Showing 441 to 460 of 1,934
441. Posted: Wed 12th Oct 2011 04:27 BST
I dont see why your getting so mad. Twilight Princess on Wii is a separate Zelda title and counts as Link being right handed. Whereas Master Quest 3D is half of a game. See the difference? Master Quest 3D doesn't count. It's not it's own game.
I'm not mad, I'm just saying, I don't think a port counts, since it's not the original version. Just as Master Quest 3D shouldn't count because it's a port of the original version.
PSN ID: grenworthshero
Nintendo Network ID: grenworthshero
442. Posted: Wed 12th Oct 2011 04:34 BST
Your mistaking Master Quest 3D for Ocarina of Time 3D. Saying Twilight Princess Wii doesn't count is like saying every remake of Zelda doesn't count as a Zelda on that console. Your logic doesn't make sense. And I don't see how the Wii version is so bad when compared to the GCN version. They're the same game or am I missing something?
Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury
443. Posted: Wed 12th Oct 2011 04:44 BST
doesn't bother me, but I can see why people would get sick of using the Wiimote for every sword attack ever and num-chuck etc.
other than that, ????????
3DS friend code: 2878 - 9709 - 5054
Nintendo Network ID: SliderGamer55
Let's Play MegaMan 64!
444. Posted: Wed 12th Oct 2011 04:44 BST
Saying Twilight Princess Wii doesn't count is like saying every remake of Zelda doesn't count as a Zelda on that console.
Zelda: TP was not remade for the wii, it was ported, mirrored, and they slapped on some waggle.
Edited on Wed 12th October, 2011 @ 05:59 by zezhyrule
[15:36] Corbs: Vita rules - 3DS drools!
zezloggery | i haz youtube | PSN ID: zezhyrule
[23:11] PhoenixCake: my brother is such a dope >___>.
445. Posted: Wed 12th Oct 2011 04:46 BST
Viewtiful_Joe wrote:Saying Twilight Princess Wii doesn't count is like saying every remake of Zelda doesn't count as a Zelda on that console.Zelda: TP was not remade for the wii, is was ported, mirrored, and they slapped on some waggle.
Zelda: TP was not remade for the wii, is was ported, mirrored, and they slapped on some waggle.
major Zelda title
logic error detected
Edited on Wed 12th October, 2011 @ 04:46 by kkslider5552000
446. Posted: Wed 12th Oct 2011 04:48 BST
@kksliderAgreed. Nothing is wrong about it. And if your wrist is hurting you from this game then your either A) Playing for too long and getting way too into it or B) Have arthritis.
@zezMy bad, your hyruly-ness. How does that make it oh-so terrible?
Edited on Wed 12th October, 2011 @ 04:48 by Chrono_Cross
447. Posted: Wed 12th Oct 2011 05:54 BST
@Viewtiful_Joe It makes it terrible because everything about the game is awkward. It's just annoying waggling the Wiimote every time you want to attack, you can't change the camera angle because there's not second control stick, and using the items is awkward in itself (having to press the D-pad, and then press the B button.) Everything about the game was tacked on, as zezhyrule said. That's a fact. The game was completed for the GCN, and then they had to add Wii controls. Not only that, but they mirrored the entire game, obviously, which is pretty much proof that they just tacked everything on, because they didn't want to spend the time to reprogram anything.
448. Posted: Wed 12th Oct 2011 06:00 BST
The Wii remote is your second analog. I've never had these problems. Fishing, shooting the bow, using the grappling hook, etc. all felt natural more so than "tacked on". You press select and assign items to the buttons. I can't see that being such a problem. I feel your just nitpicking.
449. Posted: Wed 12th Oct 2011 06:10 BST
I played Twilight Princess on the Wii and I liked the controls.The pointer made life easy when shooting arrows, etc. and the 'waggle' controls weren't a problem - It meant just having to have a small shake of the remote rather than pressing a button, which I found to be probably more intuitive and just as easy.
Everyone's entitled to their own opinion.I'm sure some people like the Gamecube controls and some like the Wii controls.Fortunately for us, both options exist so everyone can be happy.
Nintendo Pocket Football Club - Club Name: True Teikoku | Club ID: 9697C6E03
Nintendo Network ID: Ben_AV
450. Posted: Wed 12th Oct 2011 06:21 BST
I like both versions of TP but I prefer the one on Gamecube.That's the original version.The mirroring thing on Wii really screws you up when you're used to the cube version. I also don't like how on Wii there's a giant Wii remote icon covering the right side of the screen. Hopefully skyward sword doesn't have that problem.
3DS Friend code 4038-6006-7917Wii Friend code 3553-5293-8702-0039Smash Bros. Brawl 0001-3032-2653Mario vs DK: Minis March Again 3310-6435-2823Wii and 3DS ID Link
451. Posted: Wed 12th Oct 2011 06:26 BST
I also don't like how on Wii there's a giant Wii remote icon covering the right side of the screen. Hopefully skyward sword doesn't have that problem.
From what I've heard Skyward Sword does... but it's only the default setting.There are two other options that apparently clean up the HUD considerably so there shouldn't be any issues there.
452. Posted: Wed 12th Oct 2011 06:31 BST
@ BenAVThat's a relief. I like as few things as possible cluttering up the screen.
453. Posted: Wed 12th Oct 2011 06:37 BST
Well from what I've heard, one of the options has pretty much nothing cluttering up the screen besides the obvious things like your hearts and whatever.It's good that Nintendo thought about this.The detailed HUD is available for people unfamiliar with Zelda games and such, but for people that just want a nice, clean screen so they can enjoy the game as much as possible, that option is there too.As well as something in between I believe.
454. Posted: Wed 12th Oct 2011 06:44 BST
works for me, I loved how there was NO HUD WHATSOEVER in OoT3D, helped make the 3D work a lot better too
455. Posted: Wed 12th Oct 2011 06:45 BST
I'd like to point out, that in a lot of link's adventures, you could choose which hand he used items for. That would effectively make him perfectly apt with either hand, to the point that you wouldn't be able to make a judgement on his dominant hand.
Also, ambidextrous doesn't really mean that one's left hand is equally as effective as one's right.
My Backlog | http://www.backloggery.com/thesolarknight
Friend Safari: Espurr, Munna, Duosion
Nintendo Network ID: ThePillowGolem
456. Posted: Wed 12th Oct 2011 06:55 BST
@ Yasha StepanovicGood point about Ocarina 3D. Having nothing on the HUD was definitely an improvement.
I always had a problem with the Hud in the Metroid Prime games. You can remove all the displays but doing so seemed to defeat the purpose. They are supposed to be FPS style games and the inside the visor view is meant to make you feel like you're wearing Samus's helmet. All it ends up doing is making a mess of the screen and limiting your view so I always just turned it all off.
457. Posted: Wed 12th Oct 2011 11:21 BST
The context of the conversation began with someone saying he or she wanted to practice playing Zelda left-handed — I presume because Link will be right-handed, which might make swinging the Wii remote in your left hand awkward for left-handers. So obviously Twilight Princess Link "counts" as being right-handed.
Edited on Wed 12th October, 2011 @ 12:49 by Adam
Come on, friends,
To the bear arcades again.
458. Posted: Sun 23rd Oct 2011 03:15 BST
The Legend of Zelda: Skyward Sword is going to be legendary (of Zelda).
For the best Wii U HD experience, Mad Catz Wii Component Cable in 1080p
459. Posted: Mon 24th Oct 2011 10:18 BST
I'd like to point out, that in a lot of link's adventures, you could choose which hand he used items for.
What? What game are you talking about?
I don't always give myself signatures, but when I do, you just read it.
460. Posted: Mon 24th Oct 2011 10:35 BST
TheSolarKnight wrote:I'd like to point out, that in a lot of link's adventures, you could choose which hand he used items for.What? What game are you talking about?
mostly the GB games, LA, OoA, OoS, etc