30 hours and I'm in Lanaryu desert trying to find the next area with the clawshots. I loe the Silent Realm and always think they're challenging. The second and fourth dungeon bosses are the best bosses so far as well as the Sealed Grounds boss (Trying to keep semi spoiler free)
FF6: Release year- 1994 Kefka's birthday - November 9th So.... my life is practically mirroring Kefka? Cool.
ok just finished the second trial. I absolutely love this game. I think im going to go off and do some side quests now. Music is amazing, art style is fabulous, and the script is absolutely delicious! I have not found a single flaw in this game that really matters yet.
The controls took a little while to get used to but feel very natural now. I love flying around the sky exploring and messing around on random islands.
One thing that slightly dissapoints me though is that i have yet to be stumped. The puzzles are fairly easy and i can figure all of them out without much thought. anybody else feel this way?
"Love your ego, you won't feel a thing, always number one, the pen with a bent wrist crooked king, sign away our peace, for your war, one word and it's over." ~ Deadmau5
I definitely have been stumped by one or two puzzles. I only figured out one just now completely by accident while waiting for someone else to explain it to me.
I also really like the trials. I hope there are more than the three of them. I haven't finished the last dungeon from that set yet. It's basically like Phantom Hourglass's dungeon you have to return to often, except more (sort of) Pac-Man-like instead of being a huge puzzle. Makes me wish there were a two-player mode like in PH where one player can move the enemies around. Maybe if Wii U Zelda retains the spirit trials that would be more feasible.
I'm not really reading previous posts for fear of spoilers, but I'm loving this game. I'm in the third dungeon right now. I love the collecting of treasure and using it to upgrade your equipment. There doesn't seem to be many islands to explore though.
I had a weird experience at the bamboo minigame place. He wanted 10 rupees to play and I had 18 and he said I didn't have enough to play. I tried about 5 times but he never let me play until I came back with a ton of rupees. What a chump.
Oh, and R.I.P. compass.
3DS: 0173-1626-4750
Jesus answered, "I am the way and the truth and the life. No one comes to the Father except through me." Check out my Colors!3D gallery!
The compass has always been generally useless, except in Link's Awakening when it told you if there was a secret treasure chest in a room, but the map already has chests marked now. Oh well, it had a good run.
I know it was never very helpful compared to the actual map, but it still feels weird not finding a compass in each dungeon. I miss the little guy.
3DS: 0173-1626-4750
Jesus answered, "I am the way and the truth and the life. No one comes to the Father except through me." Check out my Colors!3D gallery!
"Love your ego, you won't feel a thing, always number one, the pen with a bent wrist crooked king, sign away our peace, for your war, one word and it's over." ~ Deadmau5
Something that's surprised me so far after finishing the first two dungeons is how small they are in relation to other Zelda titles! It seems like there are only a few large-scale rooms with several puzzles to solve in each room. There aren't even multiple floors! May seem like an odd complaint, and it isn't necessarily even a complaint. Just strange to me given the sheer size of past Zelda dungeons. These first two especially seem relatively short compared to Ocarina of Time's first two, Great Deku Tree and Dodongo Cavern. To those farther into the game, do the dungeons get bigger?
Something else I'm missing, since you have to sleep in a bed to switch from day to night, is the morning theme jingle that starts playing at sunrise since OoT's Hyrule Field theme. My perfect wake up is setting the alarm on my iPod clock/radio to iPod, with a Zelda morning theme ready to introduce me to the new day! EDIT: Well, the perfect wake up not involving women or food!
Ever tried slicing insects or accidentally squished one? It's a bit evil.
I've not done that yet. What I did do is accidentally slice a butterfly with my sword! Seeing that little skull traumatized me. I'm still in mourning. And, as any MLP fans who know the significance of the butterfly realize, this was especially awful to do having the name FLUTTERSHYGuy! I'm a murderer...
I heard about how to not get stuck in the first dungeon and still got stuck in the same part. The clues were pretty funny since I only figured out the real significance of them too late. "You idiot, the switch was right near the door!". It was pretty genius I have to say.
What is with all the pumpkins in this game? Have any of you tried stabbing a pumpkin? It gets stuck on your sword and you can walk around with it there. When you swing your sword again, it gets flung off. It's little touches like these that make Zelda games so special.
3DS: 0173-1626-4750
Jesus answered, "I am the way and the truth and the life. No one comes to the Father except through me." Check out my Colors!3D gallery!
Something that's surprised me so far after finishing the first two dungeons is how small they are in relation to other Zelda titles! It seems like there are only a few large-scale rooms with several puzzles to solve in each room. There aren't even multiple floors! May seem like an odd complaint, and it isn't necessarily even a complaint. Just strange to me given the sheer size of past Zelda dungeons. These first two especially seem relatively short compared to Ocarina of Time's first two, Great Deku Tree and Dodongo Cavern. To those farther into the game, do the dungeons get bigger?
I would say the dungeons are more compact than small. While they are small in size, I find that they take just as long to complete as any other dungeon in the Zelda series. Besides, most of the large dungeons in the past were mostly linear, and Skyward Sword's dungeons are definitely not linear.
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