Showing 821 to 840 of 1,311
821. Posted: Wed 2nd May 2012 20:37 BST
Thanks a lot, @TysonQ7 and @theblackdragon. I completely forgot the spiders are only alerted by heavy foot-fall. @TysonQ7, that's really strange, because I didn't see any Tirkins in sight. I'll travel back to that area. I'm still having much trouble locating the Violent Andante. I hope it respawns soon than later.
Edited on Wed 2nd May, 2012 @ 20:40 by Nintenbro
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822. Posted: Wed 2nd May 2012 21:26 BST
@TBLHahaha... That's what I did too.C'mon @G4L! This game is far too amazing to over quest. And you can do them all later! Most Timed quests are pretty ovious as to when they expire.
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823. Posted: Wed 2nd May 2012 21:39 BST
You could look at it that way @TysonQ7. I think it's far too amazing not to take my sweet time with it. By the way, how can you obviously confirm how much time you have before a timed sidequest expires?
Edited on Wed 2nd May, 2012 @ 21:40 by Nintenbro
824. Posted: Wed 2nd May 2012 21:45 BST
@G4L: those timed quests expire when it becomes impossible for you to complete them — otherwise, you can conceivably complete them anytime you feel like it, provided you are physically able to do so (e.g. you have to be able to beat the monsters you're after, lol). the game makes it pretty obvious when you've hit these points of no return, so to speak, and you'll know them once you've hit them. just save often and be prepared to go back and do things when you realize you've hit these points. :3
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825. Posted: Wed 2nd May 2012 21:58 BST
So I take it timed quests then are more about not advancing the story then having say 20 mins to finish them?!
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826. Posted: Wed 2nd May 2012 22:12 BST
@Jamouse, I'm also very disappointed that beautifully designed area didn't make the final cut. I wonder why it didn't, since most of the programming was apparently already finished. Maybe Nintendo/Monolithsoft would've needed to include a second disc to fit it all in the game. I wish they did, because they probably would've had enough room to polish the game even more so. By the way, I didn't find that any of those spoilers will hinder my overall enjoyment. Actually, I don't think anything could lessen the enjoyment I'm experiencing from this game.
Edited on Wed 2nd May, 2012 @ 22:15 by Nintenbro
827. Posted: Wed 2nd May 2012 22:26 BST
@Tech101: exactly. they're not timed in 'you have thirty minutes from now to find [insert item(s) here] for so-and-so', they're timed in 'when you pass this point in the story, you can no longer complete this quest' — at least, all the ones i've come across so far are that way. idk, i only just made it to Makna Forest, so there might be quests with an actual timed deadline later in the game, who knows :3
828. Posted: Thu 3rd May 2012 03:05 BST
@TBDI'm pretty far in, so I don't think so. Just story expirations.Also maybe spoilers, more like a warning, but for those who don't want ANYTHING spoiled don't read:When you reach the top of a "Certian Field", the 2nd and 3rd most recent areas (not counting what you are in) will be cut off, and there is little warning. Take care of business there if beforehand if you reach such a place. (The "top" is the second to last floor.)
Edited on Thu 3rd May, 2012 @ 03:06 by TysonOfTime
829. Posted: Thu 3rd May 2012 06:56 BST
@TysonQ7, could you please list at which points these said areas will be blocked off? Also, what exactly do you mean by story expirations? I really want to experience this whole game in it's entirety, but I believe you would know that by know.
830. Posted: Thu 3rd May 2012 11:49 BST
Well, um... I kinda did that above trying to avoid spoilers...I only know of two parts where areas are actually cut off, which makes you lose the quests there.The Bionis Leg quests are removed when you migrate the citizens back, which it in itself is a quest that expires after you reach where "you were" in the prologue.
Edited on Thu 3rd May, 2012 @ 11:50 by TysonOfTime
831. Posted: Fri 4th May 2012 21:57 BST
@TysonQ7, I understand why there wouldn't be anymore sidequests on the Bionis Leg, if the citizens have been migrated back to Colony 6. Does it become physically inaccessible, or does the area just become irrelevant? Also, did you mean that sidequest has expired for me when you stated, "after you reach where you were in the prologue"?
Edited on Fri 4th May, 2012 @ 22:00 by Nintenbro
832. Posted: Sun 6th May 2012 02:58 BST
Well after 2 weeks of having 0 time to play this, I finally popped the disc in and sat down for about 5 hours with it.
I would say where i'm at but am too tired to bother with putting spoiler warnings But I still feel like even after my 25 hour playtime I've only barely scratched the surface of this huge game. 0.o seriously, this game is massive! lol. But its so awesome at the same time.
(back to sidequesting!!!)
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833. Posted: Sun 6th May 2012 03:44 BST
I'm having a LOAD of trouble with Jade Face in The Mechonis Capital. I finished his first phase, but in his second when he summons those little pest robots he whoops my @$$. He keeps killingme with his WAY overpowered attacks. Any help? (I'm a level 65 and all this grinding is pissing me off. I just need to know what what you did)
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834. Posted: Mon 7th May 2012 08:15 BST
Does anybody know if the Violent Andante from Sky Stage will eventually respawn? I even left the Bionis Leg, and I completed two more sidequests in Colony 9. When I returned, the damn Violent Andante was still nowhere to be found. I'd really prefer to finish this sidequest, before I move onwards. It's the only sidequest I have left that is currently available on the Bionis Leg. Any advice would be helpful. Thank you.
Edited on Mon 7th May, 2012 @ 08:39 by Nintenbro
835. Posted: Mon 7th May 2012 11:50 BST
@G4LI'm not sure if you killed it in the first place. It took me an incredibly long time for me to "find" it.Just look around the area above the Mount Tortas and the hill where all the Mechon are.
836. Posted: Mon 7th May 2012 12:52 BST
@G4L Unique enemies will respawn eventually. If you want it to respawn sooner rather than later, it'd be a good idea to go back to the Sky Stage, save your game, then keep reloading the save (through the same part of the menu you save in) until it respawns. Only takes a couple of seconds. It might come back first time, might take three or four reloads, but it will come back.
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837. Posted: Mon 7th May 2012 15:36 BST
SPOILERS!!!!!!!!!!!!!!!!!!!!!I'm having a LOAD of trouble with Jade Face in The Mechonis Capital. I finished his first phase, but in his second when he summons those little pest robots he whoops my @$$. He keeps killingme with his WAY overpowered attacks. Any help? (I'm a level 65 and all this grinding is pissing me off. I just need to know what what you did)
You may have to grind some more and equipping your characters with some gems could help too. For example, giving Reyn some strength boosting gems or agility boosting gems for Dunban or ether boosting gems form Melia and Rikki. Also, whenever he summons those other mechon, deal with them first so that they don't get in the way. Sorry, if I couldn't give any more specific advice but I don't remember the fight that well.
838. Posted: Mon 7th May 2012 16:46 BST
@G4L: it's been a while since i did that sidequest, but i think to finally get that thing to appear I had to go to the Sky Stage area and just walk around, changing the time — wanting to say he finally appeared around 4:00 or 5:00-ish or so. that thing shows up in the wee hours of the morning, and it's huge iirc, so you'll know when he's spawned.
839. Posted: Mon 7th May 2012 16:58 BST
I swear I will start this game soon...after I get over making fun of it
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840. Posted: Mon 7th May 2012 17:16 BST
@lz: you've got a looooooot of catching up to do >:3