834. Posted: Mon 21st Nov 2011 05:09 GMT

This game was what i was wanting... It was well awaited... Great Job Nintendo... Thanks for making this great series. I love the detail you guys put in every game.

ZeldaFan1

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komicturtle

835. Posted: Mon 21st Nov 2011 05:35 GMT

Sounds like it takes inspiration from Windwaker in character design and dialogue. Why does it also sound like Mario&Luigi like? :P

komicturtle

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the_shpydar

836. Posted: Mon 21st Nov 2011 05:41 GMT

Game = Awesome.

That is all for now.

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Terave

837. Posted: Mon 21st Nov 2011 06:41 GMT

Oh, I'm getting this Tuesday, I can't wait! :)

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LordTendoboy

838. Posted: Mon 21st Nov 2011 08:12 GMT

I watched some walkthrough videos on Youtube earlier. I love the writing and dialogue! Nintendo's localization team (Leslie Swan, Bill Trinen, etc.) did a great job shaping the personalities of the game's townspeople.

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Faron

839. Posted: Mon 21st Nov 2011 08:37 GMT

I can't believe that there is no realtime day/night cycle, like in every other 3d- Zelda. There can only be day, unless you sleep in Skyloft when night instantly comes. Every other area there seems to be always day. That's a real problem considering atmosphere. Otherwise i'm enjoying the game a lot.

Faron

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grenworthshero

840. Posted: Mon 21st Nov 2011 08:41 GMT

Okay, here are my impressions on the game after 7 hours (at Eldin Volcano)
Fi, I hate you, so much. I never thought I'd find someone more annoying than Navi. I miss Midna so much. Maybe some mindblowing plot twist will change my mind, but it's still unbelievably annoying every time she interrupts me to say things like "Did you know you have to press A to herp the derp!?" THANKS, Fi. Really. because I couldn't have figured that out on my own...
Also, I'm still not a fan of the artstyle. I like the character designs and everything, but I don't like the cartoony/watercolor look of the game. I still think it's like they tried to please both the WW and TP crowd and I don't think it looks good at all. That said, it doesn't distract me too much from the game, because it does sort of fit the tone of the game. The music is fantastic so far. A few less-than-great tracks here and there, but most of it is top notch as far as I've played.
Other than that, I don't really have anything bad to say about the game. The motion plus aspect is fun, and not gimmicky as I had feared. So far, I think they succeeded in making the transition from outside world to dungeons pretty seamless. The fact that there really isn't an "overworld" is only a minor issue when the narrative really drives the game forward in this one. However, I hope it will be more open-ended as the game progresses.

Edited on Mon 21st November, 2011 @ 09:53 by grenworthshero

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