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Topic: Legend of Zelda: Skyward Sword

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ejamer

81. Posted:

I'm not sold on the art style. I loved the graphics for both Windwaker and Twilight Princess... but this half-way compromise doesn't quite capture my attention like those two games did.

This isn't a complaint - just a first impression. Maybe seeing more of the game will change my opinion.

ejamer

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warioswoods

82. Posted:

@Adam

I'll look back at accounts of the roundtable, but I'm not under the impression that it's temporary. I believe Miyamoto and Aunoma went over that part of the controls during their Iwata Asks interview, and made a big deal about how you'll be able to switch weapons from basic muscle memory, comparing it to knowing that your slingshot is in your front pocket, so that you can switch with a quick directional gesture.

I was under the impression that the rest of the HUD was temporary, like the remote silhouettes and whatnot.

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Adam

83. Posted:

Ah, I hope that is the case.

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Luigi-La-Bouncy

84. Posted:

I was dissapointed by the art style. I wanted something darker and more atmospheric. I know you can't do realistic graphics on Wii, but that doesn't mean every game has to look like a cartoon. I thought this zelda would be more in the Twillight Pricess direction, not in the kiddie art style they've gone with on the DS.

Luigi-La-Bouncy

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That_Guy_from_Faxana

85. Posted:

Wii is pretty good at this kind of Super Mario Galaxy graphics. I think it´s a wise choice. Realistic graphics often give Wii-games a grey, watered down look.

My only doubt is: Is the game playable? I hated the sword-swinging in Zelda: TP. This game has to handle the gameplay a lot better to have me interested. Otherwise, I´m going back to play something with buttons in it.

That_Guy_from_Faxana

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irken004

86. Posted:

That+Guy+from+Faxanadu wrote:

Wii is pretty good at this kind of Super Mario Galaxy graphics. I think it´s a wise choice. Realistic graphics often give Wii-games a grey, watered down look.

My only doubt is: Is the game playable? I hated the sword-swinging in Zelda: TP. This game has to handle the gameplay a lot better to have me interested. Otherwise, I´m going back to play something with buttons in it.

The game handles very well, according to the hands on impressions I read. The demo at the conference had wireless interference (poor miyamoto!). Rest assured that the game handles well. :)

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turtlelink

87. Posted:

I think the graphics are fine and i'm sure that would have been Ocarina of Times target graphics. I just can't wait to get my hands on it.

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shingi_70

88. Posted:

Luigi-La-Bouncy wrote:

I was dissapointed by the art style. I wanted something darker and more atmospheric. I know you can't do realistic graphics on Wii, but that doesn't mean every game has to look like a cartoon. I thought this zelda would be more in the Twillight Pricess direction, not in the kiddie art style they've gone with on the DS.

How exactly is the art style kidde?

shingi_70

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Reala

89. Posted:

The more I see it, the more I like the visuals, but its the controls and bomb bowling that impressed me most, can't wait to play this for myself and see how everything controls.

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pixelman

90. Posted:

The score will be orchestrated. Awesome. :3

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Var

91. Posted:

Luigi-La-Bouncy wrote:

I was dissapointed by the art style. I wanted something darker and more atmospheric. I know you can't do realistic graphics on Wii, but that doesn't mean every game has to look like a cartoon. I thought this zelda would be more in the Twillight Pricess direction, not in the kiddie art style they've gone with on the DS.

Apologies but I have to bring you up on a few points here. Most people here are having a reaction towards (be it positive, negative or what ever else) the different graphical style; if you are implying that you thought that Skyward Sword look like a cartoon then by comparison clearly Twilight Princess doesn't (but we knew that already didn't we).

Also If you're looking for a darker or more atmospheric Zelda game, check out Twilight Princess or even better try out Majora's Mask. Personally, if they had come out with a game that looked the same as Twilight Princess in both graphics and in the tone of it I'd have been disappointed, but with it looking how it is looking I'm loving it.

And just one last point for good measure. The artistic style for the DS games fits perfectly, with a small screen and a lower graphical power attempting to make a Zelda game which looked realistic would have made the screen look too cluttered with details, and wouldn't have looked that great to boot. As we can all see from the 6 amazing screenshots of the upcoming OoT3D the 3DS will be able to handle much better graphics than the current DS and will no doubt lead to more Zelda games being created with a similar look to OoT3D.

TL;DR: Don't get hung up on the graphics, you'll enjoy it when it arrives anyway!

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ejamer

92. Posted:

Awesome!

ejamer

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Luigi-La-Bouncy

93. Posted:

All I can say is that It's clear now that I was wrong to think toon link was a seperate thing and that the next home console Zelda would be a follow of a seperate series OOT - TP - ?. The Zelda experience has obviously been meshed to one game and now we have Skyward Sword.

Seeing as though OOT and TP were pretty much my favourite games ever, to say I'm gutted would be the understatement of the year.

Also, what was that rubbish at the beggining of the demo when Miyamoto said Zelda has always been about taking a set of complicated items and making them easy to use. Since when? I always thought there was so much more to the Legend of Zelda than that. I'm thinking maybe Miyamoto should go of and make casual games for the rest of his life, rather than dismantle his masterpieces and dumb them down.

Edited on by Luigi-La-Bouncy

Luigi-La-Bouncy

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Machu

94. Posted:

My reactions are mixed. It's Zelda, I'm happy. It's 3rd person, I'm happy. WM+ will be awesome, I'm happy.

Graphical style (yeah i know, yaaawn), not so happy. It's an early build and a 'training area' though, so I'll shad up until I've seen more.

Oh, and Skyward Sword is a horrible name. Please chaaaange it! D:

Rawr!

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Kid_A

95. Posted:

weirdadam wrote:

Yep, Aonuma is the director, Kid A. But I don't remember that. He hinted about flight before?

The cliff thing seems a good indication of it, and after I laughed off IGN's assumption that the wolf in the trailer meant Link was a werewolf, I'm not going to overlook little things like this anymore with Zelda, haha.

Yeah, he hinted at flight back when they were hyping up Spirit Tracks. He said that his son played the game and said to him (and I'm paraphrasing), "So Link has already traveled on horseback, boat and train...next is he going to be in a plane or something?"
And then Aonuma said "while I think a plane is out of the question, flight is a definite possibility". Something like that.

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Kid_A

96. Posted:

Luigi-La-Bouncy wrote:

All I can say is that It's clear now that I was wrong to think toon link was a seperate thing and that the next home console Zelda would be a follow of a seperate series OOT - TP - ?. The Zelda experience has obviously been meshed to one game and now we have Skyward Sword.

Seeing as though OOT and TP were pretty much my favourite games ever, to say I'm gutted would be the understatement of the year.

Also, what was that rubbish at the beggining of the demo when Miyamoto said Zelda has always been about taking a set of complicated items and making them easy to use. Since when? I always thought there was so much more to the Legend of Zelda than that. I'm thinking maybe Miyamoto should go of and make casual games for the rest of his life, rather than dismantle his masterpieces and dumb them down.

You're being a tad childish. First of all, you've clearly misunderstood what Miyamoto was saying: he's not dumbing down Zelda, he's streamlining it. Twilight Princess is one of my all time favorite games, but I'll be the first to say the controls were downright confusing--especially if you're a newcomer to the series. He's trying to streamline the experience, and make the controls intuitive--and everyone who has played the game will attest to the fact that in addition to making the game a whole lot more intuitive, the MotionPlus controls in Skyward Sword also add a huge layer of depth and nuance.
I can understanding you not liking the art style, but please, don't go off about how Nintendo is dumbing down Zelda. It's a stylistic choice--the exaggerated graphics allow for more exaggerated character animations, which only helps the new control scheme.

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Faron

97. Posted:

Well, i predicted some time a go in here that they would try that kind of graphical style at some point. Character models in this game look great, but the enviroments lack something. I thought Twilight Princess looked more dramatic. Anyhow, I'm sure that they'll polish and add more effects to graphics before the release.

Faron

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Kid_A

98. Posted:

@Faron
That's exactly what I thought. Character models are highly rendered and sharp, but the environments are a tad low-polygon.

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Mandoble

99. Posted:

Not happy at all with the graphics, a big step backwards compared with ZTP. Textures are quite quite poor (DS might have better ones), poly count for the environment is quite low too, the ground is plain and almost dead and empty. There are no clear lights, no clear shadows, no contrasts. Ocarina of Time for N64 already looks way better. If the art style were clearly in the direction of SMG2 I would understand (while not like at all), but it is not the case. If you look to a tree, it doesnt look real, it doesnt look kiddy, it doesnt look funny, it doesnt look cartoon, it simply looks terrible, same for everything else except Link, which also looks terrible but at least well detailed. Hope this simply means that the game is too green in the development yet.

Edited on by Mandoble

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Luigi-La-Bouncy

100. Posted:

Kid_A wrote:

Luigi-La-Bouncy wrote:

All I can say is that It's clear now that I was wrong to think toon link was a seperate thing and that the next home console Zelda would be a follow of a seperate series OOT - TP - ?. The Zelda experience has obviously been meshed to one game and now we have Skyward Sword.

Seeing as though OOT and TP were pretty much my favourite games ever, to say I'm gutted would be the understatement of the year.

Also, what was that rubbish at the beggining of the demo when Miyamoto said Zelda has always been about taking a set of complicated items and making them easy to use. Since when? I always thought there was so much more to the Legend of Zelda than that. I'm thinking maybe Miyamoto should go of and make casual games for the rest of his life, rather than dismantle his masterpieces and dumb them down.

You're being a tad childish. First of all, you've clearly misunderstood what Miyamoto was saying: he's not dumbing down Zelda, he's streamlining it. Twilight Princess is one of my all time favorite games, but I'll be the first to say the controls were downright confusing--especially if you're a newcomer to the series. He's trying to streamline the experience, and make the controls intuitive--and everyone who has played the game will attest to the fact that in addition to making the game a whole lot more intuitive, the MotionPlus controls in Skyward Sword also add a huge layer of depth and nuance.
I can understanding you not liking the art style, but please, don't go off about how Nintendo is dumbing down Zelda. It's a stylistic choice--the exaggerated graphics allow for more exaggerated character animations, which only helps the new control scheme.

I know I'm being childish but Zelda is my favourite Nintendo franchise and I want it to be so much more than it appeared to be. I want to live and breath the world of Hyrule and those kind of graphics really turn me off. OOT and TP were both dark, mysterious and full of wonder like exploring a hidden forest from a far away land. How is the new Zelda going to replicate theat feeling with such a bright palette and rudimentary graphics. I just don't get it :(

Luigi-La-Bouncy