Showing 701 to 720 of 1,941
701. Posted: Thu 17th Nov 2011 13:58 GMT
I think we can all agree no Zelda game has ever been bad. (The CDi game doesn't count of course.)Nintendo must be doing something right if the series has kept going for 25 years.Don't base your opinion of this game on what someone else thinks. It's your own opinion that matters.
the CD-i games cannot be counted as Zelda games, those are what we refer to as blasphemy
you are right though, we all KNOW the game is gonna be great, a lot of people are just getting angry over HOW great exactly... pointless really
Edited on Thu 17th November, 2011 @ 13:59 by NX01Trekkie1992
702. Posted: Thu 17th Nov 2011 14:03 GMT
Just spent just under 2 hours on Skyward Sword IT IS AMAZING!!!
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703. Posted: Thu 17th Nov 2011 14:07 GMT
I'm so jelly. D:
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704. Posted: Thu 17th Nov 2011 14:09 GMT
3... more... days... cannot wait...
705. Posted: Thu 17th Nov 2011 14:10 GMT
I've got my copy.
I'm looking at the extra content first, and here's something - Do North Americans get an accompanying booklet for the 25th Anniversary as pointless as the European one?
Basically, it's a tracklisting, a short paragraph from each VIP (Miyamoto, Kondo, Aonuma) translated into 12 different languages and a nice photo of who I assume is the production team arranged into a Triforce formation (Miyamoto's pose is epic!).
I probably could have done with getting a Standard Edition - hopefully, the CD will prove it a worthy purchase.
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Edited on Thu 17th November, 2011 @ 14:34 by edhe
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706. Posted: Thu 17th Nov 2011 14:17 GMT
You and me both. Jim is a very funny man. PS - did you catch my "Distructiod" reference? The typos people make in indignant emails to reviewers...
First off, lucky dog getting your copy already, I got another 3 days to wait before my gamestop starts handing them out. Second, no, I didn't, lol
707. Posted: Thu 17th Nov 2011 14:26 GMT
Listening to the CD, there's a surprising amount packed in. 8 tracks, but 3 of them are medleys of 8 minutes, 10 minutes and 10 minutes.
I was also happy to get my first Wii Remote+, so I don't regret buying the special edition one bit.
The remote is beautiful - even if it's encased in the thick padding (which I can always remove!)
Edited on Thu 17th November, 2011 @ 14:30 by edhe
708. Posted: Thu 17th Nov 2011 14:29 GMT
it looks gorgeous, I don't think I'll ever use another Wii Remote ever again, lol
709. Posted: Thu 17th Nov 2011 14:33 GMT
When they say 1:1 it's only the movement of the sword. The slashes only go in 4 ways(Horizontally, Vertically and Diagonally) with the stab and 2 spin attack(Horizontally and Vertically). The sword controls beautifully and everything has been put together perfectly! The Golden Wii-Mote is cool with the royal family crest on it. Still got to listen to the CD but so far the game I would give it 100/100
Edited on Thu 17th November, 2011 @ 14:34 by 3DS
710. Posted: Thu 17th Nov 2011 20:48 GMT
I have two complaints about the game:1) our guidance in the form of Fi character is annoying. It always kick in on it's own after every mayor step forward in the main story. I prefer to think by myself where generally go next and for example who to ask... In my opinion Fi should only give us guidance outside the cinematic AFTER we ask her to do so.
2) after 25 years we still cannot skip forward texts that have been already seen
Nevertheless excellent game!
Edited on Thu 17th November, 2011 @ 20:50 by apa-sl
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711. Posted: Fri 18th Nov 2011 13:32 GMT
My Skyward Sword didn't arrive today. Now I have to wait till Monday. ;( I just hate Finnish postal service they always seem to send my games day or two later than they should. I got an e-mail that the game has been sent on Wednesday, it should've arrived already.
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712. Posted: Fri 18th Nov 2011 13:51 GMT
@3DS The slashes go in eight directions, really — left to right, right to left etc. — which becomes more important as you go through.
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713. Posted: Fri 18th Nov 2011 13:59 GMT
I get the feeling part of the length of the game involves figuring out the patterns of each enemy.Almost like every encounter is a small puzzle itself. Would I be correct in this assumption?I just hope it's acurate and Link doesn't start doing moves I wasn't meaning to do.
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714. Posted: Fri 18th Nov 2011 14:01 GMT
I've heard a few complaints about Fi around the web. Does she start to shut up after the first dungeon or so?
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715. Posted: Fri 18th Nov 2011 14:05 GMT
Fi couldn't possibly be as bad as Navi.HEY! LOOK! LISTEN!I thought I remember reading something about Fi supposedly being less intrusive.She better not be telling me to press A everytime I approach a door or something obvious like that.
716. Posted: Fri 18th Nov 2011 14:12 GMT
It's weird that I never had anything against Navi. I think most people make the Navi story a little bigger than it really is. Navi doesn't say those things all that often. At least what I've played OoT and OoT3D.
717. Posted: Fri 18th Nov 2011 14:34 GMT
@Late: Agreed, I was never annoyed by her interruptions. On the other hand, she wouldn't let me figure out puzzles on my own, and for a character that you spend the entire game with, her personality is pretty flat.
718. Posted: Fri 18th Nov 2011 15:11 GMT
Fi can't POSSIBLY be worse than Navi in OoT3D (she was even more annoying in the remake), everytime I paused the game, put it in sleep mode for 6 hours, and came back later she would tell me to take a break after playing for less than five seconds... >.>
719. Posted: Fri 18th Nov 2011 18:12 GMT
Awesome. With a sidekick named Fi, I'll feel like Michael Westen in Burn Notice! Hope this Fi is as trigger happy and fun as Fiona, LOL (no, that's asking too much). I can give little narratives during cutscenes about being a "burned" adventurer stuck in Skyloft, LOL! Now, who's gonna be my Sam Axe? I'll find out in a couple of days, being American and stuff.
Oh, Fi vs. Navi, with the above, name-wise anyway, Fi wins. Since Navi now shares a name with James Cameron Smurfs!
Edited on Fri 18th November, 2011 @ 18:17 by DkFluttershyGuy
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720. Posted: Fri 18th Nov 2011 18:55 GMT
and for a character that you spend the entire game with, her personality is pretty flat.
Exactly. I've said it before, but one of the reasons Twilight Princess made for such an enjoyable game was Midna, the first sidekick character in a Zelda game that I actually wanted to talk to me, because her personality was entertaining and well-written.
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