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Topic: Legend of Zelda: Skyward Sword

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Late

1,261. Posted: Tue 29th Nov 2011 14:01 GMT

I've played about 12,5 hours and I don't think Fi is irritating but that's just me, I didn't have any problems with Navi. They both appear sometimes without doing anything but isn't that still a good thing that you don't need to listen all the stuff they want to say by pressing the button which summons them? I almost never touch that button cause I don't have to and I can get peace between their appearances.
What comes to the part after finishing a dungeon that is when I don't like Fi, I just don't like the dancing animation. Why does she have to dance when translating the text to me?

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OldMan-Tech

1,262. Posted: Tue 29th Nov 2011 14:39 GMT

I knew there was a good reason I stayed out of this topic. I just beat the first dungeon and am now doing some side quest and have a loooooong way to go so ill be leaving for a while. I only get about 5-10 hours a week to play this so right around the new year I might have this done or not no hurry! Games like this don't need to be rushed through! I am enjoying my time with this so far!

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MERG said:

I'm finding this game way too distracting. I would much rather be playing it right now rather than working!
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Philip_J_Reed

1,263. Posted: Tue 29th Nov 2011 14:55 GMT

So far this game is making me miss Twilight Princess, and that's something I didn't think was possible. I'm glad everyone else is enjoying it, but I'm pretty close to just trading it in.

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Sony_70

1,264. Posted: Tue 29th Nov 2011 14:58 GMT

Isn't Fi a Computer A.I. I think those who expected a personality missed the point.

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Terave

1,265. Posted: Tue 29th Nov 2011 15:20 GMT

The dungeon are too short, actually. Usually, they were pretty big, but I did know they were shrinking a bit. A BIT. Not just one floor and that's all...

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OldMan-Tech

1,266. Posted: Tue 29th Nov 2011 15:31 GMT

Chicken_Brutus wrote:

So far this game is making me miss Twilight Princess, and that's something I didn't think was possible. I'm glad everyone else is enjoying it, but I'm pretty close to just trading it in.

=-O

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MERG said:

I'm finding this game way too distracting. I would much rather be playing it right now rather than working!
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LordTendoboy

1,267. Posted: Tue 29th Nov 2011 16:23 GMT

Are you talking about when Fi dances on the waters where Zelda is purified?

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BenAV

1,268. Posted: Tue 29th Nov 2011 16:25 GMT

Chicken_Brutus wrote:

So far this game is making me miss Twilight Princess, and that's something I didn't think was possible. I'm glad everyone else is enjoying it, but I'm pretty close to just trading it in.

Well, I guess no game can please everyone.
Have fun with Twilight Princess.

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Kid_A

1,269. Posted: Tue 29th Nov 2011 16:28 GMT

Chicken_Brutus wrote:

So far this game is making me miss Twilight Princess, and that's something I didn't think was possible. I'm glad everyone else is enjoying it, but I'm pretty close to just trading it in.

Why do you hate good games, Phil?
In all seriousness, I really would like to hear your criticisms. Personally, I think it's the best 3D Zelda by a long shot.

Edited on Tue 29th November, 2011 @ 16:28 by Kid_A

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NX01Trekkie1992

1,270. Posted: Tue 29th Nov 2011 16:36 GMT

tendoboy1984 wrote:

The whole series is messed up thanks to Twilight Princess. Nintendo decided to give the areas of Hyrule different names from the areas of Ocarina of Time and Link to the Past.

Skyward Sword reuses the names of the TP areas (Eldin, Faron, etc.), so I'm guessing Skyward and TP take place in an alternate timeline that is not connected to Ocarina. Or Ocarina could take place in the "New Hyrule" that was found after the events of Wind Waker; meaning Skyward and TP take place in the "Old Hyrule". This would explain the difference in Hyrule's geography between Ocarina and TP.

Skyward Sword tells the origin of the Master Sword, which then spawns the entire series. But there was no Master Sword in Zelda 1 or Zelda 2... So could those 2 games take place in a different time period too?

It's so confusing...

Not confusing at all, you're forgetting that just because the name of different provinces weren't SAID in OoT, doesn't mean that the different areas didn't have those names, OoT also could NOT have taken place in New Hyrule, which was founded AFTER the flooding of old Hyrule in the Adult Timeline, which was a direct result of events in OoT, as the intro to Wind Waker states. The differences in Hyrule's geography can be explained by the following: Time, geography changes over the course of centuries, Link and Zelda only come into the picture (and thus a Legend of Zelda game) when evil arises and the need for a hero to save the world comes about. However, other things can happen in-between these occurrences, Hyrule could go to war with a neighbouring kingdom, the castle could be burned down, and rebuilt in another location. (most likely how the castle ended up somewhere else in TP, ALttP, etc), the forest can grow and claim the old location of the castle and temple of time (as in TP), and there can be earthquakes and other seismic occurrences causing the great fissures in the ground seen in TP. As for no Master sword in Zelda I or II, this can be explained as occurring at the end of the Child Timeline, AFTER the Master Sword is forever laid to rest by the events of ALttP. Also considering into this conclusion is the sheer scale of the development of the infrastructure of Hyrule in Zelda II, many different palaces, many more villages and towns than in previous games, it takes time to build on that scale, and if you view Zelda I and II as taking place in two separate 'halves' of Hyrule, a north and a south (with the original in the south and the second in the north), the maps actually line up, and give a picture of a vast, wide Hyrule. Really, the only games that DON'T have a clear place in the timelines are the Minish Cap and Four Swords games, I personally think they fall somewhere in the end of either the adult or child timeline, but DEFINITELY not at the beginning before SS (the ending of SS makes that fairly obvious to me)

Edited on Tue 29th November, 2011 @ 16:40 by NX01Trekkie1992

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pixelman

1,271. Posted: Tue 29th Nov 2011 16:46 GMT

Kid_A wrote:

Chicken_Brutus wrote:

So far this game is making me miss Twilight Princess, and that's something I didn't think was possible. I'm glad everyone else is enjoying it, but I'm pretty close to just trading it in.

Why do you hate good games, Phil?

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LzQuacker

1,272. Posted: Tue 29th Nov 2011 16:52 GMT

I recommend planning breaks before doing the Boss Rush, especially late in the game. I almost broke mine with all the intense battles at the end :P

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LordTendoboy

1,273. Posted: Tue 29th Nov 2011 17:03 GMT

Chicken_Brutus wrote:

So far this game is making me miss Twilight Princess, and that's something I didn't think was possible. I'm glad everyone else is enjoying it, but I'm pretty close to just trading it in.

Agreed. I found Midna and the whole story of the Twilight Realm to be much more interesting. Skyward Sword is a good game with good sword combat, but the story is just too convoluted. There isn't much backstory to Demise, and I don't get how he is related to Ganon. He never appears in any other games (since the developers obviously made him up just for this game).

I hate how the developers add in more stuff in each new game. The narrative is all over the place, and with each new game, the series gets more and more complicated.

Maybe it would be better to just treat most Zelda games as self-contained stories, with very minimal connections (Triforce, Master Sword, etc.). Ocarina of Time and Majora's Mask are related, Wind Waker, Phantom Hourglass, Spirit Tracks are related. A Link to the Past and Link's Awakening are related. All the other games might as well be separate stories.

Skyward Sword pretty much retcons everything that was established by previous games. Maybe Nintendo should remake the older games and update them with Skyward Sword's narrative / history (Skyloft, Demise, Girahim, Goddess Harp, Goddess Hylia, The Imprisoned, etc.).

Edited on Tue 29th November, 2011 @ 17:10 by LordTendoboy

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NX01Trekkie1992

1,274. Posted: Tue 29th Nov 2011 17:16 GMT

tendoboy1984 wrote:

Agreed. I found Midna and the whole story of the Twilight Realm to be much more interesting. Skyward Sword is a good game with good sword combat, but the story is just too convoluted. There isn't much backstory to Demise, and I don't get how he is related to Ganon. He never appears in any other games (since the developers obviously made him up just for this game).

I hate how the developers add in more stuff in each new game. The narrative is all over the place, and with each new game, the series gets more and more complicated.

Maybe it would be better to just treat most Zelda games as self-contained stories, with very minimal connections (Triforce, Master Sword, etc.). Ocarina of Time and Majora's Mask are related, Wind Waker, Phantom Hourglass, Spirit Tracks are related. A Link to the Past and Link's Awakening are related. All the other games might as well be separate stories.

Skyward Sword pretty much retcons everything that was established by previous games. Maybe Nintendo should remake the older games and update them with Skyward Sword's narrative / history.

um, Demise IS the backstory to Ganon, that's the whole POINT, which you seem to have missed, he said how an incarnation of his hatred will always plague the descendants of Link and Zelda (obviously Ganondorf), he doesn't appear in any other games because he himself is vanquished in the end of the game, in anything, this simplifies the series more than it complicates it, it explains the reason that Link and Zelda are always around to face evil (courtesy of the curse placed by Demise), explains the origins of the Master Sword and Ganondorf, and simply makes the series that much more of a complete picture.

While you CAN view the games as separate but connected, your reasoning is a bit flawed, Spirit Tracks takes place roughly the same amount of time after WW/PH as TP does after OoT, and with a different Link to boot, the games CAN and DO fit together into a neat little picture (as evidenced by Shigeru Miyamoto's statements that there IS a master timeline hidden somewhere at Nintendo HQ) there's just a few games that don't have a specific spot yet, but that will all become clear in time I think

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Ryno

1,275. Posted: Tue 29th Nov 2011 17:18 GMT

Picked this game up on sale but probably wont be playing it until after Christmas. It will be my first Zelda game released after Link's Awakening. This series has such a wonky storyline, I don't know WTF is going on. Oh well, at least I will finally get to use the Wiimote as a sword in something other then a mini or party game.

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Adam

1,276. Posted: Tue 29th Nov 2011 17:21 GMT

Chicken hates Twilight Princess. Also, Skyward Sword doesn't retcon anything, nor is the game complicated at all.

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Sony_70

1,277. Posted: Tue 29th Nov 2011 17:21 GMT

Agreed. I found Midna and the whole story of the Twilight Realm to be much more interesting. Skyward Sword is a good game with good sword combat, but the story is just too convoluted. There isn't much backstory to Demise, and I don't get how he is related to Ganon. He never appears in any other games (since the developers obviously made him up just for this game).

How far are you into the game?

I hate how the developers add in more stuff in each new game. The narrative is all over the place, and with each new game, the series gets more and more complicated.

The Narrative is quite simple with only maybe two games being shakey on when they take place.

Maybe it would be better to just treat most Zelda games as self-contained stories, with very minimal connections (Triforce, Master Sword, etc.). Ocarina of Time and Majora's Mask are related, Wind Waker, Phantom Hourglass, Spirit Tracks are related. A Link to the Past and Link's Awakening are related. All the other games might as well be separate stories.

Expect both Twilight Princess and Windwaker reference OOT and why the Hero of time didn't stop ganon

Skyward Sword pretty much retcons everything that was established by previous games. Maybe Nintendo should remake the older games and update them with Skyward Sword's narrative / history (Skyloft, Demise, Girahim, Goddess Harp, Goddess Hylia, The Imprisoned, etc.).

Skyward Sword retcons nothing. It expands upon the Origin of the Master Sword and explains why some things happen in OOT. (deku tree/Zelda/Link/Evil.

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zezhyrule

1,278. Posted: Tue 29th Nov 2011 17:23 GMT

Ryno wrote:

This series has such a wonky storyline, I don't know WTF is going on.

Think of it like Final Fantasy, where except for direct sequels, each of the games are completely separate from eachother :3

Edited on Tue 29th November, 2011 @ 17:23 by zezhyrule

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NX01Trekkie1992

1,279. Posted: Tue 29th Nov 2011 17:25 GMT

zezzy wrote:

Ryno wrote:

This series has such a wonky storyline, I don't know WTF is going on.

Think of it like Final Fantasy, where except for direct sequels, each of the games are completely separate from eachother :3

problem there is that while OoT and MM are directly related, same Link, MM has almost NOTHING to do with OoT, meanwhile WW was directly spawned by OoT, so it's a little more confusing than that, regardless, if you play more games eventually Ryno, you should be able to start piecing things together, I hope you have fun with SS, it's a great game

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zezhyrule

1,280. Posted: Tue 29th Nov 2011 17:29 GMT

YashaTheSlayer wrote:

problem there is that while OoT and MM are directly related, same Link, MM has almost NOTHING to do with OoT, meanwhile WW was directly spawned by OoT, so it's a little more confusing than that, regardless, if you play more games eventually Ryno, you should be able to start piecing things together, I hope you have fun with SS, it's a great game

yeah yeah blah blah who gives an eff about zelda timelines. Besides, y'know, everyone. It's really kinda pointless, just play the games and enjoy them. They don't have much story anyway.

Edited on Tue 29th November, 2011 @ 17:32 by zezhyrule

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