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Topic: Legend of Zelda: Skyward Sword

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Kid_A

1,401. Posted:

"Oral tradition: one of the least reliable methods of information retention and transmission"
-Fi

I think that's probably trying to tell us that we may never know the "true" origins of some of the legends of Hyrule.

Edited on by Kid_A

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KaiserGX

1,402. Posted:

The Truth is in the games itself. The part you play and experience, not the back stories, legends and myths told by NPCs.

Kachou on!

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NX01Trekkie1992

1,403. Posted:

Kid_A wrote:

YashaTheSlayer wrote:

Kid_A wrote:

I don't remember hearing that the Master Sword was created by the sages. When was that established?
(Not being cheeky, I just genuinely don't remember).

I think they said it in Twilight Princess, can't remember for sure though

I mean technically the flames that tempered the sword are the embodiment of Din, Nayru and Farore, which were all three sages...right? Or are they goddesses?

Din, Farore, and Nayru were the three Golden Goddesses who created Hyrule and left behind the Triforce, there have been 11 sages (though two succeeded previous sages) mentioned by name throughout the series, Rauru, Sage of Light, Saria, Forest, Darunia, Fire, Ruto, Water, Impa, Shadow, Nabooru, Spirit, and Zelda, Time (presumably time, due to the them of OoT), those 7 sages were in Ocarina of Time, Wind Waker introduced two more, Laruto, the Earth Sage who was succeeded in her role by Medli, and Fado, the Wind Sage, who was succeeded by Makar. Any number of these sages or their predecessors (as Sages are not immortal) could have been the ones who forged the Master Sword

NX01Trekkie1992

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LordTendoboy

1,404. Posted:

YashaTheSlayer wrote:

Kid_A wrote:

YashaTheSlayer wrote:

Kid_A wrote:

I don't remember hearing that the Master Sword was created by the sages. When was that established?
(Not being cheeky, I just genuinely don't remember).

I think they said it in Twilight Princess, can't remember for sure though

I mean technically the flames that tempered the sword are the embodiment of Din, Nayru and Farore, which were all three sages...right? Or are they goddesses?

Din, Farore, and Nayru were the three Golden Goddesses who created Hyrule and left behind the Triforce, there have been 11 sages (though two succeeded previous sages) mentioned by name throughout the series, Rauru, Sage of Light, Saria, Forest, Darunia, Fire, Ruto, Water, Impa, Shadow, Nabooru, Spirit, and Zelda, Time (presumably time, due to the them of OoT), those 7 sages were in Ocarina of Time, Wind Waker introduced two more, Laruto, the Earth Sage who was succeeded in her role by Medli, and Fado, the Wind Sage, who was succeeded by Makar. Any number of these sages or their predecessors (as Sages are not immortal) could have been the ones who forged the Master Sword

I thought the Goddess Hylia created Hyrule? Where does she fit in? Cause she was first introduced in Skyward Sword, and she was never mentioned in any other game.

Edited on by LordTendoboy

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kkslider5552000

1,405. Posted:

Spoilers...I guess:

This game is lacking in story. I mean, the 3d Zelda games have done a great job in the past of having some amazing halfway point twists and not much more story was needed after because they were so well done. So I'm really dissappointed that after a completely awesome battle it seemed like the plot was gonna become cool and interesting and awesome but no the old woman just tells you "this is the part of the game where you go to new dungeons to find things to unlock the final area/s of the game" and little else. More often than not I'm fine with minimum plot but this is really the wrong way to go with it, especially since there's plenty in this game that's hinted at being interesting story but they aren't doing anything with. I mean, can't I at least Metroid Prime scan something to find out a story? Can I at least have that option?

Maybe the plot will get better soon but now it just...exists, which is really dissappointing. Especially considering how awesome the gameplay is, which makes the story just look lazy by comparison.

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grenworthshero

1,406. Posted:

kkslider5552000 wrote:

Spoilers...I guess:

This game is lacking in story. I mean, the 3d Zelda games have done a great job in the past of having some amazing halfway point twists and not much more story was needed after because they were so well done. So I'm really dissappointed that after a completely awesome battle it seemed like the plot was gonna become cool and interesting and awesome but no the old woman just tells you "this is the part of the game where you go to new dungeons to find things to unlock the final area/s of the game" and little else. More often than not I'm fine with minimum plot but this is really the wrong way to go with it, especially since there's plenty in this game that's hinted at being interesting story but they aren't doing anything with. I mean, can't I at least Metroid Prime scan something to find out a story? Can I at least have that option?

Maybe the plot will get better soon but now it just...exists, which is really dissappointing. Especially considering how awesome the gameplay is, which makes the story just look lazy by comparison.

I feel exactly the same way. I hear it does get better, though, according to my friend, who's played about 15 hours past that point. I sure hope he's right.

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Kagamine

1,407. Posted:

Kid_A wrote:

"Oral tradition: one of the least reliable methods of information retention and transmission"
-Fi

I think that's probably trying to tell us that we may never know the "true" origins of some of the legends of Hyrule.

ding ding ding! we have a winner! (exactly what i thought when she said that)

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kkslider5552000

1,408. Posted:

Chrono Trigger had a similar incredibly slow increase in quality so I can believe that. I mean, even though it got better a couple of times before that at least, I didn't buy into the Chrono Trigger hype completely until the side quests opened up.

Edited on by kkslider5552000

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Meta-Rift

1,409. Posted:

tendoboy1984 wrote:

I thought the Goddess Hylia created Hyrule? Where does she fit in? Cause she was first introduced in Skyward Sword, and she was never mentioned in any other game.

Nope. Din, Farore, and Nayru created the world and the Triforce, then left. Hylia existed after that, not before.

@kkslider5552000: A lot later there's a scene that explains a lot. It might not be what you're hoping for, but I thought it was really interesting.

Meta-Rift

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LordTendoboy

1,410. Posted:

Meta-Rift wrote:

tendoboy1984 wrote:

I thought the Goddess Hylia created Hyrule? Where does she fit in? Cause she was first introduced in Skyward Sword, and she was never mentioned in any other game.

Nope. Din, Farore, and Nayru created the world and the Triforce, then left. Hylia existed after that, not before.

@kkslider5552000: A lot later there's a scene that explains a lot. It might not be what you're hoping for, but I thought it was really interesting.

So do the other Zelda games mention the goddess Hylia? Because as I recall, Hylia created the people of Skyloft, who eventually became the Hylian people of Hyrule. So was this character created just for Skyward Sword? Or do the other Zelda games mention her?

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NX01Trekkie1992

1,411. Posted:

tendoboy1984 wrote:

Meta-Rift wrote:

tendoboy1984 wrote:

I thought the Goddess Hylia created Hyrule? Where does she fit in? Cause she was first introduced in Skyward Sword, and she was never mentioned in any other game.

Nope. Din, Farore, and Nayru created the world and the Triforce, then left. Hylia existed after that, not before.

@kkslider5552000: A lot later there's a scene that explains a lot. It might not be what you're hoping for, but I thought it was really interesting.

So do the other Zelda games mention the goddess Hylia? Because as I recall, Hylia created the people of Skyloft, who eventually became the Hylian people of Hyrule. So was this character created just for Skyward Sword? Or do the other Zelda games mention her?

I could swear I've had this conversation with you before (this must be what a Waltz moment feels like!!!), anyway, Hylia was never said to have created the Hylians/humans, only that she protected them and sent them up to the sky with Skyloft and served as their protector, and if you play the game, by the end it becomes fairly clear why she's never mentioned later on in the timelines

NX01Trekkie1992

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Terave

1,412. Posted:

Sheesh, I've done SPOILER the first trial already, but it doesn't feel very Zelda-ish. And sometimes the story lacks too. SPOILERSEND

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Kid_A

1,413. Posted:

The name Hylia is mentioned in just about every Zelda game. Now we know why.

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ocarinaoftime

1,414. Posted:

Skyward sword has tought me one thIng.... I hate Pumkins and that pluge or how ever u spellsnhis name that throws them...sometimes i like take a pumpkin slam on his head and shoot 600 points out of him....but thankfully i got 610 finally and the peace of heart...i hope no one eles had to trouble like i did... Though he does give 50 ruppes and prizes so its not as bad as i made it sound.....

ocarinaoftime

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romulux

1,415. Posted:

bro2dragons wrote:

Am I the only one with complaints about the sluggish pointer controls? Minor annoyance, yes, but it doesn't make sense. The standard Wii menu responsiveness is PERFECT. I don't know why they would have made the cursor feel so heavy in menus for this game.

that's because the game doesn't use the IR camera for pointer controls. it only uses the accelerometer and gyroscope, just like the sony move does. it does give you a clunkier feel that's more like holding a real bow, but they could have gotten a similar feel using the IR camera with low sensitivity and then it wouldn't have ever needed to be calibrated/recalibrated. i still like the aiming controls better than twilight princess' controls, though, IR aiming doesn't feel right for a bow.

i beat the game and mostly loved it, but had some major problems with the sword. at first, i kept getting swings to register the opposite direction of what i was doing. i learned not to wind back as much before swinging and to use smaller motions and that helped, but the calibration still fails like crazy. the bamboo cutting game is the worst, there's no way to reach the end without the sword swings going totally perpendicular to what i'm doing. i have to pause and let the cursor settle back to center before moving on.

i don't know if anyone else had this problem too but i also had the remote freeze up and only perform nunchuk actions a few times in the game. once was during the scorpion boss, the other was ghirahim's last form. i'd thrust with the remote and instead of stabbing link would do a shield bash or spin attack over and over, even if the nunchuk was totally still. it made it really hard to finish those fights, in fact ghirahim killed me 3 times because of it. pretty lame way to finish off the game.

still an amazing game though, it really makes you want to run through ocarina of time again just to see how everything lines up. i just wish it had been as easy to control as red steel 2 and WSR were.

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Terave

1,416. Posted:

I've just got the hidden item in the fourth dungeon! It does have a little Chinese feeling for me, actually. Maybe the music sounds a bit alike? Anyway, how do you purnounce Cistern?

Edited on by Terave

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NX01Trekkie1992

1,417. Posted:

Terave wrote:

I've just got the hidden item in the fourth dungeon! It does have a little Chinese feeling for me, actually. Maybe the music sounds a bit alike? Anyway, how do you pronounce Cistern?

sister with an 'n' on the end of it

NX01Trekkie1992

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Cia

1,418. Posted:

romulux wrote:

bro2dragons wrote:

Am I the only one with complaints about the sluggish pointer controls? Minor annoyance, yes, but it doesn't make sense. The standard Wii menu responsiveness is PERFECT. I don't know why they would have made the cursor feel so heavy in menus for this game.

that's because the game doesn't use the IR camera for pointer controls. it only uses the accelerometer and gyroscope, just like the sony move does. it does give you a clunkier feel that's more like holding a real bow, but they could have gotten a similar feel using the IR camera with low sensitivity and then it wouldn't have ever needed to be calibrated/recalibrated. i still like the aiming controls better than twilight princess' controls, though, IR aiming doesn't feel right for a bow.

i beat the game and mostly loved it, but had some major problems with the sword. at first, i kept getting swings to register the opposite direction of what i was doing. i learned not to wind back as much before swinging and to use smaller motions and that helped, but the calibration still fails like crazy. the bamboo cutting game is the worst, there's no way to reach the end without the sword swings going totally perpendicular to what i'm doing. i have to pause and let the cursor settle back to center before moving on.

i don't know if anyone else had this problem too but i also had the remote freeze up and only perform nunchuk actions a few times in the game. once was during the scorpion boss, the other was ghirahim's last form. i'd thrust with the remote and instead of stabbing link would do a shield bash or spin attack over and over, even if the nunchuk was totally still. it made it really hard to finish those fights, in fact ghirahim killed me 3 times because of it. pretty lame way to finish off the game.

still an amazing game though, it really makes you want to run through ocarina of time again just to see how everything lines up. i just wish it had been as easy to control as red steel 2 and WSR were.

Weird. I never had any problems with the swordplay. It almost sounds that something's wrong with your remote.

Edited on by Cia

Cia

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JGMR

1,419. Posted:

I didn't have any problems too, regarding it's controls. In fact, it's controls are done in extremely accuracy. If there's something wrong, you're the one to blame for it. :p

By the way, welcome back romulux ;)

With kind regards,

JGMR

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JGMR

1,420. Posted:

Haha...the bow...anybody got angry while playing that Pumpkin-throwing Bow-game...like me? :$ ALMOST got the 600 Points...(using the Sacred Bow)

Edited on by JGMR

With kind regards,

JGMR