Showing 161 to 180 of 1,941
161. Posted: Mon 21st Jun 2010 00:00 BST
It looks good in my opinion. Twilight Princess really felt to me like a rehash of old ideas and puzzles, at least Skyward Sword shows some new items and funny motion puzzles. Looking forward to it.
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162. Posted: Mon 21st Jun 2010 03:03 BST
the last time they talked about density over length was majora's mask, which is my favorite zelda. compared to ocarina of time it's got a smaller world and half as many dungeons, but there's so much more to do and see that it feels like there's more game there to play. i hope they're taking this game the same direction
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163. Posted: Mon 21st Jun 2010 10:16 BST
I dont understand. So between lets make it shorter and denser and lets keep it the same size and lets make it denser your choice would be the first one??
ZTP was not that empty at all, and all the big open spaces had a purpose, even when main task to be done in these big spaces was complented, it was still quite enjoyable to ride by them just watching the surroundings and listening the great musics, or just looking for secrets here and there. I've never got bored running from here to there in ZTP.
Looking at the screenshots with so poor textures/polys, and with these intentions to "boil down" the size I get the impression that big N needs easy and quick money again (same as with NSMB).
164. Posted: Mon 21st Jun 2010 14:33 BST
Yea, I know some like it, but I find it empty and boring, and Nintendo must not be in complete disagreement or they wouldn't have felt the need for the warp system.
But the choice was never between longer/denser and shorter/denser. They only mentioned high density versus low density.
Edited on Mon 21st June, 2010 @ 15:42 by Adam
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165. Posted: Mon 21st Jun 2010 15:18 BST
Here's how Zelda reacted:
166. Posted: Tue 22nd Jun 2010 14:36 BST
This sounds promising.
167. Posted: Sat 26th Jun 2010 02:51 BST
kind of a cool thread that has visual comparisons of different zeldas below. you can really see where skyward sword fits in when you see it next to twilight princess on one side and windwaker on the other, almost like those diagrams showing the stages of evolution from ape to man: http://www.neogaf.com/forum/showpost.php?p=22072963&postc...
twilight princess simultaneously looks amazing and terrible; the detail, depth and darkness of it still look great but the rough and jaggedy nature of it looks pretty ugly compared to the utterly smooth visuals in skyward sword. windwaker also winds up looking a little too plain for my tastes compared to the new game... the more i see of it, the more i think skyward sword will top both of them, especially considering that they've got half a year to spend on refining the visuals.
if you're too lazy to go to the thread, here are some shots-http://img8.imageshack.us/img8/4818/tpsscomp.pnghttp://img441.imageshack.us/img441/9048/tpsswwcomp.png
168. Posted: Thu 15th Jul 2010 15:10 BST
I'm guessing this is the hype thread so you should all read thishttp://wii.ign.com/articles/110/1106230p1.html
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169. Posted: Thu 15th Jul 2010 15:25 BST
I saw that. I hope the release dates aren't too far apart by region. Early 2011 is about what I expected. It'll be interesting to see how they top Skyward Sword for holiday that year, but I think I'll wait till after this holiday to start speculating on next.
170. Posted: Thu 15th Jul 2010 19:30 BST
Oh, I figured out why the visuals in SS bother me so much.Link looks plastic... like a figurine.He doesn't look human, he doesn't look like a cartoon... his textures scream plastic imo.
171. Posted: Fri 16th Jul 2010 16:10 BST
I really can't imagine how they could make a left handed option. Unless you want to hold the nunchuck in your right hand...which would be a bit odd
As a lefty I can't imagine holding a Wii remote in my right hand, so...
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172. Posted: Fri 16th Jul 2010 17:13 BST
Most people don't seem excited about this one as much. I am, but to a lesser extent to what I thought I'd be.
I love the art style, and looks to be a step up from TP's muddy brown, gross texture art style. However, it looks a bit.... solid. The Wind Waker had fluidity but this title seems to be a bit too..... Er... Slow. I blame this mostly on reusing Link's model from TP, where the animations are kind of slow (and now outdated). That brings us to another problem I have: Why are they reusing Link's model from a game that came out in 2006? Why not just create a new one? It's kinda cheap what they did with that.
I love everything else though. As long as it has a whimsical story and soundtrack while staying away from the overly dramatic Twilight Princess, it'll be VERY good.
Games I'm Looking Foward To Most -
The Legend of Zelda: Skyward SwordOkamidenGolden Sun: Dark DawnKid Icarus Uprising
173. Posted: Fri 16th Jul 2010 17:16 BST
@Toonlink97 It takes many months to program the model, its the same deal with Ocarina and MM. Would you like SS 6 months later?
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174. Posted: Fri 16th Jul 2010 18:19 BST
This game has supposedly been in development for a while. They could've made a new model to begin with.
It's not like the game isn't going to be delayed a lot of times anyway.
175. Posted: Fri 16th Jul 2010 19:42 BST
Kid_A wrote:I really can't imagine how they could make a left handed option. Unless you want to hold the nunchuck in your right hand...which would be a bit oddAs a lefty I can't imagine holding a Wii remote in my right hand, so...
Erm... so for all Nunchuk+Wiimote games, you manipulate the Analog stick with your right hand?Which is the opposite of how you've played games your entire life?That seems a bit odd, to me.
176. Posted: Fri 16th Jul 2010 20:06 BST
How is that more odd than waving around and pointing a Wii remote with fine precision in your secondary hand? Makes perfect sense to me. Either way, you have to undo something you've learned, and it would be far more natural to take advantage of the ambidextrous nature of the Wii remote and hold it like most people: remote in primary hand, nunchuk in secondary. Motion controls are far more awkward with your off hand than analog stick use.
Edited on Fri 16th July, 2010 @ 20:07 by Adam
177. Posted: Fri 16th Jul 2010 22:35 BST
Most people don't seem excited about this one as much. I am, but to a lesser extent to what I thought I'd be.I love the art style, and looks to be a step up from TP's muddy brown, gross texture art style. However, it looks a bit.... solid. The Wind Waker had fluidity but this title seems to be a bit too..... Er... Slow. I blame this mostly on reusing Link's model from TP, where the animations are kind of slow (and now outdated). That brings us to another problem I have: Why are they reusing Link's model from a game that came out in 2006? Why not just create a new one? It's kinda cheap what they did with that.I love everything else though. As long as it has a whimsical story and soundtrack while staying away from the overly dramatic Twilight Princess, it'll be VERY good.
About reusing Link's model... they have done it before with Toon Link many times, so it's not anything new.
178. Posted: Sat 17th Jul 2010 05:03 BST
I know, but it was done in various forms, and on different consoles. The ones that happened to use Toon Link's model really weren't part of the (current) main line of Zeldas.
179. Posted: Sat 17th Jul 2010 13:36 BST
TP looks way way better for my taste. Zelda story is dramatic, ZTP ambience has that bit of dramatism too. This is gone with the new one, now it looks certainly like pastic and with "pastel-like" softened colours and little or not contrasts, and then, in the middle, bright coloured enemies that doesnt fit any well with the surroundings. For me the new one looks terrible.
180. Posted: Sun 18th Jul 2010 01:48 BST
surprise surprise, mandoble hates another game? if anything i'd say link looks more like clay than plastic. one really nice thing about the visuals is that the art style avoids the problems the other games had and cleverly covers up the glitches you normally can't avoid seeing; look closely at everything and it's easy to marvel at the lack of technical 'seams' you're used to seeing in games.
for instance, windwaker was beautiful but very plain with no real textures to speak of while twilight princess was very detailed but with very low quality textures. this game has a lot to see within the cell shading but none of it really looks like a regular texture thanks to the paintbrush effect, which makes grass, dirt, and leaves all look like part of a very pleasant painting from close up or far away alike.
windwaker had a problem with everything in the distance blurring, which this game also turns into a pleasing effect by (in addition to dramatically increasing the draw distance) softening the colors from far away, also to look like a far off landscape in a painting. i think the way they've managed to cover up most visual limitations the other zeldas suffered from and turn them into an asset with the new impressionist style is very cool.
the most important thing to keep in mind if you don't like the way it looks is that they're devoting practically the rest of this year just to making it look even better; the majority of the game itself is already done. metroid other m already looks much better than it did at it's announcement, so even though i think skyward sword looks great now, maybe it'll improve just as much in a few months. the demo at E3 was something aonuma didn't even want to show since he didn't think it was developed enough yet, so don't judge it too harshly just yet.
some sweet 1 to 1 action: http://www.youtube.com/watch?v=1XQV7rybPMc
this is a direct(ish?) feed of poor miyamoto's demo. it actually looks pretty cool close up; check out the spiders and the multi-layered clouds in the sky: http://www.youtube.com/watch?v=oMA2Fi4VZ5Y&feature=related
Edited on Sun 18th July, 2010 @ 02:01 by romulux