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Topic: Wii games that disappointed

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Plusle

21. Posted:

I haven't played bad game for wii so i'll name my favorite ssbb: It was addicting and online never lagged unless someone had a bad connection

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Kyloctopus

22. Posted:

firearrow505 wrote:

Donkey Kon Country Returns: I didn't like how it don't have any other kongs like candy, funkey, dixie, the tikis sucked and the graphics suck Donkey kong jungle beat looks way better then this game.

[/div]

Funny, DKCR is my all time favourite game.
Kirby's Epic Yarn: Felt too childish and unlike Kirby.
Super Mario Galaxy 2: It felt too much of a SMG expansion pack rather than it's own title.
But the biggest disappointment was
Epic Mickey
I followed this game for months, I got the collectors edition, I was told there would be many endings to the game, and have many forgetable disney characters from Disney's vault, instead I got a game that felt unfinished and maybe a little rushed, In certain moments presentation wasn't any of them however.

Edited on by Kyloctopus

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DestinyMan

23. Posted:

I wasn't disappointed by it and I actually like it, but I think Epic Mickey did miss the mark. It was mostly Spector and many followers of the game that hyped it up to astronomical heights before the camera issue brought them back to earth. If anything, I think the game was somewhat short.

That said, the sequel will be miles better.

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Bankai

24. Posted:

I was really, really disappointed by The Last Story. I expected far more than a cheap Final Fantasy reject.

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KaiserGX

25. Posted:

TMNT Smash Up, Xenoblade...might be missing some but I don't think I have been disappointed much. Also I mostly bought first party games. Chocobo gave me some damn good recommendations though.

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0megapit231

26. Posted:

TysonQ7 wrote:

I thought Kirby's Epic Yarn and Return to Dreamland were fine as well, EXCEPT IN RTD YOU MOVED SOOOOOOO SLOW!
But it's okay. I forgive it.

Which Kirby games has Kirby ever move natural fast

0megapit231

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kkslider5552000

27. Posted:

0megapit231 wrote:

TysonQ7 wrote:

I thought Kirby's Epic Yarn and Return to Dreamland were fine as well, EXCEPT IN RTD YOU MOVED SOOOOOOO SLOW!
But it's okay. I forgive it.

[/div]

Which Kirby games has Kirby ever move natural fast

Kirby Air Ride

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BulbasaurusRex

28. Posted:

Sonic and the Secret Rings - Terrible gameplay mechanics and sloppy motion controls ruined this early attempt at a Wii Sonic game.

Sonic 4: Episode 1 - A decent try at a retro revival, but Sonic accelerates way too slowly for this kind of fast-paced platforming.

Sonic Colors - I've never understood the love for this one. Terrible level design with an insane amount of bottomless pits, sloppy platforming physics, incredibly bad dialogue (even for a Sonic game), and uncreative bosses made this one no better than Sonic Heroes. On the flip side, I find Sonic Unleashed to be pretty good with excellent daytime levels and decent Werehog levels.

TMNT: Smash-Up - The gameplay is pretty good but not as polished as Smash Bros., while the rest of the game is just a mockery of my childhood Saturday mornings spent watching the original TMNT cartoon. At least Michael Bay is now making sure that this is only the 2nd biggest mockery of the Ninja Turtles franchise.

Kirby's Epic Yarn - While the visual flair can't be denied, the gameplay is flat-out boring with hardly any challenge (even for a Kirby game) and hardly any incentive to collect the beads, medals, or other collectables. Return to Dreamland thankfully salvaged Kirby's Wii reputation.

Super Mario Galaxy - What the heck is wrong with the camera? I continually have to stop and try to manually adjust the thing, because I can no longer see directly ahead of me or I'm walking upside-down. Keep the thing automatically positioned over Mario's shoulder like a good 3D platformer camera.

The Conduit - This was a decent but inexperienced attempt at a Wii exclusive FPS. Conduit 2 went on to fix most of the flaws, particularily in online multiplayer, but it was unfortunately ignored by too many players who were turned off by the first game.

Mario Kart Wii - Other than the expected bump in graphics and the admittedly excellent addition of real online play, this entry is surpassed by GameCube's Double Dash entry in every way. Double Dash has a better playable characters (who cares about more playable characters when you're using so many dumb "baby" and "dry" characters?), better tracks, better power-ups, specific character powers, Grand Prix multiplayer, the All-Cup Tour, and a neat 2 player kart mechanic. MK Wii then just adds the lame bikes, the trick ramps that don't add much to the racing experience and sometimes even get in the way, and undersensitive motion controls that put you at a big disadvantage against GameCube controller users. Finally, MK Wii's Battle Mode is absolutely horrible with stupid points-based timed team matches only on a terrible set of battlefields. Double Dash has an excellent selection of battlefields like Pipe Plaza, Luigi's Mansion, and Tilt-a-Kart, so of course MK Wii chooses the boring Cookie Land battlefield as it's Double Dash selection.

Star Wars: The Force Unleashed 2 - The first game was a very good title that was made even better in the Wii version with an excellent use of motion controls. This sequel added the Jedi Mind Trick Power, lightsaber dismemberment, the ability to replay any level at any time, and was worse in every other possible way other than keeping the graphics the same. It limited lightsaber motions only to activate special combos, the excellent Force combo powers from the first game were removed, Force Lightning now requires tiring waggle, a new cinematic insta-kill power made combat too easy once unlocked, the bosses sucked, there are areas of frustrating level design, it's a LOT shorter, and the story is absolutely pathetic, especially the ending which leaves a lot of unanswered questioned that may never be answered in a third game after they screwed up so badly on this one. The first game even had a better Wii exclusive multiplayer mode.

However, this game's biggest sin is that it could've used Wii MotionPlus to become the Wii lightsaber game we've always wanted, but it didn't use MotionPlus at all. Yes, the dual lightsabers did present a problem, but this is the one biggest thing gamers have wanted since the Wii was announced and would've made so much money that LucasArts and the developers were all complete idiots not to just ignore a little canon and arm Starkiller with single MotionPlus controlled lightsaber in the Wii version of the game.

Edited on by BulbasaurusRex

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...
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Ash: I don't think I'm going to call him anymore.

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Chrono_Cross

29. Posted:

kkslider5552000 wrote:

Kirby Air Ride

Keyword: Natural.

Conduit 2 -
Supposedly this was going to be a great online FPS for Wii. Unfortunately it was absolute crap, the offline was painful and ugly and the laggy, hacker filled online made it worse. Every new mechanic was executed poorly and I don't think I ever wanted to quit gaming more then when I sat down to play that garbage. That and I was being spoiled with Black Ops' amazing online.

Red Steel -
This is probably one of the worst, well knowned titles for the Wii. Nothing, nothing whatsoever about this game, is above average. The controls are ****ing annoying, the storyline is laughable, characters = bleh, graphics look like a crisp good PS2 game and the music is ****ing stupid. Every aspect of this game makes me want to punch blender.

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BulbasaurusRex

30. Posted:

Chrono_Cross wrote:

Conduit 2 -
Supposedly this was going to be a great online FPS for Wii. Unfortunately it was absolute crap, the offline was painful and ugly and the laggy, hacker filled online made it worse. Every new mechanic was executed poorly and I don't think I ever wanted to quit gaming more then when I sat down to play that garbage. That and I was being spoiled with Black Ops' amazing online.

I see someone gave up on it before the patches were released. You'll occansionally run into a laggy player, but it's not a big problem. For months, there were no hackers whatsoever, and while there are again some hackers, you don't run into them that often. The patches have also made the various weapons and perks very balanced and disconnections a lot rarer. I'm not sure what poorly executed new mechanics you're referring to, but the added sprint ability works well, the added perk system is excellent, and the new weapons and added secondary fire options are mostly fun additions that give this game the most creative and varied weapon suite I've ever seen in an FPS.

Edited on by BulbasaurusRex

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

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Koos

31. Posted:

Some of the games people mentioned are so not disappointing to me.... especially SMG, KEY and DKCR ; 3 of the best games I have ever experienced. Sublime.

I was disappointed by Dead Space extraction and MH Tri to an extent. Any game that can't use the controller and uts strengths is a bit of a disappointement. I plan to play Xenoblade and I hope it remedies that.

Edited on by Koos

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WaveBoy

32. Posted:

Kirby's Epic Yarn
But the unique visuals and whimsical heart melting score(oh god.lol) kind of won me over...Sort of. :p I think it's best going into the game viewing it as a relaxing platformer....AND it's best to completely ignore those tenant mini games because they completely break the flow of the main game, and not in a good way. It's such a unique, cutesy and happy-awesome experience but the fun seems to dwindle here and there because of the complete lack of challenge...Even collecting enough beeds is a breeze, there's zero satisfaction to be had in this game or any sense of reward, because the challenge is practicaly none exsistent. :p Dissapointing in that sense, but brilliant in every other department.

NSMBWii
GREAT platforming and controls....But like i've said numerous times...'Too' many 1-ups, too many power ups, coin collecting & mushroom houses become pointless, there are zero consequences when losing all of your lives(which you never will anyways considering you'll have so many of them) Visuals were plastic, simplistic and a lazy dissapointmet since it looked too simular to the DS original, but still ended up looking pretty nonetheless. But it didn't have that special 'wow factor' AT ALL that SMB1,2,3 and World had.....Not even close!

TMNT: Smash Up
What a complete failure. The core gameplay felt like a bare bones sloppy & Stripped D-Grade Smash Brothers reject. This is possibly one of the most depressing, empty and lifeless fighters i've ever played and doesn't capture the cartoons feel and vibe at all. Weather it's the 80's original, TMNT 2000 or the current CG flick. I can't believe they messed this one up as bad as they did, it could of been amazing in the right hands....i wanted the 80's turtles and what i got was a bare bones take on the current CG turtle film with a total crap character roster....Where was Krang(I know we got the other thing instead from the comics and TMNT 2000) Beebop, Rocksteady, Baxter Stockman, General Tragg, The Rat King ect ect????? And there were zero 'retro turtle' alternate costumes, they just took the wardrobe and look from the recent movie and 2000 cartoon..... Possibly thee' worst Wii game I've ever played....yes, even worse than Ju-on:The Grudge(As bad as it is, it's still the scariest game i've ever played.....scary-bad controls aside. :p )

Mega Man 10 :o (C....Can it be?)
Still a solid sequal in the franchise, but the all to serious plot, less colorful take on the Mega Man universe, the dissapointing music(there were a couple of solid tracks, Solar's especially comes to mind...Yet it all tends to grow on you) boring RM weapons and just completely lacks the up beat epic light hearted and colorful approach of MM9 which totaly felt like a spiritual successor to MM2 which of course was intended. Good job inafune! But MM10 feels like they're just going through the paces again.. Ugh! Mega Man 9 for me was just so much more amazing....It was such a special experience for me and many as it was also the 8-bit suprise return for good old retro mega B-) The Hype train on that one was MASSIVE.

Contra ReBirth
Unlimmited continues? Super lame. Not enough stages? Check! Lazy slapped together uninspired Bosses? Yup! While i liked ReBirth for taking on a more vibrant, colorful and sillier approach it just didn't feel like a full fledged contra experience...The unlimmited continues BROKE the tried and true retro 'mastering'.... meaning, you never got that chance to re-experience the earlier stages and start from the beginning if you died. In old contra games if you lost all of your continues you started back from the beginning and you got better and better like Ryu Hayabusa on a Turbo Ninja Skittle high, but here.....Nah, this Contra has been casualized. The final Boss was also a major let down....Easily thee' worst Contra game I've ever played. It just ends up feeling barely above average. 2 Favorite things about Contra ReBirth that I'll never forget? Falling down from the sky on flying space ship debris duking it out with a giant galactic mutated alien space caterpillar AND of course Rambo hopping over those Lazer shooting zany pink Robo Cammals! :p

Edited on by WaveBoy

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Not-Another-Ad

33. Posted:

I like Metroid Other M.

The original Galaxy was a bit of a disappointment.
And so was the final boss of Skyward Sword.

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Daeseok

34. Posted:

No More Heroes:
Ah I still like this game, stylish, epic boss battles-
But to get to that boss you have to do the chores. Almost like mindless grinding.
Playing this game is like you get bored bored bored then excited, and then bored bored again.

Madworld
While I admire the ambitious direction the creators took, the actual gameplay is too repetitive. you'd better enjoy yourself watching someone playing the game, not yourself.

Samurai Showdown 4
Wh..why is the BLOOD white! (I'm in Europe, probably it was censored here back then?)

Cooking Mama
Control mess, but fortunately they've corrected it for the second one.

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WaveBoy

35. Posted:

Nick-Clegg wrote:

I like Metroid Other M.

The original Galaxy was a bit of a disappointment.
And so was the final boss of Skyward Sword.

[/div]

[/div]

Galaxy was hit and miss for me....The miss most of been the annoying Hub World(SMG2 solved this nicely by the looks of it), and the fact that SMG didn't quite feel Mario enough half the time. I'm still a little put off by it's slower paced controls, it's definitly not the type of game worth replaying imo. :p I mean it's a great game....but as it stands it's not one of my favorites in the franchise.

Although it's beaming with creativity and imagination(something that the NSMB franchise...you know, er...kind of lacks hehe) i'm not too sure i had that much of a better time with it in Comparison to NSMBWii....I like my Mario games to control a bit faster/zippity and Galaxy is the first to slow the chunky little plumber down to space proportions! :p

Edited on by WaveBoy

Currently Playing: Donkey Kong Country Returns!
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citizenerased

36. Posted:

Sonic Colors

When it comes to precision platforming, which almost every level has, the fact that the speedy hedgehog controls like molasses, with the worst platforming physics I've ever encountered, it breaks the game fully for me. And I've played my share of crappy 2D iOS platformers. I can see what people like about the game... maybe they're less demanding when it comes to forgiving flaws or something. 4/10 for me.

Edited on by theblackdragon

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Finished: Pikmin, Kirby's Epic Yarn, Super Paper Mario and Uncharted 2

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Shotgunryugan

37. Posted:

Monster Hunter 3
It was my first and last MH game,it was horrible,slow and boring combat and i just felt like it dragged on for too long,never bothered to finish it,although the underwater battles were cool i guess.

Castlevania Judgement
I got really excited for this one,fighting games are my favorite genre,but they screwed up so much,the characters didn't look like themselves(what happened to Grant and Maria? somebody get them back to Death Note) and the characters were all really broken.

Mario & Sonic At The Olympic Games
Horrible mess,although the second game was so much better and one of my favorite sports games for sure.

Sonic and The Secret Rings,Sonic and The Black Knight,Sonic 4 Episode 1
Take everything that made Sonic fun bury it in the ground and you get these games,thankfully Unleashed and Colors were both really fun.

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CanisWolfred

38. Posted:

0megapit231 wrote:

TysonQ7 wrote:

I thought Kirby's Epic Yarn and Return to Dreamland were fine as well, EXCEPT IN RTD YOU MOVED SOOOOOOO SLOW!
But it's okay. I forgive it.

[/div]

Which Kirby games has Kirby ever move natural fast

Kirby's Adventure, Dreamland 1, and maybe Superstars come to mind. I hate how freakin' slow he is in most of his games.

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Shotgunryugan

39. Posted:

Mickeymac wrote:

0megapit231 wrote:

TysonQ7 wrote:

I thought Kirby's Epic Yarn and Return to Dreamland were fine as well, EXCEPT IN RTD YOU MOVED SOOOOOOO SLOW!
But it's okay. I forgive it.

[/div]

[/div]

Which Kirby games has Kirby ever move natural fast

[/div]

Kirby's Adventure, Dreamland 1, and maybe Superstars come to mind. I hate how freakin' slow he is in most of his games.

Well he does have the Wheel copy ability in most games available.

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Koos

40. Posted:

I found plenty of challenge in Kirby Epic Yarn. Not the insane challenge and of course you never die just lose stuff but plenty of fun.

Koos