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Topic: Legend of Zelda: Skyward Sword

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kkslider5552000

Viewtiful_Joe wrote:

Your mistaking Master Quest 3D for Ocarina of Time 3D. Saying Twilight Princess Wii doesn't count is like saying every remake of Zelda doesn't count as a Zelda on that console. Your logic doesn't make sense. And I don't see how the Wii version is so bad when compared to the GCN version. They're the same game or am I missing something?

doesn't bother me, but I can see why people would get sick of using the Wiimote for every sword attack ever and num-chuck etc.

other than that, ????????

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zezhyrule

Viewtiful_Joe wrote:

Saying Twilight Princess Wii doesn't count is like saying every remake of Zelda doesn't count as a Zelda on that console.

Zelda: TP was not remade for the wii, it was ported, mirrored, and they slapped on some waggle.

Edited on by zezhyrule

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kkslider5552000

zezhyrule wrote:

Viewtiful_Joe wrote:

Saying Twilight Princess Wii doesn't count is like saying every remake of Zelda doesn't count as a Zelda on that console.

Zelda: TP was not remade for the wii, is was ported, mirrored, and they slapped on some waggle.

major Zelda title

"slapped on"

logic error detected

Edited on by kkslider5552000

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Chrono_Cross

@kkslider
Agreed. Nothing is wrong about it. And if your wrist is hurting you from this game then your either A) Playing for too long and getting way too into it or B) Have arthritis.

@zez
My bad, your hyruly-ness. How does that make it oh-so terrible?

Edited on by Chrono_Cross

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grenworthshero

@Viewtiful_Joe
It makes it terrible because everything about the game is awkward. It's just annoying waggling the Wiimote every time you want to attack, you can't change the camera angle because there's not second control stick, and using the items is awkward in itself (having to press the D-pad, and then press the B button.) Everything about the game was tacked on, as zezhyrule said. That's a fact. The game was completed for the GCN, and then they had to add Wii controls. Not only that, but they mirrored the entire game, obviously, which is pretty much proof that they just tacked everything on, because they didn't want to spend the time to reprogram anything.

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Chrono_Cross

The Wii remote is your second analog. I've never had these problems. Fishing, shooting the bow, using the grappling hook, etc. all felt natural more so than "tacked on". You press select and assign items to the buttons. I can't see that being such a problem. I feel your just nitpicking.

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BenAV

I played Twilight Princess on the Wii and I liked the controls.
The pointer made life easy when shooting arrows, etc. and the 'waggle' controls weren't a problem - It meant just having to have a small shake of the remote rather than pressing a button, which I found to be probably more intuitive and just as easy.

Everyone's entitled to their own opinion.
I'm sure some people like the Gamecube controls and some like the Wii controls.
Fortunately for us, both options exist so everyone can be happy.

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Link79

I like both versions of TP but I prefer the one on Gamecube.
That's the original version.
The mirroring thing on Wii really screws you up when you're used to the cube version.
I also don't like how on Wii there's a giant Wii remote icon covering the right side of the screen.
Hopefully skyward sword doesn't have that problem.

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BenAV

Link79 wrote:

I also don't like how on Wii there's a giant Wii remote icon covering the right side of the screen.
Hopefully skyward sword doesn't have that problem.

From what I've heard Skyward Sword does... but it's only the default setting.
There are two other options that apparently clean up the HUD considerably so there shouldn't be any issues there.

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Link79

@ BenAV
That's a relief. I like as few things as possible cluttering up the screen.

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BenAV

Well from what I've heard, one of the options has pretty much nothing cluttering up the screen besides the obvious things like your hearts and whatever.
It's good that Nintendo thought about this.
The detailed HUD is available for people unfamiliar with Zelda games and such, but for people that just want a nice, clean screen so they can enjoy the game as much as possible, that option is there too.
As well as something in between I believe.

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NX01Trekkie1992

works for me, I loved how there was NO HUD WHATSOEVER in OoT3D, helped make the 3D work a lot better too

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Ernest_The_Crab

I'd like to point out, that in a lot of link's adventures, you could choose which hand he used items for. That would effectively make him perfectly apt with either hand, to the point that you wouldn't be able to make a judgement on his dominant hand.

Also, ambidextrous doesn't really mean that one's left hand is equally as effective as one's right.

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Link79

@ Yasha Stepanovic
Good point about Ocarina 3D. Having nothing on the HUD was definitely an improvement.

I always had a problem with the Hud in the Metroid Prime games.
You can remove all the displays but doing so seemed to defeat the purpose. They are supposed to be FPS style games and the inside the visor view is meant to make you feel like you're wearing Samus's helmet.
All it ends up doing is making a mess of the screen and limiting your view so I always just turned it all off.

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Adam

The context of the conversation began with someone saying he or she wanted to practice playing Zelda left-handed — I presume because Link will be right-handed, which might make swinging the Wii remote in your left hand awkward for left-handers. So obviously Twilight Princess Link "counts" as being right-handed.

Edited on by Adam

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pocket_arsenal

TheSolarKnight wrote:

I'd like to point out, that in a lot of link's adventures, you could choose which hand he used items for.

What? What game are you talking about?

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NX01Trekkie1992

pocket_arsenal wrote:

TheSolarKnight wrote:

I'd like to point out, that in a lot of link's adventures, you could choose which hand he used items for.

What? What game are you talking about?

mostly the GB games, LA, OoA, OoS, etc

NX01Trekkie1992

Usagi-san

YashaTheSlayer wrote:

pocket_arsenal wrote:

TheSolarKnight wrote:

I'd like to point out, that in a lot of link's adventures, you could choose which hand he used items for.

What? What game are you talking about?

mostly the GB games, LA, OoA, OoS, etc

Not really. weren't the gameboy games a little unique in this regard? In Zelda 1, ALLTP, and Oot at least you couldn't, the sword was always a set button.
Regardless I can't wait to play this game, I really like the upgrading equipment concept.

Edited on by Usagi-san

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shingi_70

Some stuff From the Edge and ONM reviews.

ONM

  • no limit to amount of one item you can carry
  • no Tingle
  • there are three unconnected chunks of Hyrule that you access from the Sky Realm by flying through one of the three portals in the clouds - Eldin Volcano, Faron Woods and the desert area
  • you can hit down on the D-pad to re-centre the cursor
  • you can finish the game without upgrading a single item or potion.
  • all of the NPCs are named characters
  • most of them have their own house on the island
  • many NPC sidequests reward you with gratitude points, which are then used on another, larger side-quest
  • reviewer says it's easier than Ocarina Of Time and Twilight Princess
  • hints at other returning characters
  • main theme is used in some creative, goosebump-inducing ways too
  • Wind Waker's Great Sea is larger than the Sky overworld
  • Skyward Sword's has Hyrule
  • visit the Silent Realm a number of times
  • the dark-skinned blonde woman is a very important character, and one you might remember from another Zelda game

EDGE

[/quote]
Before a sword even enters his hands we've met a uniquely athletic Link... Regions built around volcano ascents and sucking quicksand help rediscover a platforming challenge diminished in Zelda since the addition of the auto-jump.

Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties? After all, hasn't the Wii hardware spent the past five years searching for the hero inside itself? Firstparty experiments have tested Wii's boundaries, deducing what does and doesn't work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestrated bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be.

[/quote]

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