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Topic: Legend of Zelda: Skyward Sword

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OldMan-Tech

1,561. Posted:

MiracleBlaze wrote:

SPOLIERS Just beat Tentulas and am off to Eldin Volcano to retrieve the final Sword Upgrading thing. Can't wait! SPOILERS END

Also, how many hours have people put in? So far I've had 26 hours. B-)

I'm in the same spot as you but have yet to fight that boss. Like was said above I like to take my time with this and have found most of the secrets and almost all of the upgrades. I'm at around 40 hours!

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MERG said:

I'm finding this game way too distracting. I would much rather be playing it right now rather than working!
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hylianhalcyon

1,562. Posted:

I 100%ed the game in about 45 hours. On the other hand my brother is on pace to beat the game in about 30 hours without doing anything extra.

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Gamesake

1,563. Posted:

hylianhalcyon wrote:

I 100%ed the game

That's not saying much in Skyward Sword, considering you can dowse your way to completion.

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ocarinaoftime

1,564. Posted:

Just beat the game o my gosh ive got to try this one more time ... Im watching the credits as i type...

ocarinaoftime

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WaluigiBag

1,565. Posted:

The Legend of Zelda: Skyward Sword is AMAZING! I completed it early last week. I'm going to play Hero Mode soon. :D

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Terave

1,566. Posted:

SPOILERS I like the sneaking part in Eldin Vulcano to get your items back. But collecting those Tadtones in de the flooded Faron Woods is just ridiculously tedious... And keep fighting the Imprisoned too, but this really was the most easy one. SPOILERS END

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romulux

1,567. Posted:

i also got 100% in around 46 hours, definitely the longest game i've ever played. a word of advice to those of you who haven't beaten it yet though, don't bother with the gratitude crystals after getting the first 10 and getting your heart piece. i flew all over the sky getting every last crystal and the rewards are pretty much just bigger wallets after bigger wallets. it's not quite like majora's mask where every little sidequest paid off with a heart piece, so unless you're a completionist, save yourself the effort.

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Meta-Rift

1,568. Posted:

It's been a little more than two weeks since I finished my first playthrough. After letting it all sink in, I'm really disappointed. :(

Meta-Rift

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SunnySnivy

1,569. Posted:

It usually takes me twice as long as everyone else to finish Zelda games. I have about 30 hours in and I'm about half way through. The game is amazing so far, it might beat Majora's Mask as my favorite Zelda (aka my favorite game of all time). I don't want to say that until I beat it though!

Silent realms are the best part of the game. I've never had the same kind of feeling with any game as I had in the silent realm. Terrifying, engrossing, but so much fun.

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Erica_Hartmann

1,570. Posted:

I had a dream that I was one of the guardians from the silent realm. Was also about me being attacked by a phantom from Phantom Hourglass for some reason. o_0

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Gamesake

1,571. Posted:

Terave wrote:

SPOILERS I like the sneaking part in Eldin Vulcano to get your items back. But collecting those Tadtones in de the flooded Faron Woods is just ridiculously tedious...

That boss rush was lame too. I didn't like much of the whole Song of the Hero quests, once I realized they weren't going to throw anymore dungeons at me, I just wanted the game to be over. I sure perked up at the final dungeon.

...in my pants.

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LordTendoboy

1,572. Posted:

So opinion on the game is mixed. Some people like it better than Twilight Princess, some people think Nintendo could have done much better. I'm kind of in the middle. I love the motion-controlled sword combat, it feels so much smoother than TP's endless waggling.

I hate how similar the game feels to TP. It feels like more an expansion pack rather than a full sequel. Kind of like how I felt about Majora's Mask after playing Ocarina of Time.

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3Daniel

1,573. Posted:

I think the rumored ending would have been way better then the actual ending.

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Kid_A

1,574. Posted:

tendoboy1984 wrote:

I hate how similar the game feels to TP. It feels like more an expansion pack rather than a full sequel. Kind of like how I felt about Majora's Mask after playing Ocarina of Time.

This.....can't be a real post. Majora's Mask, other than the visuals, really could not have been more different than Ocarina of Time. And Skyward Sword...alright, where do I start?
Skyward Sword is bright and colorful where Twilight Princess was dark and sinister. Skyward Sword's Hyrule is a dungeon-like maze where Twilight Princess' Hyrule was wide and spacious. Twilight Princess' combat was innocuous and borderline skill-less, whereas Skyward Sword's is intensely physical and timing based.

What are you seeing in Skyward Sword that's merely an expansion pack?

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citizenerased

1,575. Posted:

The only thing I'd change about Skyward Sword is its dungeon themes, which are way too conservative. Dungeon #4 is perfection. And a combination of past and future (dungeon 3) is pretty cool, but repeated too often. But 2 fire dungeons? And as cool as the rubix cube dungeon is, it's just a repeat of all the previous ones.

.

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OldMan-Tech

1,576. Posted:

Kid_A wrote:

tendoboy1984 wrote:

I hate how similar the game feels to TP. It feels like more an expansion pack rather than a full sequel. Kind of like how I felt about Majora's Mask after playing Ocarina of Time.

This.....can't be a real post. Majora's Mask, other than the visuals, really could not have been more different than Ocarina of Time. And Skyward Sword...alright, where do I start?
Skyward Sword is bright and colorful where Twilight Princess was dark and sinister. Skyward Sword's Hyrule is a dungeon-like maze where Twilight Princess' Hyrule was wide and spacious. Twilight Princess' combat was innocuous and borderline skill-less, whereas Skyward Sword's is intensely physical and timing based.

What are you seeing in Skyward Sword that's merely an expansion pack?

Agreed 100% If anything the only comparison can be made between twilight princess and oot!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

I'm finding this game way too distracting. I would much rather be playing it right now rather than working!
Words to live by!!

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Gamesake

1,577. Posted:

tealovertoma wrote:

Dungeon #4 is perfection. And a combination of past and future (dungeon 3) is pretty cool, but repeated too often. But 2 fire dungeons? And as cool as the rubix cube dungeon is, it's just a repeat of all the previous ones.

I can agree with all that. I loved that last dungeon though. It was both fun and interesting.

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Erica_Hartmann

1,578. Posted:

tealovertoma wrote:

The only thing I'd change about Skyward Sword is its dungeon themes, which are way too conservative. Dungeon #4 is perfection. And a combination of past and future (dungeon 3) is pretty cool, but repeated too often. But 2 fire dungeons? And as cool as the rubix cube dungeon is, it's just a repeat of all the previous ones.

Was kinda hoping to fight a giant fire based boss in the other fire dungeon, lol. Other than that I was fine with the dungeons...I mean the final dungeon was interesting.

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Meta-Rift

1,579. Posted:

Kid_A wrote:

Skyward Sword is bright and colorful where Twilight Princess was dark and sinister. Skyward Sword's Hyrule is a dungeon-like maze where Twilight Princess' Hyrule was wide and spacious. Twilight Princess' combat was innocuous and borderline skill-less, whereas Skyward Sword's is intensely physical and timing based.

How is Twilight Princess sinister? And how is the surface labyrinth-like? TP's combat is identical to the three games before it, and while I agree that it isn't challenging or skill-based, neither is SS's.

But yeah, the two games aren't alike at all.

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Kid_A

1,580. Posted:

Meta-Rift wrote:

Kid_A wrote:

Skyward Sword is bright and colorful where Twilight Princess was dark and sinister. Skyward Sword's Hyrule is a dungeon-like maze where Twilight Princess' Hyrule was wide and spacious. Twilight Princess' combat was innocuous and borderline skill-less, whereas Skyward Sword's is intensely physical and timing based.

How is Twilight Princess sinister? And how is the surface labyrinth-like? TP's combat is identical to the three games before it, and while I agree that it isn't challenging or skill-based, neither is SS's.

But yeah, the two games aren't alike at all.

1. Bro, have you seen Zant? And Midna? And Gannon's entire backstory? TP is dark. I didn't mean it was like, mean. Just that it's themes were really, really morose. While Skyward Sword is pretty dang whimsical most of the time, save for Ghirahim and the final boss fight.

2. Labyrinth-like in design, not in mood. If you've played Ocarina of Time or Twilight Princess, you know that Hyrule is just an enormous field that connects little towns and dungeons. In Skyward Sword, Hyrule is a basically a dungeon (or a labyrinth) where just getting where you need to go can take hours of overcoming obstacles, puzzles, enemies, bosses, etc. I think we can admit that TP's Hyrule and SS's Hyrule are entirely different beasts.

3. I would actually argue that Twilight Princess' combat is quite different than Wind Waker's. The controls are largely the same, but the enemy AI in Wind Waker is a lot trickier, and a lot more brutal. Enemies really want to kill you in WW, and they'll even start fighting each other just to get to you. It also had a simple-but-effective parry system that TP lacked, that required you to time your hits, where in TP button mashing would usually do the trick.

And Skyward Sword's combat wasn't strategic? So you just beat Lizafolds and Electro-Moblins by wildly waving your arms? I don't think so ;)

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