Showing 1 to 18 of 18
1. Posted: Tue 26th May 2009 20:08 BST
It´s very fiddly and very geeky? Turning the wii-mote on it's side. I prefer the hardcore way, breaking a sweat and burning some flab by punching in the air, whoa it's like wii-fit four middleage guys instead of soccer-moms... The upchuck is a bit fiddly but i still prefer the nun/mote combo.
What's your opinion?
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2. Posted: Tue 26th May 2009 20:12 BST
I'm kind of upset that it doesn't have left hand support. Using the nunchuck with my left feels strange. I actually like the sideway remote configuration.
3. Posted: Tue 26th May 2009 20:13 BST
I was able to beat the entire career mode and two (so far) title defense characters using the Wiimote/nunchuck setup. I'm going to go as far as I possibly can before switching over to the button-based control. It's a pride thing.
4. Posted: Tue 26th May 2009 20:18 BST
I didn't know there was another option. Surely wii controls is the main innovation? I wouldn't bother with the traditional button way.
5. Posted: Tue 26th May 2009 20:18 BST
How can a control scheme be 'very geeky'?
I haven't played the game yet but it certainly seems you're in the minority prefering the Wii-mote/Nunchuk combo. Every review I've read for the game has critised the motion controls and reccomends you just use the 'classic' set-up (Wii-mote on side). Same applies with what I've heard from gamers who've played it: motion controls - very impresise and seemingly tacked on, classic controls - perfect, just how Punch Out should be played.
6. Posted: Tue 26th May 2009 20:35 BST
I've problems getting Little Mac to dodge correctly fast enough with the Nunchuck. I only use Wii/Chuck combination though. I feel it's the only way to truly play the game the way it was intended. Like Chicken B. I too feel like it's a pride thing. I won't change for nothing.
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7. Posted: Tue 26th May 2009 20:47 BST
The only way I've played Punch Out is by using the Wiimote/nunchuck setup. It works just fine to me. It just feels more fun this way! I'll try out the classic "NES" control scheme after I beat the game just to see what its like.
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8. Posted: Tue 26th May 2009 20:59 BST
Suprised to see that nearly everyone on this thread so far favours the motion controls.
I'll withhold my judgement until I actually play the game, but surely if there's any Nintendo game where you can't afford to be playing with sloppy, inprescise controls it would be Punch Out? I can't imagine having to face the likes of Super Macho Man and Mr. Sandman in the NES game not being able to dodge, block and punch accurately, I'd go mad.
9. Posted: Tue 26th May 2009 22:48 BST
Suprised to see that nearly everyone on this thread so far favours the motion controls.I'll withhold my judgement until I actually play the game, but surely if there's any Nintendo game where you can't afford to be playing with sloppy, inprescise controls it would be Punch Out? I can't imagine having to face the likes of Super Macho Man and Mr. Sandman in the NES game not being able to dodge, block and punch accurately, I'd go mad.
It's pretty accurate once you understand the limitations of the game. And by limitations, I don't mean anything negative. I just mean that a game like Punch-Out is more strategic than brutal, so there needs to be a built-in reaction cycle for things like throwing punches, dodging, blocking, etc, and I think that's probably what a lot of reviewers are not taking into consideration if they're saying the motion controls feel "tacked on."
You can probably punch faster in real life than Little Mac can in the game, but the game can't let you do that because then the strategy goes out the window. You may be able to dodge in and out of position more quickly in real life than Little Mac can in the game, but the game NEEDS to punish you for dodging too soon. It can't allow you to think "whoops! Better dodge the other way instead..." because that's the nature of how this kind of game works. You make a wrong move, you pay the price. You make a RIGHT move, and you feel good about it, because you know you've mastered it.
Once you get the hang of what the game expects, it's pretty darned accurate. Trust me, it'll be harder to keep your strategy straight in your head than it will be to translate it to a nunchuck/Wiimote. It's very true to the Punch-Out style, and, to me, that's the most important thing.
PS everyone...multiplayer is fun. Leave it alone!
10. Posted: Tue 26th May 2009 22:56 BST
Reviewers outside nintendolife are just satans puppies! What´s the deal? I guess that the guys reviewing here do it for fun and not for money? (I dont see any sponsors) Almost all reviewers out there seem to be mainly 360fanboys since there is always this complaining of waggle this waggle that. For me Nintendolife represents heart instead of needy greeds!
Was it corbie that said in the review that the motioncontrols were underrated?
Dwarfer wrote...How can a control scheme be 'very geeky'?
It's like comparing stickshift driving to automatic... automatic is for geeks.... Period.
11. Posted: Wed 27th May 2009 04:59 BST
I find the timing of motion controls a little off. So i went the NES route. Nothing wrong with MC but they are not as responsive as i would like.
12. Posted: Wed 27th May 2009 12:19 BST
Alot of reviewers (except for the pretentious asses at IGN) are mostly calling the Balance Board "tacked on"... And to be honest, it really does... I tried to play through as far as I could with the BB and Great Tiger was my downfall (the first opponent where directional dodging is key)... And I went for the typical MC setup... Which lasted me until halfway through TD Mode. My stamina and timing just wasn't cutting it on these tough contenders and I needed to bring my old-school skills to my aid. I think the reviewers should really praise games for having as many options with control as this game does... As it's all a matter of play preference/limits.
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13. Posted: Wed 27th May 2009 12:43 BST
I think the reviewers should really praise games for having as many options with control as this game does... As it's all a matter of play preference/limits.
14. Posted: Wed 27th May 2009 12:49 BST
Says the bird.
15. Posted: Wed 27th May 2009 14:27 BST
Well, I was going to pass since I mainly only like the old-school control scheme for old-school games like VC/WiiWare remakes, but the feedback in this thread is causing me to re-evaluate the game. I really want a boxing style game that surpasses the WiiSports Boxing (though I know this isn't a boxing sim). I'll try the Balance Board, but it does sound like it's too much and not well-implemented, so maybe just wiimote+nunchuk alone will be the way I end up going when I finally get around to picking the game up.
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16. Posted: Thu 28th May 2009 18:30 BST
I just rented it, and I have to say that both control schemes work fine. I'd give a slight edge to NES controls, and neither is particularly more fun than the other. It'd be different if the motion controls were completely controlled by motion, but it is simply replacing button presses:
Button 1 = Move nunchukButton 2 = Move remote
It is fun to play motion controls for a couple fights, but if I want prolonged play I switch to NES controls. I don't have a balance board, so I didn't try that.
I didn't rent the game with huge expectations, but I've still been a bit disappointed. I had hoped against hope that there was something more to it than simple twitch reactions, but that seems basically to be it. The graphics are good, but the voices aren't as good as I expected, and the very quick slide shows for each fighter aren't too interesting. Not an awful game, but if I ever feel like Punch-Out again I'll probably just get the SNES one since it's cheaper, and this doesn't seem nearly as good as it was made out to be.
Hopefully versus mode will be a bit more fun once I get to try it later on.
Come on, friends,
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17. Posted: Thu 28th May 2009 18:52 BST
I definitely prefer the motion controls to the old-school controls. The side-mote style doesn't feel as tight as the original Punch-Out!!.
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18. Posted: Thu 28th May 2009 21:45 BST
old school controls like the original punch out!!s.