This looks awesome. But it's a 3D Zelda so obviously.
I actually kind of hope that this will give us some backstory for the sky people from Minish Cap, but I doubt it. Not too surprising but I was really glad to see the form of travel in the game will be flight and that the game apparently takes place in the sky (I think)?
This looks awesome. But it's a 3D Zelda so obviously.
I actually kind of hope that this will give us some backstory for the sky people from Minish Cap, but I doubt it. Not too surprising but I was really glad to see the form of travel in the game will be flight and that the game apparently takes place in the sky (I think)?
Links from skyland and he jumps down to hyrule.
WAT!
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Trailer looks nice. I like the design of the new villain, but Link's lady friend looks too much like Illia from TP. Plus did anyone else notice Link's lips are huge in the cutscenes? o_0
Yes! Hated that above everything. His proportions are just out of wack. As long as combat isn't as slow as shown, and there is less overlays on screen I'll be happy.
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
SPOILERS Interaction with the people of Skyloft will be more similar to Majora's Mask than other Zeldas. The overworld (in Hyrule) will be more like in 2d- games, like A Link to the Past. The game also hints the backstory of Ganon (although he is probably not in it.) The plot is partly a school drama with Link and Zelda being in the same school. There are teachers, principals and stuff. This is the actual latest info from Aonuma.
Wow, this is not what I was expecting. But this was the only retail title I've been waiting for. So I guess I got to keep my hopes up, even if I shouldn't.
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@NintyFan: The cutscene that plays right before the third video is really impressive. It looks like Ghirahim is going to be the best villain in the series.
Have they confirmed whether the game will have a two-hits-per-heart health system? I don't think I've seen any screens or videos where Link has a 1/4 or 3/4 heart.
Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.
I totally want a game starring Debbie and Tingle. Something like ... Lord Ghirahim and the Amazing Tingle In the Absolutely Fabulous Adventures of Lord Ghirahim and the Amazing Tingle in Sparkles Tightpants Fancyworld.
I think that title isn't long enough to denote how truly fabulous that game would be.
Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.
I don't know if I'm slow, but I just noticed a black spot on Lord. G's cheek in the latest boss video. Do you guys think it'll be something important? I mean it looks like it's something they've tried hiding behind his hair ...Might just be a design thing though I guess.
And another thing, cause this is just realy weird! Why does he have one 'normal' ear and one elf ear? O_O
Looks kind of creepy and just.. wrong. D:
Maybe he's half demon half human?
Looking forward to: No More Heroes: Travis Strikes Again
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if you really want to spoil things even more, here's a bunch of details taken from game informer:
Skyloft is a group of floating islands, and Link is a Skyloft resident
Skyloft residents travel between islands through the use of birds
Link befriends a rare breed of this bird early in the game, via a special ceremony
Link and Zelda are out flying on their birds when they encounter a tornado
this tornado sucks up Zelda
spend the rest of the game finding Zelda using a powerful weapon that eventually becomes the Master Sword
Forest Temple is Skyward Sword's first dungeon
Fire Temple is the second dungeon
Eldin Volcano is where the a race of Mogma live
Mogma are muscular creatures that have unique hair styles, and only pop their upper body above the ground to talk
The Mogma warn link about a group of shady 'guys in red' as he heads deeper into the volcano
Fi fills the role of Navi this time around
Fi makes a loud beeping noise to let you know of a point of interest
Fi is a female spirit who inhabits the Skyward Sword
this Skyward Sword has the power of dowsing
to use the dowsing ability, you hold the sword out in front of you and the game goes into first person
the sword makes a noise when pointed in the direction you need to go
use this ability to find keys, hearts and even Zelda herself
the sword tells you that Zelda is indeed in the Fire Temple
no compass in this version of the game, as it's replaced by the dowsing ability
dungeon maps automatically fill in treasure and boss locations
developers are treating the overworld as a big dungeon itself
between dungeon segments now feature combat and puzzle solving that would normally be in dungeons
seal-like enemy called a 'Pyrup' hides beneaths rocks and inside walls
the Pyrup will climb into walls and spout fire that blocks you
depending on how you hold the Wiimote, you can perform an overhead bomb, or roll one
you can put spin on bombs as well by twisting your wrist
throw the bombs into the cracks to blow up Pyrups
some enemies require bomb tosses to destroy
orange slime monsters split into smaller enemies when you hit them
these smaller bits grow in size if you don't destroy them quickly enough
some Pyrups drop Eldin Ore
slimes may drop collectible goo
items grow more powerful as you continue on by upgrading them
upgrade system is still being worked on
example of how it might work: collect materials and rupees to upgrade a slingshot to utilize a spread shot
every item has multiple levels of upgrade
unclear if you choose upgrade paths, have to upgrade items to progress or have the ability to use all upgrades
the Game Informer dev that played the game was playing for over an hour and still hadn't reached the dungeon
statues are scattered about dungeons and the overworld
statues are save points and portals to the world above the clouds
Skyloft's map resembles that of Wind Waker
bird flight is much faster than boat speed in Wind Waker
you'll come across enemies and tornados while flying
Bomb Bag returns, which allows you to store bomb flowers
use the Digging Mitts to find rupees, hearts and other secrets
Whip can grab onto certain elements of the environment, and also stun enemies
gain a new musical item that uses the MotionPlus to play
no worries about controlling wind patterns while flying
beams of light shoot up from the clouds to indicate locations
green beam above the forest, red beam above the volcano
set your own blue beacon to guide yourself during flight
treasure hunting system
while on ground, find hidden rune-encrusted boxes
raise your sword to build up power and slash the boxes to teleport them to the clouds
this unlocks treasure chests above the clouds
chests are glowing points on your map
Link can jump off his bird above any island or beacon
control the fall by moving the Wiimote and then pressing B for your parachute
if you overshoot your target, your bird will swoop in and save you
return to Skyloft at most points during the game
you're only required to return to Skyloft between dungeons and at certain plot points
use your dowsing mechanic to find pieces of a key to unlock a door to the Fire Temple
grab a refreshing fruit to refill your stamina meter, or let it slowly refill on its own
if it empties all the way you'll be immobilized for a few seconds
dash up steep hills
dash into a wall to climb up a short distance
climbing puzzles have you figuring out where to go so you can rest and climb more, or find a spot to eat a fruit and continue on
run up a hill while bokoblins throw bounders from above
you have to use certain types of swings to take out this enemy, and when you do they'll hit the hill below and roll down to the bottom before they disappear
Bokoblins will also stomp on your hands when you're climbing up ledges and swing at you with their maces
some Bokoblins have horns that allow them to call in reinforcements
some Bokoblins hide in wooden towers that you have to blow up with bombs
Aonuma credits director Hidemaro Fujibayashi for these new additions
it took the Game Informer staffer 3 hours of overworld action before he could enter the dungeon
a Mogma will ask you to get a bomb bag for him, but then lets you keep
pick up bomb flowers anywhere and refill your bag
the volcano has a fish enemy that pops out of the lava and shoots fireballs at you
defeat the enemy by tossing a bomb in its mouth
if you get set on fire and pull out a bomb, it will explode
Lizalfos can block all sword attacks at first
dodge his move to make him taunt and then you can attack
balance on a stone ball and navigate through lava
another section has you running towards the camera to avoid an oncoming boulder
Ghirahim shows up in the Forest and Fire temples
Ghirahim calls Zelda a 'precious oracle' and a 'female servant of the Goddess'
Ghirahim summons the Fire Temple boss, tells you you'll never find Zelda and then flees
Mogma are accompanied by upbeat, jazzy music that features snapping fingers
Guardians of the Silent Realm are accompanied by industrial music akin to something in Silent Hill
this new approach to music comes as Aonuma's goal to 'break down some of the typical patterns you see in Zelda games'
Aonuma reveals details behind the main theme for Skyward Sword, which is Zelda's Lullaby reversed
other musical cues in the game that long-time fans will appreciate
includes a surprising use of the overworld theme from the original Legend of Zelda
original composition by Koji Kondo
this is the song you hear before starting the game
Fire Temple boss battle takes place on a narrow ramp with a pit of lava at the bottom and bombs/hearts at the top
the boss' name is Scaldera, which looks like a giant bolder with legs
Scaldera climbs the ramp and shoots fireballs at Link
he will also try to suck Link up
toss a bomb in his mouth to chip away at his exterior, revealing molten skin and a single eye on a stalk
eye can dodge and position itself in ways that require you to slash in specific ways
The Silent Realm lets you take on 'spiritual tests that Link must go through in an alternate world'
return to twisted versions of previous areas
this Silent Realm location involves the overworld area that surrounded the Forest Temple
mixes tear collecting of Twilight Princess and stealth of Phantom Hourglass
shove the Skyward Sword into the ground to access these areas, and enter with no weapons
fill a spiritual vessel with tears, all while Guardians try to block you
these Guardians can knock you out with one hit
you enter the Silent Realm in a circle of safety, but the Guardians activate as soon as you leave that circle
this is when the Guardians raise their arms/swords and the industrial music begins
Guardians deactivate as you pick up tears
you get 90 seconds after grabbing a tear to get the next, or the Guardians wake up
lantern-wielding ghosts float by, and if you are hit with their light the Guardians activate no matter how much time has passed
collect light seeds to make the remaining tears shoot a beam of light into the sky for 30 seconds
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Topic: Legend of Zelda: Skyward Sword
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