Showing 161 to 180 of 1,935
161. Posted: Mon 21st Jun 2010 15:18 BST
Here's how Zelda reacted:
162. Posted: Tue 22nd Jun 2010 14:36 BST
This sounds promising.
163. Posted: Sat 26th Jun 2010 02:51 BST
kind of a cool thread that has visual comparisons of different zeldas below. you can really see where skyward sword fits in when you see it next to twilight princess on one side and windwaker on the other, almost like those diagrams showing the stages of evolution from ape to man: http://www.neogaf.com/forum/showpost.php?p=22072963&postc...
twilight princess simultaneously looks amazing and terrible; the detail, depth and darkness of it still look great but the rough and jaggedy nature of it looks pretty ugly compared to the utterly smooth visuals in skyward sword. windwaker also winds up looking a little too plain for my tastes compared to the new game... the more i see of it, the more i think skyward sword will top both of them, especially considering that they've got half a year to spend on refining the visuals.
if you're too lazy to go to the thread, here are some shots-http://img8.imageshack.us/img8/4818/tpsscomp.pnghttp://img441.imageshack.us/img441/9048/tpsswwcomp.png
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164. Posted: Thu 15th Jul 2010 15:10 BST
I'm guessing this is the hype thread so you should all read thishttp://wii.ign.com/articles/110/1106230p1.html
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165. Posted: Thu 15th Jul 2010 15:25 BST
I saw that. I hope the release dates aren't too far apart by region. Early 2011 is about what I expected. It'll be interesting to see how they top Skyward Sword for holiday that year, but I think I'll wait till after this holiday to start speculating on next.
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166. Posted: Thu 15th Jul 2010 19:30 BST
Oh, I figured out why the visuals in SS bother me so much.Link looks plastic... like a figurine.He doesn't look human, he doesn't look like a cartoon... his textures scream plastic imo.
167. Posted: Fri 16th Jul 2010 16:10 BST
I really can't imagine how they could make a left handed option. Unless you want to hold the nunchuck in your right hand...which would be a bit odd
As a lefty I can't imagine holding a Wii remote in my right hand, so...
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168. Posted: Fri 16th Jul 2010 17:13 BST
Most people don't seem excited about this one as much. I am, but to a lesser extent to what I thought I'd be.
I love the art style, and looks to be a step up from TP's muddy brown, gross texture art style. However, it looks a bit.... solid. The Wind Waker had fluidity but this title seems to be a bit too..... Er... Slow. I blame this mostly on reusing Link's model from TP, where the animations are kind of slow (and now outdated). That brings us to another problem I have: Why are they reusing Link's model from a game that came out in 2006? Why not just create a new one? It's kinda cheap what they did with that.
I love everything else though. As long as it has a whimsical story and soundtrack while staying away from the overly dramatic Twilight Princess, it'll be VERY good.
Games I'm Looking Foward To Most -
The Legend of Zelda: Skyward SwordOkamidenGolden Sun: Dark DawnKid Icarus Uprising
169. Posted: Fri 16th Jul 2010 17:16 BST
@Toonlink97 It takes many months to program the model, its the same deal with Ocarina and MM. Would you like SS 6 months later?
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170. Posted: Fri 16th Jul 2010 18:19 BST
This game has supposedly been in development for a while. They could've made a new model to begin with.
It's not like the game isn't going to be delayed a lot of times anyway.
171. Posted: Fri 16th Jul 2010 19:42 BST
Kid_A wrote:I really can't imagine how they could make a left handed option. Unless you want to hold the nunchuck in your right hand...which would be a bit oddAs a lefty I can't imagine holding a Wii remote in my right hand, so...
Erm... so for all Nunchuk+Wiimote games, you manipulate the Analog stick with your right hand?Which is the opposite of how you've played games your entire life?That seems a bit odd, to me.
172. Posted: Fri 16th Jul 2010 20:06 BST
How is that more odd than waving around and pointing a Wii remote with fine precision in your secondary hand? Makes perfect sense to me. Either way, you have to undo something you've learned, and it would be far more natural to take advantage of the ambidextrous nature of the Wii remote and hold it like most people: remote in primary hand, nunchuk in secondary. Motion controls are far more awkward with your off hand than analog stick use.
Edited on Fri 16th July, 2010 @ 20:07 by Adam
173. Posted: Fri 16th Jul 2010 22:35 BST
Most people don't seem excited about this one as much. I am, but to a lesser extent to what I thought I'd be.I love the art style, and looks to be a step up from TP's muddy brown, gross texture art style. However, it looks a bit.... solid. The Wind Waker had fluidity but this title seems to be a bit too..... Er... Slow. I blame this mostly on reusing Link's model from TP, where the animations are kind of slow (and now outdated). That brings us to another problem I have: Why are they reusing Link's model from a game that came out in 2006? Why not just create a new one? It's kinda cheap what they did with that.I love everything else though. As long as it has a whimsical story and soundtrack while staying away from the overly dramatic Twilight Princess, it'll be VERY good.
About reusing Link's model... they have done it before with Toon Link many times, so it's not anything new.
174. Posted: Sat 17th Jul 2010 05:03 BST
I know, but it was done in various forms, and on different consoles. The ones that happened to use Toon Link's model really weren't part of the (current) main line of Zeldas.
175. Posted: Sat 17th Jul 2010 13:36 BST
TP looks way way better for my taste. Zelda story is dramatic, ZTP ambience has that bit of dramatism too. This is gone with the new one, now it looks certainly like pastic and with "pastel-like" softened colours and little or not contrasts, and then, in the middle, bright coloured enemies that doesnt fit any well with the surroundings. For me the new one looks terrible.
176. Posted: Sun 18th Jul 2010 01:48 BST
surprise surprise, mandoble hates another game? if anything i'd say link looks more like clay than plastic. one really nice thing about the visuals is that the art style avoids the problems the other games had and cleverly covers up the glitches you normally can't avoid seeing; look closely at everything and it's easy to marvel at the lack of technical 'seams' you're used to seeing in games.
for instance, windwaker was beautiful but very plain with no real textures to speak of while twilight princess was very detailed but with very low quality textures. this game has a lot to see within the cell shading but none of it really looks like a regular texture thanks to the paintbrush effect, which makes grass, dirt, and leaves all look like part of a very pleasant painting from close up or far away alike.
windwaker had a problem with everything in the distance blurring, which this game also turns into a pleasing effect by (in addition to dramatically increasing the draw distance) softening the colors from far away, also to look like a far off landscape in a painting. i think the way they've managed to cover up most visual limitations the other zeldas suffered from and turn them into an asset with the new impressionist style is very cool.
the most important thing to keep in mind if you don't like the way it looks is that they're devoting practically the rest of this year just to making it look even better; the majority of the game itself is already done. metroid other m already looks much better than it did at it's announcement, so even though i think skyward sword looks great now, maybe it'll improve just as much in a few months. the demo at E3 was something aonuma didn't even want to show since he didn't think it was developed enough yet, so don't judge it too harshly just yet.
some sweet 1 to 1 action: http://www.youtube.com/watch?v=1XQV7rybPMc
this is a direct(ish?) feed of poor miyamoto's demo. it actually looks pretty cool close up; check out the spiders and the multi-layered clouds in the sky: http://www.youtube.com/watch?v=oMA2Fi4VZ5Y&feature=related
Edited on Sun 18th July, 2010 @ 02:01 by romulux
177. Posted: Sun 18th Jul 2010 21:32 BST
@NEG A) Adam is right, surprisingly. B) I never noticed the change in hand controlling joystick; but it's really hard to point accurately, etc. with your secondary hand. C) The Wii Sports games seem to think it's natural as that's how they work.
178. Posted: Sun 18th Jul 2010 21:37 BST
179. Posted: Mon 19th Jul 2010 20:58 BST
I imagine that the number of lefties that use nunchuk in their right hand are the same number of lefties that choose a Southpaw configuration for dual-analog shooters?
I know a lefty that doesn't really like either configuration. He doesn't like using his right hand on the nunchuk, and he doesn't like using it to aim either. It might be better to just have the pointer on the nunchuk (but maybe that's too many tasks for the same hand?) for him.
180. Posted: Wed 21st Jul 2010 21:16 BST
hey, there is a timeline after all
“Yes there is a master timeline but its confidential document!” explains Aunuma-san. “The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else! I have already talked to Mr. Miyamoto about this so I am comfortable in releasing this information – this title [Skyward Sword] takes place before Ocarina of Time. if I said that a certain title was ‘the first Zelda game’, then that means that we cant ever make a title that takes place before that! So for us to add titles to the series, we have to have a way of putting the titles before or after each other.” aonuma