I haven't played bad game for wii so i'll name my favorite ssbb: It was addicting and online never lagged unless someone had a bad connection
Wii Forum
Topic: Wii games that disappointed
Showing 21 to 40 of 138
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21. Posted: Thu 21st Jun 2012 01:43 BST |
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3dsFc:2148-9077-4578 | |
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22. Posted: Thu 21st Jun 2012 01:44 BST firearrow505 wrote:
[/div] Funny, DKCR is my all time favourite game. Edited on Thu 21st June, 2012 @ 01:44 by Whirlpool |
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Past Names: Koops3, Klyo, Kyloctopus 3DS Friend Code: 4897-5952-1236 | Nintendo Network ID: Kyloctopus | Twitter: Kyloctopus | |
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23. Posted: Thu 21st Jun 2012 01:51 BST I wasn't disappointed by it and I actually like it, but I think Epic Mickey did miss the mark. It was mostly Spector and many followers of the game that hyped it up to astronomical heights before the camera issue brought them back to earth. If anything, I think the game was somewhat short. That said, the sequel will be miles better. |
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Miiverse Nintendo Network ID: DestinyMan | |
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24. Posted: Thu 21st Jun 2012 02:00 BST I was really, really disappointed by The Last Story. I expected far more than a cheap Final Fantasy reject. |
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25. Posted: Thu 21st Jun 2012 02:11 BST TMNT Smash Up, Xenoblade...might be missing some but I don't think I have been disappointed much. Also I mostly bought first party games. Chocobo gave me some damn good recommendations though. |
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Kachou on! 3DS Friend Code: 4296-4029-9396 | Nintendo Network ID: KaiserGX | |
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26. Posted: Thu 21st Jun 2012 02:25 BST TysonQ7 wrote:
Which Kirby games has Kirby ever move natural fast |
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0megapit231 | |
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27. Posted: Thu 21st Jun 2012 06:21 BST 0megapit231 wrote:
Kirby Air Ride |
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3DS friend code: 2878 - 9709 - 5054 All you people want sequels...how 'bout good new nintendo franchises? | |
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28. Posted: Thu 21st Jun 2012 07:13 BST Sonic and the Secret Rings - Terrible gameplay mechanics and sloppy motion controls ruined this early attempt at a Wii Sonic game. Sonic 4: Episode 1 - A decent try at a retro revival, but Sonic accelerates way too slowly for this kind of fast-paced platforming. Sonic Colors - I've never understood the love for this one. Terrible level design with an insane amount of bottomless pits, sloppy platforming physics, incredibly bad dialogue (even for a Sonic game), and uncreative bosses made this one no better than Sonic Heroes. On the flip side, I find Sonic Unleashed to be pretty good with excellent daytime levels and decent Werehog levels. TMNT: Smash-Up - The gameplay is pretty good but not as polished as Smash Bros., while the rest of the game is just a mockery of my childhood Saturday mornings spent watching the original TMNT cartoon. At least Michael Bay is now making sure that this is only the 2nd biggest mockery of the Ninja Turtles franchise. Kirby's Epic Yarn - While the visual flair can't be denied, the gameplay is flat-out boring with hardly any challenge (even for a Kirby game) and hardly any incentive to collect the beads, medals, or other collectables. Return to Dreamland thankfully salvaged Kirby's Wii reputation. Super Mario Galaxy - What the heck is wrong with the camera? I continually have to stop and try to manually adjust the thing, because I can no longer see directly ahead of me or I'm walking upside-down. Keep the thing automatically positioned over Mario's shoulder like a good 3D platformer camera. The Conduit - This was a decent but inexperienced attempt at a Wii exclusive FPS. Conduit 2 went on to fix most of the flaws, particularily in online multiplayer, but it was unfortunately ignored by too many players who were turned off by the first game. Mario Kart Wii - Other than the expected bump in graphics and the admittedly excellent addition of real online play, this entry is surpassed by GameCube's Double Dash entry in every way. Double Dash has a better playable characters (who cares about more playable characters when you're using so many dumb "baby" and "dry" characters?), better tracks, better power-ups, specific character powers, Grand Prix multiplayer, the All-Cup Tour, and a neat 2 player kart mechanic. MK Wii then just adds the lame bikes, the trick ramps that don't add much to the racing experience and sometimes even get in the way, and undersensitive motion controls that put you at a big disadvantage against GameCube controller users. Finally, MK Wii's Battle Mode is absolutely horrible with stupid points-based timed team matches only on a terrible set of battlefields. Double Dash has an excellent selection of battlefields like Pipe Plaza, Luigi's Mansion, and Tilt-a-Kart, so of course MK Wii chooses the boring Cookie Land battlefield as it's Double Dash selection. Star Wars: The Force Unleashed 2 - The first game was a very good title that was made even better in the Wii version with an excellent use of motion controls. This sequel added the Jedi Mind Trick Power, lightsaber dismemberment, the ability to replay any level at any time, and was worse in every other possible way other than keeping the graphics the same. It limited lightsaber motions only to activate special combos, the excellent Force combo powers from the first game were removed, Force Lightning now requires tiring waggle, a new cinematic insta-kill power made combat too easy once unlocked, the bosses sucked, there are areas of frustrating level design, it's a LOT shorter, and the story is absolutely pathetic, especially the ending which leaves a lot of unanswered questioned that may never be answered in a third game after they screwed up so badly on this one. The first game even had a better Wii exclusive multiplayer mode. However, this game's biggest sin is that it could've used Wii MotionPlus to become the Wii lightsaber game we've always wanted, but it didn't use MotionPlus at all. Yes, the dual lightsabers did present a problem, but this is the one biggest thing gamers have wanted since the Wii was announced and would've made so much money that LucasArts and the developers were all complete idiots not to just ignore a little canon and arm Starkiller with single MotionPlus controlled lightsaber in the Wii version of the game. Edited on Thu 21st June, 2012 @ 07:32 by BulbasaurusRex |
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Ash: Professor Oak, how's your Bulbasaur? 3DS Friend Code: 1547-5207-7912 | |
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29. Posted: Thu 21st Jun 2012 08:01 BST kkslider5552000 wrote:
Keyword: Natural. Conduit 2 - Red Steel - |
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"Nintendo fans are all talk. Nintendo fans are vocal with their mouths, but when it’s time to open their wallets, they’ll spend that $60 on New Super Mario Bros instead." - Activision Beer is not the answer. Beer is the question. YES is the answer. Nintendo Network ID: JosephDigital | |
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30. Posted: Thu 21st Jun 2012 12:49 BST Chrono_Cross wrote:
I see someone gave up on it before the patches were released. You'll occansionally run into a laggy player, but it's not a big problem. For months, there were no hackers whatsoever, and while there are again some hackers, you don't run into them that often. The patches have also made the various weapons and perks very balanced and disconnections a lot rarer. I'm not sure what poorly executed new mechanics you're referring to, but the added sprint ability works well, the added perk system is excellent, and the new weapons and added secondary fire options are mostly fun additions that give this game the most creative and varied weapon suite I've ever seen in an FPS. Edited on Thu 21st June, 2012 @ 12:49 by BulbasaurusRex |
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Ash: Professor Oak, how's your Bulbasaur? 3DS Friend Code: 1547-5207-7912 | |
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31. Posted: Thu 21st Jun 2012 13:12 BST Some of the games people mentioned are so not disappointing to me.... especially SMG, KEY and DKCR ; 3 of the best games I have ever experienced. Sublime. I was disappointed by Dead Space extraction and MH Tri to an extent. Any game that can't use the controller and uts strengths is a bit of a disappointement. I plan to play Xenoblade and I hope it remedies that. Edited on Thu 21st June, 2012 @ 13:13 by Koos |
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Koos | |
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32. Posted: Thu 21st Jun 2012 13:23 BST Kirby's Epic Yarn NSMBWii TMNT: Smash Up Mega Man 10 Contra ReBirth Edited on Thu 21st June, 2012 @ 13:50 by WaveBoy |
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Currently Playing: Super Mario Galaxy 2! | |
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33. Posted: Thu 21st Jun 2012 14:23 BST I like Metroid Other M. The original Galaxy was a bit of a disappointment. |
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Makin' a Bad Ting Worse. | |
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34. Posted: Thu 21st Jun 2012 14:29 BST No More Heroes: Madworld Samurai Showdown 4 Cooking Mama |
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Daeseok | |
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35. Posted: Thu 21st Jun 2012 14:29 BST Nick-Clegg wrote:
[/div] [/div] Galaxy was hit and miss for me....The miss most of been the annoying Hub World(SMG2 solved this nicely by the looks of it), and the fact that SMG didn't quite feel Mario enough half the time. I'm still a little put off by it's slower paced controls, it's definitly not the type of game worth replaying imo. Although it's beaming with creativity and imagination(something that the NSMB franchise...you know, er...kind of lacks hehe) i'm not too sure i had that much of a better time with it in Comparison to NSMBWii....I like my Mario games to control a bit faster/zippity and Galaxy is the first to slow the chunky little plumber down to space proportions! Edited on Thu 21st June, 2012 @ 14:32 by WaveBoy |
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Currently Playing: Super Mario Galaxy 2! | |
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36. Posted: Thu 21st Jun 2012 14:38 BST Sonic Colors When it comes to precision platforming, which almost every level has, the fact that the speedy hedgehog controls like molasses, with the worst platforming physics I've ever encountered, it breaks the game fully for me. And I've played my share of crappy 2D iOS platformers. I can see what people like about the game... maybe they're less demanding when it comes to forgiving flaws or something. 4/10 for me. Edited on Sun 9th September, 2012 @ 14:33 by theblackdragon |
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37. Posted: Thu 21st Jun 2012 15:06 BST Monster Hunter 3 Castlevania Judgement Mario & Sonic At The Olympic Games Sonic and The Secret Rings,Sonic and The Black Knight,Sonic 4 Episode 1 |
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Don't open that door! Twitter: Shotgunryugan | |
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38. Posted: Thu 21st Jun 2012 15:12 BST 0megapit231 wrote:
Kirby's Adventure, Dreamland 1, and maybe Superstars come to mind. I hate how freakin' slow he is in most of his games. |
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Official Member of NL's Atlus Fan Club. "Uruffufu" - Wolfrun | |
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39. Posted: Thu 21st Jun 2012 16:08 BST Mickeymac wrote:
Well he does have the Wheel copy ability in most games available. |
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Don't open that door! Twitter: Shotgunryugan | |
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40. Posted: Thu 21st Jun 2012 16:39 BST I found plenty of challenge in Kirby Epic Yarn. Not the insane challenge and of course you never die just lose stuff but plenty of fun. |
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Koos |
I think it's best going into the game viewing it as a relaxing platformer....AND it's best to completely ignore those tenant mini games because they completely break the flow of the main game, and not in a good way. It's such a unique, cutesy and happy-awesome experience but the fun seems to dwindle here and there because of the complete lack of challenge...Even collecting enough beeds is a breeze, there's zero satisfaction to be had in this game or any sense of reward, because the challenge is practicaly none exsistent.
(C....Can it be?)
The Hype train on that one was MASSIVE.