Can anyone help me out? Fighting Ghirahim for the 3rd (and what I presume the last) time. It's easy to knock him off the platforms at the start, but when I try to hit his gemstone to do damage I can never get the jab to work. It keeps instead doing an upward spin attack instead which is really frustrating! I've done what the controls say, just to thrust the Wii Remote forward but I just can't get it to work, it's really fiddly! Please help, I don't want to end up stuck right at the end of the game!
Yeah, stabs really don't work in this game... I always find myself doing a horizontal or vertical attack instead. :/
Also, is it me or are the dungeons/temples in Skyward Sword kinda... short? I easily finished Ancient Cistern in under an hour. And the three other dungeons before hand took me around 1hr 30mins to 2hrs each approximately. This is also my first playthrough and I'm not using any walkthroughs, tips or cheats.
Absolutely amazing dungeons and temples, but they just don't seem to last long at all... which is kinda sad really.
Yeah, stabs really don't work in this game... I always find myself doing a horizontal or vertical attack instead. :/
Also, is it me or are the dungeons/temples in Skyward Sword kinda... short? I easily finished Ancient Cistern in under an hour. And the three other dungeons before hand took me around 1hr 30mins to 2hrs each approximately. This is also my first playthrough and I'm not using any walkthroughs, tips or cheats.
Absolutely amazing dungeons and temples, but they just don't seem to last long at all... which is kinda sad really.
Hmmmm, well the Sky Temple (The final one) took me about 2 hours, and I think that was the longest dungeon. I could see many people taking longer though, because there are some really tricky puzzles in there. I just seem to be able to do the hard puzzles easily, and get stuck on some really minor thing like shooting a switch that's above my head. Although, for me it was the Ancient Cistern that took the longest. I think it took me just over 2 and a half because I got stuck and just stupidly wandered around for about an hour searching for nothing in particular. Still, I think SS is my favourite Zelda. My only complaint about the game is the difficult jabs. Something others seem to hate is the art style, but I actually like it. I think it's because I'm playing it on such a tiny screen though. On my 22" HD TV it looks really nice, but I tried it once downstairs on my 42" TV and.... well, yuck. The backgrounds completely blurred out of existence and the textures were so mushy. But honestly, if you people have access to a smaller TV, use it. Skyward Sword looks all the better for it.
@MiracleBlaze I hated the art style when it was first revealed at E3, but playing it in person, the art style is really amazing!
My only complaint is the temple length and the controls, they work perfectly, but having to re-center your cursor when it goes tipsy is just annoying, especially during boss fights... why they couldn't have just used the IR sensor I do not know.
And for you guys who haven't figured it out yet, you have to use the remote to aim, not the sensor bar... and to be honest, it works... until it thinks the far left is the centre of the screen. e.e
And for you guys who haven't figured it out yet, you have to use the remote to aim, not the sensor bar... and to be honest, it works... until it thinks the far left is the centre of the screen. e.e
Lol. Thought I was the only one with the sensor bar flying left.
@MiracleBlaze I hated the art style when it was first revealed at E3, but playing it in person, the art style is really amazing!
My only complaint is the temple length and the controls, they work perfectly, but having to re-center your cursor when it goes tipsy is just annoying, especially during boss fights... why they couldn't have just used the IR sensor I do not know.
And for you guys who haven't figured it out yet, you have to use the remote to aim, not the sensor bar... and to be honest, it works... until it thinks the far left is the centre of the screen. e.e
@MiracleBlaze I hated the art style when it was first revealed at E3, but playing it in person, the art style is really amazing!
My only complaint is the temple length and the controls, they work perfectly, but having to re-center your cursor when it goes tipsy is just annoying, especially during boss fights... why they couldn't have just used the IR sensor I do not know.
And for you guys who haven't figured it out yet, you have to use the remote to aim, not the sensor bar... and to be honest, it works... until it thinks the far left is the centre of the screen. e.e
That's weird, I always aim by pointing the controller at the sensor bar, and it still works just fine.
That's weird, I always aim by pointing the controller at the sensor bar, and it still works just fine.
Well when using the IR, you should be pointing at your TV anyway, not at the sensor bar :3
Try it out, center it pointing completely away from the TV or below it or whatever. It'll work fine. It doesn't matter where you point it, it's not like it wouldn't work when you point it at the sensor bar thing.
The only time it uses the sensor bar is when you have to put the cursor into the middle of the screen after calibrating the Wii Motion+
I always wondered why it went over to the far left even though I was pointing directly at the screen, then I figured it out, I centred it when I was pointing it behind me and it worked fine as if it was pointing at the screen anyway... it's pretty nifty, but you have IR tracking, why not use it? :/
That's weird, I always aim by pointing the controller at the sensor bar, and it still works just fine.
Well when using the IR, you should be pointing at your TV anyway, not at the sensor bar :3
Try it out, center it pointing completely away from the TV or below it or whatever. It'll work fine. It doesn't matter where you point it, it's not like it wouldn't work when you point it at the sensor bar thing.
When playing a normal Wii game (that only uses the IR sensor) I always point in the general direction of the sensor bar, since the sensor bar is what reads the Wii Remote's pointer icon thing.
Exactly. I mean, holding the controller vertically while doing the archery game is fun, but for general-purpose aiming (like in shooters), I'd prefer using the IR sensor.
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