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Topic: Legend of Zelda: Skyward Sword

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pikku

481. Posted:

Twlight Princess was actually one of the hardest for me, only becasue of that stupid statue puzzle before getting the Master Sword. >.>

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Chrono_Cross

482. Posted:

And who said difficulty made one game better than the other? You guys seem to be getting at that...

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Link79

483. Posted:

Well not counting extra modes which are supposed to be harder. Generally I didn't have much trouble with any of the games. They give you tons of opportunities to refill life and there's really little excuse for failing in Zelda.
Unless you are just a horrible player with no skills at all.

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Odnetnin

484. Posted:

It's 50 of the funnest hours you'll ever have in a game, people. Difficulty is irrelevant.

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LordTendoboy

485. Posted:

Link79 wrote:

Well not counting extra modes which are supposed to be harder. Generally I didn't have much trouble with any of the games. They give you tons of opportunities to refill life and there's really little excuse for failing in Zelda.
Unless you are just a horrible player with no skills at all.

Speaking of tons of opportunities to refill life... Four Swords has that in spades, with fairys everywhere. Talk about an easy game... it doesn't get much easier than Four Swords.

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shingi_70

486. Posted:

Link79 wrote:

Well not counting extra modes which are supposed to be harder. Generally I didn't have much trouble with any of the games. They give you tons of opportunities to refill life and there's really little excuse for failing in Zelda.
Unless you are just a horrible player with no skills at all.

or your doing a 3 heart run or playing the NES games.

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Adam

487. Posted:

Anyone who says all Zelda games are easy unless you're horribly unskilled either hasn't played the NES games or is just being arrogant. They are generally considered very difficult games, especially the second one, whether or not they are easy for one individual.

Neither game allows you to refill your life at will as often as any of the other games, but combat in both games is much more difficult so that you need to refill your life more often. In Link to the Past an onward, you can pretty much just plod through the game once you have every bottle filled with a fairy.

Edited on by Adam

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Link79

488. Posted:

Okay the Nes games could be hard at times I'll agree with that. Especially Zelda 2 but from then on it's been pretty easy.
You have to remember though that back in the 8-bit days practically every game was hard.
In the early days of gaming that's how they extended your playtime and made the games last longer.
By kicking your ass and making you come back for more.
Nowadays games are made easy with lots of hand holding and treating players like helpless babies.

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Meta-Rift

489. Posted:

Link79 wrote:

Okay the Nes games could be hard at times I'll agree with that. Especially Zelda 2 but from then on it's been pretty easy.

ALttP and Link's Awakening can be pretty tough. Not as brutal as Zelda II, but definitely challenging. They didn't start being easy until the jump to 3D.

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LordTendoboy

490. Posted:

Meta-Rift wrote:

Link79 wrote:

Okay the Nes games could be hard at times I'll agree with that. Especially Zelda 2 but from then on it's been pretty easy.

ALttP and Link's Awakening can be pretty tough. Not as brutal as Zelda II, but definitely challenging. They didn't start being easy until the jump to 3D.

Zelda II is hard cause the controls are terrible,.the presentation is bland, and the localization is awful.

"I AM ERROR" and numerous other textual mishaps do not make for a compelling game.

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NX01Trekkie1992

491. Posted:

tendoboy1984 wrote:

Meta-Rift wrote:

Link79 wrote:

Okay the Nes games could be hard at times I'll agree with that. Especially Zelda 2 but from then on it's been pretty easy.

ALttP and Link's Awakening can be pretty tough. Not as brutal as Zelda II, but definitely challenging. They didn't start being easy until the jump to 3D.

Zelda II is hard cause the controls are terrible,.the presentation is bland, and the localization is awful.

"I AM ERROR" and numerous other textual mishaps do not make for a compelling game.

I would have to disagree, the controls are just fine for an NES game, though they seem archaic now, and while it's not my favorite Zelda game, it's one I HIGHLY enjoy whenever I find the time to muddle through it, I have yet to finish it, but hope to do so soon courtesy of the ambassador version

NX01Trekkie1992

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LordTendoboy

492. Posted:

@YashaTheSlayer

Compare the movement of Link in Zelda II to any other sidescrolling NES game. Link moves incredibly slow. The game is filled with bugs and poor translation errors, the overworld map is ugly, and random battles are a pain.

Link's movement is akin to Castlevania, another game I couldn't get into for the same reason.

Edited on by LordTendoboy

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NX01Trekkie1992

493. Posted:

I had little to no issues with movement, controls are precise enough, I haven't found any bugs myself, translation (at least in those days) was bad in almost ALL NES games (including the original Zelda), overworld was simple but pretty (at least to me), and random battles were avoidable in a lot of areas

NX01Trekkie1992

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LordTendoboy

494. Posted:

YashaTheSlayer wrote:

I had little to no issues with movement, controls are precise enough, I haven't found any bugs myself, translation (at least in those days) was bad in almost ALL NES games (including the original Zelda), overworld was simple but pretty (at least to me), and random battles were avoidable in a lot of areas

How can random battles be avoidable if they're random? Enemies popped up everywhere when you were on the main field. I just don't like how they changed the game from top-down to mainly sidescrolling. And the overworld was way too zoomed out. It would have been much better if they kept the overworld like the original Zelda, and had the towns as separate sections.

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shingi_70

495. Posted:

Don't even have a wii and won't have one until Wii U and im still thinking of picking this game up. Mainly for that first run CD.

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Meta-Rift

496. Posted:

@tendoboy1984: Zelda II's controls are fine. It would be awkward if Link moved any faster. I have no idea what bugs you're talking about, and every NES game that has more than a few lines of dialogue is plagued with translation errors. The overworld looks no worse than a typical 8 bit RPG.

Zelda II is hard because the enemies are hard.

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NX01Trekkie1992

497. Posted:

tendoboy1984 wrote:

YashaTheSlayer wrote:

I had little to no issues with movement, controls are precise enough, I haven't found any bugs myself, translation (at least in those days) was bad in almost ALL NES games (including the original Zelda), overworld was simple but pretty (at least to me), and random battles were avoidable in a lot of areas

How can random battles be avoidable if they're random? Enemies popped up everywhere when you were on the main field. I just don't like how they changed the game from top-down to mainly sidescrolling. And the overworld was way too zoomed out. It would have been much better if they kept the overworld like the original Zelda, and had the towns as separate sections.

Stay on the road, and the enemies can't attack you, that's how you avoid the battles

NX01Trekkie1992

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Adam

498. Posted:

Link controls fine, much better than Belmont. Supposedly bland presentation wouldn't affect difficulty if it were bland, which it certainly isn't. The game is hard because it is hard. I see no reason to make excuses. If you can't take the heat, get out of Hyrule.

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NX01Trekkie1992

499. Posted:

Adam wrote:

If you can't take the heat, get out of Hyrule.

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LordTendoboy

500. Posted:

YashaTheSlayer wrote:

Adam wrote:

If you can't take the heat, get out of Hyrule.

Best.
Line.
EVER!!!!!!!

"Get out of Death Mountain" would have been more relevant.

Meta-Rift wrote:

@tendoboy1984: Zelda II's controls are fine. It would be awkward if Link moved any faster. I have no idea what bugs you're talking about, and every NES game that has more than a few lines of dialogue is plagued with translation errors. The overworld looks no worse than a typical 8 bit RPG.

Zelda II is hard because the enemies are hard.

But that's what I hate about those old RPGs. Why is the overworld zoomed out so much? Cramming the entire overworld on a single map just makes the game look too cramped. The other 2D Zelda games aren't like that, everything is separated by individual "screens".

Edited on by LordTendoboy

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