1,241AdamTue 29th Nov 2011 I've finished the game. If you haven't, don't read this.Perhaps the biggest spoiler and one I'm thankful I avoided, is that the final boss is Akuma. Didn't see that coming. Thankfully I didn't die one thousand deaths despite my control stick becoming uncalibrated and causing me to run away AND my motion control not detecting any skyward strikes on my first attempt. I did die twice though. Demise looked really cool.I thought the story was wrapped up pretty well. Even though it went without saying, it was nice to finally have some minimal background story to explain why this legend recurs throughout history. I was also very happy when Fi went to her eternal sleep. I'm also really excited that they hinted at the next game, The Legend of Groose, which I expect will be much better. I have to wonder what they can do with the next game's story to top this one's scope and impact.I especially liked the scenes of Zelda's journey during the credits. I was hoping for something like that. The scenes with Zelda and/or Impa at each temple made me feel like a constant part of a bigger story rather than just going from dungeon to dungeon out of habit. The second set of dungeons really dragged for me in comparison because I didn't get that same feeling. It felt more like, okay, this is a Zelda game, you're supposed to do this, then this, then this, then you'll be done with it. There was also insufficient Groose for my needs.While I loved the game and the ending over all, there was one really annoying thing about the end... "Hey, would you like to save? Ok, but if you do, we're going to erase all that data of yours. Bet you didn't see that coming." I didn't. Good one, Nintendo.Oh, and the last temple was awesome. I love slide puzzles. I also liked a couple specific rooms that just flood you with enemies, and the part before Ghirahim's fight where you're really flooded with enemies. I was just wondering recently, could the series do a more action-oriented 3D game? As it is, the series mainly does puzzle rooms with a few minor baddies (bats and blobs, nothing to worry about) or battle areas where you'll fight lizardmen or stalfos without much in the way of distractions, just one or two enemies. Mario 3D Land took 2D style game play to the third dimension finally; maybe Zelda can, too? I don't know if it would be a better direction necessarily, but I would love to see them try something closer to Zelda 1 / Link to the Past but in 3D on a home console.Anyway, that's about all my thoughts on the ending for now. I hope someone accidentally reads that Akuma is the final boss and is upset about the spoiler. Viewtiful_Joe wrote: Adam wrote:Oh man, I literally fell asleep during MGS4 dialog.People always say its boring as hell. I guess you have to be a fan to understand.I'm a fan of the series and of the game.Also... Warning for those not finished the game yet: When you last have a chance to save before the final boss, Save and Quit, then Copy your file. Trust me. No need to thank me later. Edited on Tue 29th November, 2011 @ 07:15 by Adam Come on, friends, To the bear arcades again.