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Topic: Wii Sports Resort is the high water mark for Sword Fighting on any console, and archery as well...

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mrmicawber

Compare and contrast the controls in Twilight Princess Wii with Sports Resort.

I LIKE the TP curser arrow controls, HUGE step up form analog controls of previous titles. However, the bow control and physics on Resort I like even more. In fact Ithink it is flawless. Also the game is a grea challenge, you shoot 120 on expert (heck, even on easy) you are a stud! I would not mind seeing a FPS with a gun try that scheme...crazy, I am not so sure...it really draws me in , the no curser was a great and bold move, it is like shotting a real bow, and if you have ever been hunting or shooting, that is similar to rifles/shotguns as well, the 'focus point'

Of course the sword fighting in TP is prety disapointing. Not bad, not broken, just compeltely unexceptional, even considering it obviously did not have the benefit of motion plus. I DID NOT EXPECT Resort to deliver great sword fighting, because I beliveved it could not be done, but I WAS WRONG....! Spped Slice is all well and good, but duel delivers great 2 player and mii showdown great single player.....I am on level 20, been so busy lately I cannot wait to go back to it and show the mii sword fighting club who da man!

How does it feel Zelda fans (I am one) Resort has better, more fun, and MORE CHALLENGING combat mechanics than any game in the Zelda series.....

Resort is a more difficult game to 'beat' than is TP, by far...superb gme, superb!

Edited on by mrmicawber

IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?

Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.
Right, Down, A, Down, Right, Up

Machu

I wouldn't compare them to be honest, what with the lack of motion+ in Twilight Princess. But, when the next Zelda appears, I'm hoping we will look back upon Wii Sports Resort's fighting mode and think, 'gosh that was primitive'. I can but hope.

Rawr!

Adam

If you mean the 3D Zeldas, yea, it's easily more challenging. But if you really mean any Zelda game, I don't think sword fighting the blue Armos in Zelda 2 can even be compared to this.

I mostly just play Resort's swordfighting in two-player mode, and even then just two or three matches at a time. It's fun, but a bit disappointing when I see someone do almost as well by frantically and aimlessly swing the remote as fast as she can, haha. I try blocking, but it's just guess work when a sword is moving that inhumanly fast. Don't get me wrong though, it's my second most-played game on the disc, and it's awesome. I just need to play it some more to figure out how to counter that.

I'm such a wuss, anyway. I prefer tossing a frisbee with the dog!

Come on, friends,
To the bear arcades again.

Philip_J_Reed

mrmicawber wrote:

How does it feel Zelda fans (I am one) Resort has better, more fun, and MORE CHALLENGING combat mechanics than any game in the Zelda series.....

Considering the fact that every Zelda game before TP had "combat mechanics" that could be described as "push a button," and TP had a basic, context-free "flick," I don't think they're even worth comparing. Neither was trying to emulate the other, and they both function on completely different planes. Of course WSR has more realistic swordplay; Zelda never even aspired to it, so why compare?

Besides, anyone who played Zelda for "combat mechanics" should have their head examined.

Edited on by Philip_J_Reed

Philip_J_Reed

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mrmicawber

Well peck at my head chicken, cause I love the zelda combat mechanics. On Ocarina fighting those Lizards, oh great memories, their screams, slashes, firebreath, and then good old skelton man...

And yes Adam I DID mean 3-d Zeldas my bad.

I just love the attack, and counterattacks on this game. I mean the controls are spot on, fine, but they build a great balanced fighting engine. IF you are blocked you are stunned, and unable to attack so you frantically line up the block as you regain your footing. Pushing 'block', does not block, you have to identify the attack and line it up. And when you face the horde, especially at night there is something hypnotic the way they all wave their swords and you have to focus on your enemy of the moment....

I have no problem defeating wagglers in two player. Yes some people are lightning fast, but you get them stunned and bam payback. Wear them down, push em back...

IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?

Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.
Right, Down, A, Down, Right, Up

SMEXIZELDAMAN

The Chicken speaks the truth!

Check out SUBLIME GAMER, my YouTube Channel
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mrmicawber

Can I just ask then - why DO you guys play Zelda???

Ever heard of z targeting - Zelda is all about fighting mechanics, to me it is the core of the game....

do you just not want to give resort any credit for raising the bar?

Edited on by mrmicawber

IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?

Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.
Right, Down, A, Down, Right, Up

LinktotheFuture

Either way, I am a big fan of Zelda, and a big fan of Wii Sports Resort.

The chickens are restless.
3DS Friend Code: 1547-5282-6926

Philip_J_Reed

mrmicawber wrote:

do you just not want to give resort any credit for raising the bar?

I just said that WSR's mechanics were infinitely more realistic. How on earth do you interpret that as me not wanting to give it any credit?

And I'm glad you enjoy Zelda's combat mechanics. Wonderful. But when it boils down to pressing a button to swing your sword, of course it won't compare to swinging a physical representation with a nearly 1:1 in-game response. Nobody thinks otherwise, and I'm not sure it's even worth comparing. They're entirely different approaches, and you can't measure them on the same scale.

Edited on by Philip_J_Reed

Philip_J_Reed

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Machu

Don't get Adam started on z-targeting dude, seriously. I gave up on that one.

Edited on by Machu

Rawr!

mrmicawber

Oh they are worth comparing, its called progress.

I simply said Sports Resort raised the bar, and has the best sword combat of any game, period. How is that not fair to Zelda?

IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?

Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.
Right, Down, A, Down, Right, Up

retired_account

Obviously it raised the bar - everyone already knew this. It's like comparing the GameBoy with the GameCube.

retired_account

Adam

Haha, too late, Machu.

I can't stand Z-targeting. I don't need the game to do things for me. Combat was much more fun in the 2D games where it was actually challenging.

As for the whole "raising the bar" thing, I think Eugene and Chicken are in complete agreement but speaking different languages. No one disagrees that it is much more interesting combat, but Chicken just doesn't see the point in comparing the two. I don't really either. Can't really compare button presses to true motion control. Apples and oranges.

Edited on by Adam

Come on, friends,
To the bear arcades again.

retired_account

weirdadam wrote:

Haha, too late, Machu.

I can't stand Z-targeting. I don't need the game to do things for me. Combat was much more fun in the 2D games where it was actually challenging.

If there's one thing I hate in a 3D sword game it's missing the enemy by 45 degrees and executing an entire combo in mid air. I liked Z-targeting in Wind Waker, though I found it a pain in Ocarina of Time, since it targeted the wrong enemy WAY too often.

But yeah, Link's Awakening has the best combat in any Zelda, IMO.

Edited on by retired_account

retired_account

Adam

Link's Awakening did do that well, but for whatever reason I never got into that game. It felt sort of closed in... I don't know.

I don't think you can get better than Zelda 2's combat, but again, it's a difficult comparison between a side-scroller and an overhead game.

As for 3D swordfighters, well, I'm not a fan of combos, especially goofy mid-air ones. I like simple hit, block, and dodge controls, and that's enough for me.

Edited on by Adam

Come on, friends,
To the bear arcades again.

Philip_J_Reed

mrmicawber wrote:

Oh they are worth comparing, its called progress.

I simply said Sports Resort raised the bar, and has the best sword combat of any game, period. How is that not fair to Zelda?

It's called progress, yes. It's also the Mercedez Benz versus the space shuttle. Can the Benz leave Earth's orbit? Not that I'm aware. Did its manufacturers intend for it to leave orbit? Again...not that I'm aware. It's pointless to compare them; they intend to do different things, and what they do, they do well.

I never said it wasn't fair to Zelda...I said it wasn't worth comparing. But then, I'm not entirely sure you read posts before you respond to them, so I don't take it personally.

Philip_J_Reed

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Adam

Back to the original post, I unfortunately don't think the archery mode would translate well to a Zelda game or FPS. Holding both arms up and steady constantly would be tiring, and in the case of a shooter, it'd be difficult to execute while moving.

I really, really, really, really (really) want to see Zelda go the Shadow of the Colossus route with a sparsely populated world focused on especially interesting boss fights rather than a lot of uninteresting small battles with whatever random enemy pops up on Hyrule field. The little enemies in the 3D games are basically time wasters because no one worth his salt is going to even get hit once by these guys. But if the battles were more spread out, Nintendo could justify implementing Resort-style combat with fencing and archery since you wouldn't have to worry about getting your arms tired over constant, mindless battles.

But since I know that won't ever happen, perhaps they could have an option to switch between full motion and button presses at will, with stronger, rarer enemies being too difficult to defeat without precision control. Aonuma will figure out something, hopefully.

Edited on by Adam

Come on, friends,
To the bear arcades again.

mrmicawber

Chicken+Brutus wrote:

mrmicawber wrote:

Oh they are worth comparing, its called progress.

I simply said Sports Resort raised the bar, and has the best sword combat of any game, period. How is that not fair to Zelda?

It's called progress, yes. It's also the Mercedez Benz versus the space shuttle. Can the Benz leave Earth's orbit? Not that I'm aware. Did its manufacturers intend for it to leave orbit? Again...not that I'm aware. It's pointless to compare them; they intend to do different things, and what they do, they do well.

I never said it wasn't fair to Zelda...I said it wasn't worth comparing. But then, I'm not entirely sure you read posts before you respond to them, so I don't take it personally.

It is comprable - it is not just the inputs, but the fun factor, the challenge, the immersiveness.

Sport Resort has depeer, more challenging, and in my opinion more fun swordplay than Zedla. I think it is notable....you said in your first response Zelda is not about compbat engines - I disagree....

I mean how do you feel about the difficulty then?

IGN: The holiday Wii lineup looks thin for the hardcore crowd. We see this. Gamers see this. What, if anything, is Nintendo planning to address it?

Oh good, I am neither a gamer or hardcore. Saves me from having to be IGNorant.
Right, Down, A, Down, Right, Up

Philip_J_Reed

mrmicawber wrote:

It is comprable - it is not just the inputs, but the fun factor, the challenge, the immersiveness.

...all of which vary wildly between Zelda (any Zelda) and WSR. Are you saying they are comparable because they each achieve a certain level of fun, challenge and immersiveness? Of course they do. They achieve that by default. So does a game of checkers. But I fail to see why a game of checkers would therefore be comparable to a few races in Mario Kart.

All you're doing is listing differences between the games, reinforcing the fact that they are not directly comparable. You're asking me to account for that; I think it accounts for itself.

mrmicawber wrote:

Sport Resort has depeer, more challenging, and in my opinion more fun swordplay than Zedla. I think it is notable....you said in your first response Zelda is not about compbat engines - I disagree....

You're welcome to disagree. You're welcome to compare whatever you like to whatever else you like. It doesn't mean that it will make any sense to those who occupy the world around you, but I wish you luck with it.

mrmicawber wrote:

I mean how do you feel about the difficulty then?

The difficulty of what? You're asking so many unrelated questions that I have literally no idea what you're asking. Nor am I sure why it would apply to anything you have asked. What does difficulty have to do with impressive implementation of technology? Most of the hardest games I've ever played are on the NES, so what tree are you meant to be barking up this time?

Philip_J_Reed

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