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Topic: Legend of Zelda: Skyward Sword

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NX01Trekkie1992

1,161. Posted: Mon 28th Nov 2011 13:47 GMT

weird adam wrote:

There is a treasure chest on an island near Skyloft (appeared after hitting a goddess cube). I can't dive onto it, but I can't find a way onto it. It is near the cave where you find the red bird in the very beginning of the game. Any help would be appreciated.

I believe you need to go up to the high island that's the source of the waterfall and skydive onto the island with the chest

NX01Trekkie1992

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Adam

1,162. Posted: Mon 28th Nov 2011 17:38 GMT

Thanks!

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Blaze

1,163. Posted: Mon 28th Nov 2011 17:47 GMT

Can anyone help me with the last Generator in Lanayru Mines?
I go in and blow up all the rocks, crates etc and find the TimeSwitch Stone thing. Then I kill the Ampilus and ride it's shell across the large sinksand place to arrive at the other side. I push the crate down so that I can return back up those stairs. Anyway, you have to take one of the Ampilus curled up in a ball to the electricity thing on the other side and put it in to unlock the door, but I can't get it over there!

I assumed you just had to pick up the Ampilus and throw it up the crates and slowly make your way there, but it's really difficult to do as the Ampilus keeps using electricity after every 10 seconds or so which takes away 2 hearts! Am I doing it right or is there an easier way to get the Ampilus up the crates and over to the other side without dying?

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NX01Trekkie1992

1,164. Posted: Mon 28th Nov 2011 17:59 GMT

MiracleBlaze wrote:

Can anyone help me with the last Generator in Lanayru Mines?
I go in and blow up all the rocks, crates etc and find the TimeSwitch Stone thing. Then I kill the Ampilus and ride it's shell across the large sinksand place to arrive at the other side. I push the crate down so that I can return back up those stairs. Anyway, you have to take one of the Ampilus curled up in a ball to the electricity thing on the other side and put it in to unlock the door, but I can't get it over there!

I assumed you just had to pick up the Ampilus and throw it up the crates and slowly make your way there, but it's really difficult to do as the Ampilus keeps using electricity after every 10 seconds or so which takes away 2 hearts! Am I doing it right or is there an easier way to get the Ampilus up the crates and over to the other side without dying?

You can pick up the ampilus with your beetle, and bring it across that way

Edited on Mon 28th November, 2011 @ 18:00 by NX01Trekkie1992

NX01Trekkie1992

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Blaze

1,165. Posted: Mon 28th Nov 2011 18:28 GMT

@YashaTheSlayer Thanks!!! :-D

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NX01Trekkie1992

1,166. Posted: Mon 28th Nov 2011 18:32 GMT

lol no problem, I seem to have taken up a role as resident Skyward Sword guide, if people need answers... I got them, already beat the game, lol

NX01Trekkie1992

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SkywardL

1,167. Posted: Mon 28th Nov 2011 19:17 GMT

Does anyone going to try to do the "No Shield" run.
I'll try that after I complete the Hero's Quest.

Edited on Mon 28th November, 2011 @ 19:17 by SkywardL

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Terave

1,168. Posted: Mon 28th Nov 2011 19:20 GMT

@Project-L That's gonna be pretty though, so I'll wish you best of luck!

Anyway, I made my way through the second dungeon, and i must say, both the first and second one are way too short... But I do like the second one. :)

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Adam

1,169. Posted: Mon 28th Nov 2011 20:36 GMT

I never use my shield. Tried to a few times in the beginning but it is much faster to just waggle attack most enemies.

Loose your heart like a clumsy bell.

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Erica_Hartmann

1,170. Posted: Mon 28th Nov 2011 20:41 GMT

....How can you waggle your way through enemies? o.0
Tried doing that and mostly ending up hurting myself. >_>

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Platypus

1,171. Posted: Mon 28th Nov 2011 20:43 GMT

Eureka wrote:

....How can you waggle your way through enemies? o.0
Tried doing that and mostly ending up hurting myself. >_>

Run up when they aren't looking and do as many quick swipes as you can.

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NX01Trekkie1992

1,172. Posted: Mon 28th Nov 2011 22:37 GMT

Project-L wrote:

Does anyone going to try to do the "No Shield" run.
I'll try that after I complete the Hero's Quest.

I'll take it you haven't fought the final boss yet, you NEED a shield to survive him, I mean, I guess it's POSSIBLE to beat him, but you'd need almost unlimited hearts to last that long

Adam wrote:

I never use my shield. Tried to a few times in the beginning but it is much faster to just waggle attack most enemies.

That should change once you hit the final boss, I had to learn how to time my blocks just right FAST in order to survive

NX01Trekkie1992

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Erica_Hartmann

1,173. Posted: Mon 28th Nov 2011 22:39 GMT

soccer686 wrote:

Eureka wrote:

....How can you waggle your way through enemies? o.0
Tried doing that and mostly ending up hurting myself. >_>

Run up when they aren't looking and do as many quick swipes as you can.

What about the Baba's, Stalfos (and Master), Skulltulas, those lava hand things, and Yellow ChuChus. :p You can't just randomly waggle against them. xD

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Noire

1,174. Posted: Mon 28th Nov 2011 22:50 GMT

Fi is the best and I wish I could replace every single other "helper" character with her. Even though none of them ever really help me ...

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grenworthshero

1,175. Posted: Mon 28th Nov 2011 23:03 GMT

I'm going to re-edit this, because it was 5am when I wrote it, and I was kind of out of it...

I just got past Lanayru Mines and went back to the temple in the forest to talk to that old lady.
I think I'm probably the only person here who thinks this, but this game is actually kind of disappointing, so far. I had hoped it would pick up and get better the more I played, but it only seems to drag on. Too much puzzling, too much emphasis on motion plus, and not enough actual development of the plot or characters. I guess if you're playing Zelda solely for its creative puzzles and stuff, then this is the game for you, but I keep comparing it to Twilight Princess and it fails in almost every way. Midna drove that game along, even when there were long periods without serious plot development, her presence drove things forward.

Fi is my least favorite character in Zelda to date. She only serves to drag the story down, and pretty much sets the whole hand-holding, bland, mechanical aesthetic of the game. Everything seems so straightforward and extremely linear. I usually don't complain about that in games, but that's because linear games are usually the ones that focus more on plot, and the gameplay is just present to get you from point A to point B in the story. It seems the other way around in this game, though. "Here's a little setup, now go do something in Deep Woods. Good, you're done with that? Now rinse and repeat 5 more times."

I guess it sounds like I'm just bashing the game, but it really is a very good game. If it weren't Zelda, I would have less qualms with it, but, unfortunately, it is Zelda, and I don't like what they've done with it this time around. It's so much less about the actual game, and more about "oh, look at this cool thing we can do with motion plus". Right from the start I knew I didn't like the art style, and that sets the whole mood of the game. I really like the relationship between Zelda and the others on Skyloft, but I wish they spend much more time developing those characters, rather than just one hour in the beginning, and then they send you on your merry way to go find Kikwis and push blocks around for the next 15-20 hours. You don't really get any more development at all until that point, and even then, it's just to say "go do it again".

The puzzle aspect of the game really starts to drag on, too, because that's all there is to it. No exploration, or overworld of any sort (unless you count flying aimlessly around the sky), just constant switches to activate and bridges to cross.

Edited on Mon 28th November, 2011 @ 23:14 by grenworthshero

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Noire

1,176. Posted: Mon 28th Nov 2011 23:06 GMT

I would especially replace her with Midna because Midna was annoying and loud.

... >:3

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Philip_J_Reed

1,177. Posted: Mon 28th Nov 2011 23:07 GMT

4 hours in, and I really wish this game would stop talking to me and just let me play it. I can't seem to do anything without somebody launching into a monologue meant to explain the significance of what I just did, followed immediately by Fi appearing to launch into another monologue meant to explain the significance of the previous monologue.

Please, shut up. I would like to play your game.

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Erica_Hartmann

1,178. Posted: Mon 28th Nov 2011 23:10 GMT

Midna and Fi do have one thing in common that bugs me though....THEIR VOICES WON'T SHUT UP!!! xD
Love both of them though, can't decide who I love better, lol

Everyone's lovable, girl obsessive member. :3
Banana Butt.
If you still dunno who I am then you have problems.
P.S: Great Jaggi says "Hey!".
Name is Joey btw.
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Adam

1,179. Posted: Mon 28th Nov 2011 23:19 GMT

Most, not all, of the enemies I can just waggle at. It's the fastest way to deal with most enemies, I find, though not the safest. But even the enemies you name don't in any way require a shield.

Edited on Mon 28th November, 2011 @ 23:20 by Adam

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Noire

1,180. Posted: Mon 28th Nov 2011 23:52 GMT

grenworthshero wrote:

hand-holding, bland

These words describe Twilight Princess more than anything else. :/

Edited on Mon 28th November, 2011 @ 23:52 by Noire

Lieutenant Commander of the Lesbian Love Brigade
There can only be one, like in that foreign movie where there could only be one, and in the end there is only one dude left, because that was the point.