Showing 1 to 17 of 17
1. Posted: Fri 17th Apr 2009 20:46 BST
So what do you think about the Conduit Multiplayer. I was upset to hear that is was dropped to 12 players but the modes sound awesome like the ASE tag and more. I did hear a rumor about friend codes... please no. If you have yet to see the trailer view it here: [youtube:lMZr_sfGUEQ]
Edited on Fri 17th April, 2009 @ 20:52 by Nanaki
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2. Posted: Fri 17th Apr 2009 21:23 BST
I wish more games used conquest modes. But ASE sounds like a bombing run ripoff. Unreal Tournament 2k4
(insert comedy here)
3. Posted: Fri 17th Apr 2009 21:40 BST
Haven't played it yet, so I can't comment - but it does look promising.
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4. Posted: Fri 17th Apr 2009 21:46 BST
If you need friend code's then i will be most unhappy, 12 players is ok for me, just as long as it's lag free, crash free
This is good
5. Posted: Fri 17th Apr 2009 21:48 BST
Yes, it has been confirmed that you do need a friend code.
6. Posted: Fri 17th Apr 2009 21:48 BST
From all the coverage I have read on The Conduit on NP, Gameinformer, and IGN that friend codes will be included... unfortunately
Just for you.
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7. Posted: Fri 17th Apr 2009 22:04 BST
__Stevie wrote:If you need friend code's then i will be most unhappy, 12 players is ok for me, just as long as it's lag free, crash freeYes, it has been confirmed that you do need a friend code.
That's stupid, I'm starting a petition.
8. Posted: Sat 18th Apr 2009 00:55 BST
I seriously doubt thats going to change anything. And besides, thats what we have that Friend Code thread for.
9. Posted: Sat 18th Apr 2009 01:40 BST
This whole "conduit sucks 'cause it uses friend codes" is getting old. BOO-HOO! We all hate fcs and I could understand the complaints before. Now people are acting let down because the Conduit uses them. Of course The Conduit uses them, why would you think differently? COD:WAW used them, Guitar Hero used them, aside from the use of EA Nation, they all use them. Even when asked about friend codes at the beginning of development, they mentioned the game would likely have them. So WHOO big surprise, it uses FRIEND CODES. This whole post so far has been discussing friend codes instead of the multiplayer itself. So to answer the question, I am more pumped for Conduit than ever before. The 13 modes bring to mind the variety of a game like Timesplitters. I just hope there is a lobby system in place where you can customize your matches with friends.
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10. Posted: Sat 18th Apr 2009 02:23 BST
The complaint isn't so much that Conduit sucks because of friend codes but that friend codes suck and here's another game that has been crushed under that same friendly, codely heel. On the subject of FCs, I think it's a great idea to use them, but not for individual games. There should be one system code, and that's it. There's no reason I should want my buddy to be able to play one game with me but not another. If we are "friends," we should want to be able to play any game we get together.
Anyway, as to the real subject of the thread, I'm highly disappointed in the lack of local play, but I won't go into that as I've commented on it in several NintendoLife news posts. The online mode will probably be okay, but aside from a few modes listed, we don't know much else. The cut in group size is actually good news to me. I prefer four-player matches since I'm used to playing local games, and the closer the number is to 4, the more in-the-zone I am. My one worry is that the levels were designed for the original number and now we have this lesser number, so will we be running around slightly-too-large levels with lots of empty space? I hope not.
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11. Posted: Sat 18th Apr 2009 02:45 BST
I completely agree, Adam. I never said friend codes didn't suck, they do and even for security purposes they make little since. Why have a system code and individual codes I'll never know. Also, I feel there was a slight missed opportunity with no local multiplayer. That seems more like a game seller as a bullet point than online play. No matter how many copies this game sales I'll keep thinking it could have sold more with some sort of split screen, especially when you put the Wii-specific audience in mind. I wouldn't worry too much about arena size vs. player count as I had a good time with the wii version of COD: WAW with it only being 8 players. Less can sometimes improve the experience in larger arenas.
12. Posted: Sat 18th Apr 2009 02:46 BST
As long as the levels aren't like Red Steel in two player multiplayer, I'm fine with the size of them.
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13. Posted: Sat 18th Apr 2009 03:34 BST
Isnt it usual in Online Games that there is a "Public Game Mode" where you play with random players and a "Friends Game Mode" where you play with your friends by using Friend Codes?
If its the same with "The Conduit", I dont see the problem - there is only a problem if there is only the "Friends Game Mode" (Is that so)? E.g. , Mario Kart Wii also uses Friend Codes, I dont see the problems with them though in that case.
14. Posted: Sat 18th Apr 2009 11:25 BST
Yeah, I thought the issue was that all online games must use friend codes; not that all online matches require friend codes, which is not the same thing. I'm sure random match-ups will be possible -- doesn't Call of Duty World at War already do that? Tetris Party, Dr. Mario, Alien Crush Returns and Cue Sports Billiards all have friend codes, but all also have the ability to play random match-ups. Why are people leaping to the conclusion that The Conduit won't? I've yet to see anything to suggest that would not be the case, so let's chill out a little folks!
Edited on Sun 19th April, 2009 @ 15:38 by Sean_Aaron
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15. Posted: Sat 18th Apr 2009 15:10 BST
I don't think anyone suggested that. Seems like misunderstandings have piled upon misunderstandings. The original complaint was simply something like this: Man, are games still using friend codes? That sucks.
The only time friend codes are required is if you want to use WiiSpeak or whatever the mic thing's called. Random matchups have at least been indirectly confirmed -- as if there were ever any cause for doubt -- via that statement since they would not have specified you need friend codes to use this device if you already needed friend codes anyway.
I think the multi-player is going to be fun, but I refuse to buy a game that can only be played online for multi-player. Eventually, people are not going to be playing it anymore and the disc will be worthless unless you really like replaying single-player first-person shooters, which I don't. I expect I'll rent it when it first comes out because that's when online will be most popular, play the heck out of it for a week, and then sit patiently for Red Steel 2.
Edited on Sat 18th April, 2009 @ 15:11 by Adam
16. Posted: Sun 19th Apr 2009 23:54 BST
I saw the list of multiplayer modes, I really liked them. They seem just like all the modes in MPH, which was awesome.
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17. Posted: Mon 20th Apr 2009 19:07 BST
Looks like i got the wrong end of the stick, if there is random match up mode that should be fine