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Topic: Wii games that disappointed

Showing 121 to 138 of 138

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RudyBelmont

121. Posted: Wed 1st Aug 2012 14:33 BST

Castlevania Judgement. I love this game so much. When I heard there was going to be a Castlevania game on the Wii I freaked out. I was so excited. But when I heard it was going to be a fighting game, I got a little less excited. But I still have put about forty hours in it with my friends. I just wish we got a new traditional Castlevania game for the Wii.

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Banker-Style

122. Posted: Wed 1st Aug 2012 15:04 BST

bezerker99 wrote:

Metroid: Other Magnificent game to add, to the already brilliant series.

I fixed it for you.

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CanisWolfred

123. Posted: Wed 1st Aug 2012 15:12 BST

WaveBoy wrote:

And that hub world? Blugh....Give me a world map and lets call it a day. :p

I have to agree with you there, the Hub world was so empty, they may as well have just had map instead. Would've been way easier.

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zezhyrule

124. Posted: Wed 1st Aug 2012 19:01 BST

vonseux wrote:

what kind of expectation does one have to be disappointed with Mario Galaxy 2? The game delivers 130% everything it promises.

I expected it to be better than SMG1. And it wasn't.

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rayword45

125. Posted: Fri 3rd Aug 2012 22:57 BST

I haven't played too many, but this is what I can think of.

Super Mario Galaxy 2: Do not get me wrong. I absolutely ADORE the game. However, it lacks the same charm and whimsical feeling of playing Super Mario Galaxy the first (2) times, and the story is considerably lacking (which isn't a problem, it's just that SMG1 featured, for the very first time, a great story with Rosalina's storybook)

Space Invaders Get Even: I also loved this game, but it lacked an ending (compared to what the soundtrack said), was far too short for $30 (I understand it's a high-score game) and really should've been put as a $30-40 price game with much more content and some extras.

ONSLAUGHT ONSLAUGHT ONSLAUGHT: No offense directed at Drake, but how the hell did this get the same rating as such fantastic games like X-Scape and Bit. Trip? .Graphics are the most understandable, due to the limits, but Jett Rocket was a much more attractive game. The sound is obnoxious, the AI is a joke (Bugs? As an primary FPS enemy choice? Seriously?), level design is poor, lasting appeal is short, you should get my drift by now. Honestly, this should've gotten a 6 max, especially considering other downloadable FPS's like X-Scape on DSiWare offer a much better experience.

Rhythm Heaven Fever: It's sorta unfair with my expectations so high after the DS iteration, but Motion Controls should've been an option, and there was some mild control lag.

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vonseux

126. Posted: Sat 4th Aug 2012 14:43 BST

rayword45 wrote:

However, it lacks the same charm and whimsical feeling of playing Super Mario Galaxy the first (2) time

well this is kinda obvious because it's a sequel on the same engine and phisics... like a giant spansion pack. I don't think one should put any negative comments on Mario Galaxy 2 because of that, since the game it's so perfectly executed.

Edited on Sat 4th August, 2012 @ 14:52 by vonseux

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OptometristLime

127. Posted: Sat 4th Aug 2012 19:39 BST

Unfortunately the game I found most disappointing would have to be Little King's Story. Now this was a game I was so hyped for, that I pre-ordered and even got a little stressball enemy as a bonus. Loading it up I found a game that seemed content not to be played, the village and overall tone was so subdued and off kilter it hardly felt like the vibrant bustling world I had expected. The graphics had a strange filtered quality to them that made you wonder if you need to take some acid to really appreciate the feel they were going for?

I aim to revisit this game, at least to plow towards some later game content. But nothing about this game can meet the expectations I felt after hearing it was a cross between Harvest Moon, Pikmin (Animal Crossing?) etc.

Edited on Sat 4th August, 2012 @ 19:40 by OptometristLime

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kkslider5552000

128. Posted: Sun 5th Aug 2012 05:28 BST

You should not really go into Little King's Story expecting Nintendo-like whimsy. The best way to think of it is a somewhat more sane of the "insane japanese games with high concept ideas" genre. It's more about the creativity and the unexpected(?) adult themes and lots of weirdness for the sake of weirdness. And even if you necessarily can't get into that, the later boss battles make the whole game worth it regardless.

Edited on Sun 5th August, 2012 @ 05:30 by kkslider5552000

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Radixxs

129. Posted: Sun 5th Aug 2012 06:04 BST

Yeah, I just couldn't get into Little King's Story and I wanted to so badly. It was always hard to tell where you were and the game was so disorienting. I couldn't connect to the game in large part because of the graphics and controls; the over-saturated hazy filter was so off-putting.

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BenAV

130. Posted: Sun 5th Aug 2012 06:18 BST

I was enjoying Little King's Story for a little while, but I can't of enjoyed it that much considering I stopped playing it and haven't returned to it since.
Maybe I should try again one day if I find time.

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Chrono_Cross

131. Posted: Sun 5th Aug 2012 06:21 BST

zezhyrule wrote:

vonseux wrote:

what kind of expectation does one have to be disappointed with Mario Galaxy 2? The game delivers 130% everything it promises.

I expected it to be better than SMG1. And it wasn't.

How so?

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kkslider5552000

132. Posted: Sun 5th Aug 2012 07:26 BST

BenAV wrote:

I was enjoying Little King's Story for a little while, but I can't of enjoyed it that much considering I stopped playing it and haven't returned to it since.
Maybe I should try again one day if I find time.

I dunno, that's happened to me plenty of times with great games. :p

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VincentV

133. Posted: Sun 5th Aug 2012 07:31 BST

Two words: Band. Hero.

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CanisWolfred

134. Posted: Sun 5th Aug 2012 17:32 BST

kkslider5552000 wrote:

BenAV wrote:

I was enjoying Little King's Story for a little while, but I can't of enjoyed it that much considering I stopped playing it and haven't returned to it since.
Maybe I should try again one day if I find time.

I dunno, that's happened to me plenty of times with great games. :p

That happens to me with nearly every game I play...

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iphoneblaster

135. Posted: Mon 6th Aug 2012 09:47 BST

I recently got a Wii on another users' recommedation as a gaming console that also might be a little more active way to play games. And yes, playing Wii Sports is at least a bit more active than sitting on the couch watching TV. But I agree with you that as I play more advanced games, those controls just don't live up to the hype. I'm playing Rayman's Raving Rabbids now and there are some mini games in there that I simply cannot seem to get past because they just don't seem to react properly to the controls. It's downright frustrating....particularly when the Wii really does seem to be aimed at the more casual gamer, the one that doesn't want to have to spend hours trying to get past some relatively simple task. I haven't given up on it yet, but I do still mainly use my PC for serious gaming.

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Lin1876

136. Posted: Mon 6th Aug 2012 18:21 BST

Animal Crossing: Let's Go to the City — I think the series is far better suited to the handheld, but it also worked really well on GameCube and I was hoping for a game of similar scope which would build on the connectivity options offered by Wild World on DS. Instead, we got an incredibly lazy sequel which did nothing new, was still incredibly awkward online and which removed the incentive to play every day by putting the rare visitors permanently on demand in the city.

Conduit 2 — I enjoyed the original Conduit because of the online mode, but after all of the developers' assertions that Conduit 2 would have a decent single player mode I was excited. That was a mistake. While better than the original, it's still not a patch on Call of Duty or Goldeneye, and the online has since been overtaken by better games.

Night: Journey of Dreams — Why Sega tried to tamper with a proven formula is beyond me. While the traditional Nights levels are still fun, there are so few of them, and the other levels range from average to awful. The controls also left a bit to be desired, though the Classic/GameCube controllers made things more bearable.

F1 2009 — I enjoyed F1 2009, despite its issues, but I just wish someone had taken the formula and ran with it. The handling is good, the challenges are fun, but little things which could have been sorted in a sequel held it back. A pity the series never got a chance on Wii.

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SteveW

137. Posted: Mon 6th Aug 2012 18:30 BST

I agree about Animal Crossing and the way the graphics scroll really bothers me, I like the Gamecube version much better and wish they would go back to that style.

Edited on Mon 6th August, 2012 @ 18:30 by SteveW

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SteveW

138. Posted: Mon 6th Aug 2012 18:35 BST

Chrono_Cross wrote:

Skyward Sword - I hated every moment of this game. The storyline, the characters, the controls, you name it, it's bad. It never quite felt like a Zelda game to me and the fun factor was totally out the window. Bowling bombs was a bigger struggle than... well anything in Red Steel 1. The controls made the average game bad.

Metroid Other M - You know why.

You have to be kidding... right? Skyward Sword is one of the most amazing games on the Wii. Metroid was excellent also except for the 2 hours of cut-scene video it throws at you.

SteveW