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Topic: Legend of Zelda: Skyward Sword

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Crystalking18

801. Posted: Sun 20th Nov 2011 22:13 GMT

I've had a ncie 4 hour session with the game, and as of now I'm at the Skyview Temple. I just died on a skulltulla. This is actually one of the hardest Zelda's I've played. So far, the game is great and I'm looking forward to more of it. On a side note, I'd never thoght I'd use the stones for help, but I had to for the skulltulla, and there's no shame about it :)

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LinktotheFuture

802. Posted: Sun 20th Nov 2011 22:17 GMT

Got super lucky, the Best Buy I go to only had one copy that wasn't held for a preorder. Super glad i got there when they opened. Awesome game!

The chickens are restless.

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3DS

803. Posted: Sun 20th Nov 2011 22:48 GMT

Almost at the Temple of Time just have to pass the Lanayru Mining Facility and Im there

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komicturtle

804. Posted: Sun 20th Nov 2011 23:12 GMT

People need to stop worrying about the bundle :P

I'm sure in December, when I have money (hopefully), I'll be able to get the bundle on Amazon, possibly even $10 off like I did with Epic Mickey and Goldeneye 007

komicturtle

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ocarinaoftime

805. Posted: Sun 20th Nov 2011 23:22 GMT

I can say so far i like it alot...i dont know what to say without accudently spoiling something for someone...the only videos i saw to this game before buying was ign review and e3 video... But i have had this game paid for sence febuary...

ocarinaoftime

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Odnetnin

806. Posted: Sun 20th Nov 2011 23:23 GMT

Buunnnddllleeee!

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Link-Hero

807. Posted: Sun 20th Nov 2011 23:38 GMT

WaveBoy wrote:

Link-Hero wrote:

I play Wii games on a 1080p Plasma and a 720p LCD and the games look fine on both to me...

Which of the two do you prefer to play on? Let me guess your Plasma pumps out better motion, while your LCD has the greater brightness? Damn these tech's and their trade off's. :p

I prefer the plasma because it’s a larger screen and Wii games look better on it. Don’t notice any difference in motion or input lag.

Link-Hero

Nintendo Network ID: LinkHero25

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SKTTR

808. Posted: Sun 20th Nov 2011 23:52 GMT

The Wii has a true 16:9 mode, and Skyward Sword is optimised for 4:3 and 16:9 TVs. I'm playing this on a 16:9 and it couldn't look better.

By the way, I'm in Ranelle right now. That's the 3rd temple.

The game is very playable and beautiful so far. The controls are fantastic, characters and enemies look awesome and are superbly animated. It's like an advanced Wind Waker engine. The puzzles are fun and fresh - not just a rehash of old ideas. Lots of stuff never seen before in Zelda - and you play it like you've never played a Zelda before. And it all feels very smooth.

I think many of the new ideas introduced in Skyward Sword should/will be brought over to future Zelda games.

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bonesy91

809. Posted: Sun 20th Nov 2011 23:59 GMT

it's official. This game has surpassed my expectations tenfold! The Story so far (4 hours in, outside of the first temple.) is great, I love the interaction between characters! The controls work flawlessly (and if people honestly complain about having to recenter every now and then, then that's just sad :P press C, point, Down on Dpad. Really big pain lol) Though getting re-adjusted after just finishing Twilight princess on Wii (the controls in comparison are on an entirely different level.)

and playing this just made me think. Imagine if the Wii would have had the + technology from the start. I bet we would have seen many more masterpieces in the Wii's life cycle. (but of course we still have some Great titles that I love)

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RYBlast

810. Posted: Mon 21st Nov 2011 00:11 GMT

SS is overwhelming. Best game ever comes with best music CD ever and best-looking remote ever.

RYBlast

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JGMR

811. Posted: Mon 21st Nov 2011 00:52 GMT

SKTTR wrote:

The Wii has a true 16:9 mode, and Skyward Sword is optimised for 4:3 and 16:9 TVs. I'm playing this on a 16:9 and it couldn't look better.

By the way, I'm in Ranelle right now. That's the 3rd temple.

The game is very playable and beautiful so far. The controls are fantastic, characters and enemies look awesome and are superbly animated. It's like an advanced Wind Waker engine. The puzzles are fun and fresh - not just a rehash of old ideas. Lots of stuff never seen before in Zelda - and you play it like you've never played a Zelda before. And it all feels very smooth.

I think many of the new ideas introduced in Skyward Sword should/will be brought over to future Zelda games.

Hehe, I'm going to the 3rd temple a little later as I'm side-questing at the moment, and saving rupees for better and upgraded equipment. And I couldn't agree more with your words. The game is fresh! I especially love the characters in this Zelda, they're very cute, very funny and some seem very sinister.

With kind regards,

JGMR

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LzQuacker

812. Posted: Mon 21st Nov 2011 00:59 GMT

Get it NOW!!

That is all :)

Fly high!

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ocarinaoftime

813. Posted: Mon 21st Nov 2011 01:07 GMT

I got the gold wiimote bundle and i have to say the game is sweet...

ocarinaoftime

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Odnetnin

814. Posted: Mon 21st Nov 2011 01:08 GMT

This game is magical.

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IAmNotWill

815. Posted: Mon 21st Nov 2011 01:12 GMT

The gold wiimote is so awesome. Played this game for 2 hours at a friends house and it was amazing. Hopefully I can find a solution to my problem tomorrow...

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Kid_A

816. Posted: Mon 21st Nov 2011 01:16 GMT

I really can't believe how good this game is. And how new it feels! The controls are, as most of you have remarked, perfect. The visuals are outstanding, and the character animations make Skyrim's look downright embarrassing (I like Skyrim, by the way). I'm surprised at just how many...well, surprises there are. New species, environments and characters around every corner. I've played the game for 4 or 5 hours and I'm only half way through the first dungeon--and not a second of it has been boring. Skyloft is an amazing, dazzling place, and I love how you can fly back up there at every save point. After I had saved a couple Kiwi-whatever guys, I noticed that my shield was already practically dead. So I flew back up to Skyloft with some newly-found elements in hand, and had the crazy blacksmith forge me a new shield. Awesome. Also, how hilariously bizarre is that fortune teller guy?

The story is great as well, but it's mostly the characters that make it work, which are by far the most alive fully realized Nintendo has ever created. The relationship between Link and Zelda felt real to me, and Groose is already one of my favorite characters in the series. I love how blatantly sexual the 30 minutes of the game are. Groose essentially just wants to win the race so he can bang Zelda, and having Zelda overhear that little confession really made me laugh. There's been a lot of genuine laughs in this game, actually. That's what makes Zelda my favorite franchise: it's epic storytelling, but never full of itself, and always heartfelt.

Edited on Mon 21st November, 2011 @ 01:17 by Kid_A

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Odnetnin

817. Posted: Mon 21st Nov 2011 01:21 GMT

I keep laughing at the writing in this game, too. Even at little descriptions of items and stuff. Every single detail goes a long way into making Skyloft a fully realized world (exhibits A and B: the person who sells shields in the bazaar anxiously following you around as you browse for items, repeatedly telling you "no pressure," and the fact that every shopkeeper has their own music that plays near their store).

Also this is a little bit spoilery, but you guys know Zelda's father's Tanooki-tailed pet? When he turned rabid at night while you were following Fi was very creepy and atmospheric, reminding me of Cave Story.

Edited on Mon 21st November, 2011 @ 01:22 by Odnetnin

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Kid_A

818. Posted: Mon 21st Nov 2011 01:25 GMT

Oddy wrote:

I keep laughing at the writing in this game, too. Even at little descriptions of items and stuff. Every single detail goes a long way into making Skyloft a fully realized world (exhibits A and B: the person who sells shields in the bazaar anxiously following you around as you browse for items, repeatedly telling you "no pressure," and the fact that every shopkeeper has their own music that plays near their store).

Also this is a little bit spoilery, but you guys know Zelda's father's Tanooki-tailed pet? When he turned rabid at night while you were following Fi was very creepy and atmospheric, reminding me of Cave Story.

That was so crazy! What is the deal with that? I was expecting that to be some weird twist, and then...nope, nothing. So yeah, I guess it was kind of like Cave Story :D

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Adam

819. Posted: Mon 21st Nov 2011 01:28 GMT

I didn't get the crazy cat thing. Seemed pointless and random. Maybe there was some secret to it, but I didn't figure it out, just kept going after I threw it off a cliff.

On the subject of strange creatures, I really hope I don't have to talk to these kiwis much more now that I'm done the first temple. I don't want the game to be super dark and serious, but these guys are just a bit too goofy for me to take seriously.

Edited on Mon 21st November, 2011 @ 01:32 by Adam

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Odnetnin

820. Posted: Mon 21st Nov 2011 01:29 GMT

Hey, where does Cave Story drop plot lines? :P

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