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Topic: Wii games that disappointed

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TysonOfTime

41. Posted:

0megapit231 wrote:

TysonQ7 wrote:

I thought Kirby's Epic Yarn and Return to Dreamland were fine as well, EXCEPT IN RTD YOU MOVED SOOOOOOO SLOW!
But it's okay. I forgive it.

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Which Kirby games has Kirby ever move natural fast

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In the GBA/DS games, he at least felt fast. In context to the other enemies you can dash past them quickly. In RTD, it seems that dashing only makes you slightly faster than enemies. I like rushing through Kirby stages the second time around, so I was annoyed by the slowness here.

Edited on by TysonOfTime

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Soviet-Dictator

42. Posted:

"Wii games that dissapointed"

Almost all of them, haha!

"What doesn't kill you, obviously makes you weaker. Not stronger."

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RevolverLink

43. Posted:

Fragile Dreams - The story, characters and visual style hit just about every spot for me, but the actual "game" part of the experience seemed like it was actively trying to make me dislike it much of the time.
Animal Crossing: City Folk - Really, this was just about the laziest thing I've ever seen Nintendo make - they just reinserted the holidays from the first game, added some more Nintendo items/clothing, moved most of the shops to the "new" City section and called it a day. Oh, and did you like having grass in your town? Too bad, it's all a dirt road now.

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SKTTR

44. Posted:

My biggest disappointment is Mario Kart Wii.
I loved MK64, Double Dash!!, and MKDS, but the unbalanced control differences in the Wii version break the game for me, especially the horrid motion sensing which Excite Truck got down perfectly.

Samba de Amigo and Pop'n Rhythm have broken controls as well. Great rhythm games that have been destroyed on Wii. They shoud've stayed true to their original controllers, just like Guitar Hero and Dance Dance Revolution.

Another disappointment was Sid Meier's Pirates! The Wii port of a great Xbox remake of a classic NES/C64 game with added gameplay and some motion controls released for a bargain price. However, the Wii version is a very lousy 2005 Xbox port with way too many loading screens. It's breaking the flow. I wish it would run on a better engine.

PANGYA! Golf with Style - The original is famous for its online multiplayer but without it it's being robbed by it's substance. Unusual long loading sequences bring it further down.

Edited on by SKTTR

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FonistofCruxis

45. Posted:

Sonic and the secret rings - The on-rails thing didn't work that well and the rings system was rubbish.

Mario & Sonic at the olympic games - Got bored after about a week of playing.

Animal crossing: Let's go to the city - I learned from this game that lifestyle sims aren't well suited to home consoles and before anyone points out the other flaws with this game, I am aware of them but it just didn't seem suited to be a home console game to me as Animal crossing is the sort of game that you want to be able to play at anytime of the day which is harder to do on a home console so I won't be buying anymore AC games on home consoles.

Lostwinds - It was too short, even for a game that was supposed to be the first part of a longer story. The gameplay itself wasn't as good as a lot of people were saying anyway.

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Drawdler

46. Posted:

Animal Crossing: City Folk. If Wild World hadn't been made, it would feel a lot more fresh, but it felt pretty much the same. Not to mention it removed animal pictures and recycled the music and that awful grass mechanic. Don't get me wrong, it's great, but there's no need for it with the far superior Wild World.

Epic Mickey and Xenoblade. To be fair I haven't played much of either but so far both seem HUGELY overhyped.

Edited on by Drawdler

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Neko_Rukiafan

47. Posted:

Super Paper Mario was the only Paper Mario game that I didn't think was absolutely perfect. :(

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WaveWarlock

48. Posted:

Deadly Creatures
This game was deadly alright, deadly boring that is.(oh man, I'm gonna lose sleep over that one tonight. :p ) it's not a good sign when the most impressive thing about the game is the main title screen.lol

Sin & Punishment
I realise this is a great game..and it's truly fantastic for what it is, and while I enjoyed most of the game, in the end it just left me feeling cold....Must of been the SCFI-ish mechanical, dismal and empty feel the game gave off. The main characters were basically talking androids with zero emotion....Could of been puppets and there wouldn't of been a difference. The music was a massive forgettable letdown as well....But from a graphical and gameplay perspective it delivers...Sadly, I'm just not a big fan of On Rail Shooters, but at least i gave it a chance. Wii pointer controls made a world of a difference, and yes i did finish the game....And it was not easy squeezy by any means! The Final boss ate up a lot of my Mega Mondo time! Also, thee' worst moment in the game had to of been that awful clumsy & clunky hand to hand combat battle against that one dude towards the end of the game....:p

MadWorld
Completely uninteresting....This one did absolutely nothing for me. 3D Brawler with Sim City styled Black and White graphics with over the top 'trying to be Hardcore' with the goopy blood made me feel like i was playing an XBOX game developed for ze kiddies. But to be fair, I only played about 2 hours of this one, so my opinion therefor is on the willy wonka weak side. But really, i couldn't be bothered with this one. Just aint my cup of Danny Tanner tea if you know what i mean. :p

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SSBrawl :o
Great game no doubt....But dissapointing at the same time. They gimped my precious and beloved multidirectional Air dodging....You can't control it like an anime matrix ninja in the air PLUS when you perform it you just sink like a tank right down to the ground....This completely destroys part of the skill, and fun...Targets mode is lazy trash in comparison to Melee's. Subspace mode was just blugh and instead of getting more unique and interesting characters....We get STICKER MODE instead....was this really needed?

Guilty Gear Accent Core Plus XX
Nothing against the game...BUt a niche and obscure franchise such as this 'NEEDS' online. Missed opertunity!

Tatsunoku Vs Capcom
I wasn't too thrilled with this one either....Felt like a blazing fast paced Marvel Vs Capcom sequal that could go either way as far as skill & button mashing goes with half the roster being a bunch of "who the funk' are these!?' Japanese characers. Like Madworld, i didn't give this one too much of a chance.

Edited on by WaveWarlock

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mudjo

49. Posted:

I was really upset when I couldn't find any level designer in LEGO Harry Potter Years 5-7. I assume that this is because it doesn't exist.

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Ernest_The_Crab

50. Posted:

@WaveBoy

I agree with most of the complaints you have except for air dodging. There's a very good reason why it was changed from Melee. It was what caused wave dashing in the first place (which is not what the developers intended). Sure there could be better ways to do it, but seeing as how one man did all of the balancing in Brawl that's hardly surprising.

I was disappointed to find that Excitebots didn't have an option for 4 player local multiplayer. Not too much of a fan of New Mario Bros CG based art style. Everything looks a little too "clean".

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WaveWarlock

51. Posted:

@SolarKnight.

Ya, I've heard about the Wave Dashing issue, but like you said there could of been other ways to balance or get around it...I hope they find a way to do so for Brawl 4. As for Excitebots.....There were 2 dissapointing things i found with that one, those RED bars that make you come to a complete hault during the middle of the race where you then swing around for 10 seconds which completely broke the flow of the game...Plus getting online matches going takes quite a while...Meanwhile you have to listen to the main Excitebots theme just loop and LOOP. The pure definition of Ear torture. ;p

And i'm with ya on NSMBWii....Not only does it look too clean and CG-ish, it looks 'plastic'....It's all too squeaky clean, bland, simplistic and minimal. I want something more organic, something like Wario Land Shake it's Art Style for example. A Cartoon based(Maybe something even made out of Clay) SMB sequal with the same style would be a complete breath of fresh air. I may be excited for NSMB2 and NSMB Wii U(especially)....But there's just no 'Wow factor' going on here, it's the same stuff asthetic-wise being rehashed with new additional gameplay elements and items being thrown into the mix. Just imagine if Nintendo released 4 SMB1 games that looked the same art direction wise? It already bummed me out with the SMB2: Lost levels....Thank god for SMB2 USA, 3 and World because they are all so completely different from one another in every single way imaginable. They all dished out magical and original experiences unlike the NSMB series of today. It better die after the 4th.......I can't take anymore CG Plastic simple mario, it's getting stale....Hell, it got stale with NSMBWii. :p

Edited on by WaveWarlock

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SamuraiShyGuy

52. Posted:

Xenoblade Chronicles for sure. It's good, but not nearly as good as I was hoping.
Madworld and No More Heroes left me feeling cold.
Okami kind of got boring.
Donkey Kong Country Returns didn't really do it for me in terms of platforming. It had excellent level design, but controlling DK just didn't feel right compared to Mario.
De Blob was the same tedious thing over and over again.
That Rockstar Table Tennis game kind of sucked.
Probably many more that I can't think of.

@Waveboy, Besides visuals, the NSMB games have all differentiated themselves from each other in significant ways. NSMB 2 looks especially unique. Plus, we've only been able to play through two of them. Have a little faith!

Edited on by SamuraiShyGuy

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WaveWarlock

53. Posted:

SamuraiShyGuy wrote:

Xenoblade Chronicles for sure. It's good, but not nearly as good as I was hoping.
Madworld and No More Heroes left me feeling cold.
Okami kind of got boring.
Donkey Kong Country Returns didn't really do it for me in terms of platforming. It had excellent level design, but controlling DK just didn't feel right compared to Mario.
De Blob was the same tedious thing over and over again.
That Rockstar Table Tennis game kind of sucked.
Probably many more that I can't think of.

@Waveboy, Besides visuals, the NSMB games have all differentiated themselves from each other in significant ways. NSMB 2 looks especially unique. Plus, we've only been able to play through two of them. Have a little faith!

"MadWorld and No More Heroes left me feeling Cold"
I got the same exact feeling as you did, couldn't agree more. I think i'm finally going to toss out my copy of NMH2....If it's anything like the first which i'm sure it is i don't want to waste my time or add another mediocre Wii experience/memory to the list.

"Okami got kind of boring"
I put in 3 hours....during a scortching summer night, not only was I bored i was completely dripping full of surfer Ooze. :p I just wasn't compelled at all to play this one. I didn't like the fuzzy unappealing(in my eyes) visuals and the fact that you played as a dog....it just felt rather empty in tone and i wasn't interested at all to invest 40 hours to complete this Haneous adventure either.

As for NSMB, ya you're right the games have differentiated themselves as far as adding in new power suites, different stages(obviously), the 'shake the wii remote' to perform the air/dash spin to get that extra bit of time in the air was awesome(just thought I'd throw that in, among other things. The DS to Wii version were enormously different in many ways....EXCEPT thr Art direction/asthetics, The 'same' worlds, and music(MOST of it) which have remained identicle and THAT is my beef with the series. I've heard the main theme in NSMB2 which 'is' the same as the main overworld theme in NSMB DS and Wii, except it has a different tone thrown into which actually sounds pretty great, but it's the same stuff over and over.

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CapnPancakes

54. Posted:

@SamuraiShyGuy I've been playing through De Blob and i thought it was great. And I know it's your opinion, but DKCR is fantastic in my opinion.

@Waveboy If you would add me back as a 3DS friend that would be amazing.

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SamuraiShyGuy

55. Posted:

WaveBoy wrote:

The 'same' worlds, and music(MOST of it) which have remained identicle and THAT is my beef with the series. I've heard the main theme in NSMB2 which 'is' the same as the main overworld theme in NSMB DS and Wii, except it has a different tone thrown into which actually sounds pretty great, but it's the same stuff over and over.

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Okay, I'll give you that. I do wish they'd mix it up with the worlds a bit. The first world in NSMBU looks like they could be heading in a new direction, so that's good.

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Edited on by SamuraiShyGuy

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WaveWarlock

56. Posted:

iPancakez wrote:

@SamuraiShyGuy I've been playing through De Blob and i thought it was great. And I know it's your opinion, but DKCR is fantastic in my opinion.

@Waveboy If you would add me back as a 3DS friend that would be amazing.

I never knew i added you. :p I'll add you in a jello-jiffy. B-)

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WaveWarlock

57. Posted:

SamuraiShyGuy wrote:

WaveBoy wrote:

The 'same' worlds, and music(MOST of it) which have remained identicle and THAT is my beef with the series. I've heard the main theme in NSMB2 which 'is' the same as the main overworld theme in NSMB DS and Wii, except it has a different tone thrown into which actually sounds pretty great, but it's the same stuff over and over.

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Okay, I'll give you that. I do wish they'd mix it up with the worlds a bit. The first world in NSMBU looks like they could be heading in a new direction, so that's good.

@iPancakes, I added you and you haven't sent me a single swapnote. What's the point of being friends if we have no contact?

And funny enough, aside from NSMBU being a launch title(The 3rd 2D mario to launch with a Nintendo console since the SNES, let alone a 'Mario' title launching with the console. which hasn't been seen since the N64!) and being the 'first' ever Mario to step into the world of HD I'm also very excited about the new wonderful backdrops that completely put NSMBWii to shame and they actually make the worlds...well, look like different worlds!

Grass Lands in NSMBWii U now has it's own dinstinct look going on that completely seperates itself from the previous entries in the franchise. samea deal with the others...While they no doubt take place in the same Worlds(Or maybe not), the backgrounds themselves lend a massive hand at making these worlds seem completely fresh. B-)

Untitled

Edited on by WaveWarlock

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CapnPancakes

58. Posted:

The gorgeous HD backgrounds do make a world of difference especially in making the levels stand out from older games. But aside from having boring graphics and music, NSMBW wasn't such a bad game, overall it was just fun. I'ts good that NSMBU is trying to be different in the world themes because NSMB2 looks like the same old again. The stage select map is looking fantastic as well.

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Not-Another-Ad

59. Posted:

New Super Mario Bros Wii

+

Donkey Kong Country Returns.

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WaveWarlock

60. Posted:

iPancakez wrote:

The gorgeous HD backgrounds do make a world of difference especially in making the levels stand out from older games. But aside from having boring graphics and music, NSMBW wasn't such a bad game, overall it was just fun. I'ts good that NSMBU is trying to be different in the world themes because NSMB2 looks like the same old again. The stage select map is looking fantastic as well.

'Generic playing it safe plastic & too squeeky clean minimal visuals' aside, ya i agree. the core gameplay, level design, platforming and controls were superbo' B-) I have a feeling I'm going to enjoy NSMB2 and NSMBWii U Alot more.

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