I would have definitely loved Skyward Sword if my Wii remotes weren't in bad shape when I played it.
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I never had an issue with SS as far as controls actually its a relatively good game, the issue is its a terrible ZELDA game. its insanely linear everything is explained the world you travel consist of 4 small areas and (HERE IT COMES!) the AWFUL STORY!
How many Zelda games actually had deep stories? I don't really count that many...
tbh, I think Link's Awakening and Majora's Mask are the only Zelda games that are deep in any way. Especially if we go somewhat literal and assume deep exclusively means "storytelling that we can find deeper meaning in beyond just what the text says".
The worst thing about Skyward Sword was the way Link would display items he picks up.. god I hated that so much. Why does he have to display the same items repeatedly? -_-
Fi was annoying, but not as bad as some people say. Other than these two things, I loved Skyward Sword. Up there with Majora's Mask.
People don't like SS because of the tiny overworld and some of its motion controls (or all of it), but I like SS due to it's combat with the wii remote, items, the new crafting system, and revising the same area to find something new. A good experience for me.
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I never had an issue with SS as far as controls actually its a relatively good game, the issue is its a terrible ZELDA game. its insanely linear everything is explained the world you travel consist of 4 small areas and (HERE IT COMES!) the AWFUL STORY!
Actually, I'd call SS the largest 3D Zelda. 3D games have this trick where whenever you go from one area to another, the game would basically pause, load the next "room", and then you find yourself in another location. This is because a machine can keep only so much detail in memory at once. You cannot actually see beyond your immediate surroundings, the small area that the game will render. When you go a little way, you either walk through a tunnel or door or something, then the scene fades out and fades back in with you in a different location. So even when you are walking "outdoors", you're really walking from "room" to "room". Going from SS to any other 3D Zelda made me feel claustrophobic because this room-to-room feeling was so pronounced. I felt this most in Twilight Princess. At least Ocarina of Time is ROM-based, so the "load and transition to next room" is much quicker.
SS by contrast feels much bigger. The major areas — the big tree in Faron Woods, Skyloft, Lanayru desert, Eldin volcano etc — feel so huge. You can walk continuously around a vast area and never hit the "load and transition to the next room" animation. Heck, you can even scan the area with your beetle. Basically, anywhere where you had the Sacred Realm tear quests were huge areas to explore.
Playing through it right now. Around 17 hours in, no side quests really. Really liking the game. It is no doubt the best Zelda game made, but the controls can be very frustrating. If they stuck with the twilight princess style controls, think more people would be praising it. Loving the game though. Cant wait for Zelda U.
I wasn't a big fan of Skyward Sword, but I'm pretty sure Zelda 2 will always be the black sheep of the franchise. That's a game with way more problems.
It's the Zelda cycle. When Zelda U comes out we will have a ton of people saying how great Skyward sword was and how bad the new Zelda is.
I have yet to play a zelda I didn't like. I may not have gotten the same level of enjoyment, but I've yet to find one that I honestly didn't like.
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I have yet to play a zelda I didn't like. I may not have gotten the same level of enjoyment, but I've yet to find one that I honestly didn't like.
This
I didn't care for both DS offering but as stand alone games both were some of the best the ds had to offer. So far I've love every direction the series has went and will continue to enjoy them.
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MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
I never had an issue with SS as far as controls actually its a relatively good game, the issue is its a terrible ZELDA game. its insanely linear everything is explained the world you travel consist of 4 small areas and (HERE IT COMES!) the AWFUL STORY!
Actually, I'd call SS the largest 3D Zelda. 3D games have this trick where whenever you go from one area to another, the game would basically pause, load the next "room", and then you find yourself in another location. This is because a machine can keep only so much detail in memory at once. You cannot actually see beyond your immediate surroundings, the small area that the game will render. When you go a little way, you either walk through a tunnel or door or something, then the scene fades out and fades back in with you in a different location. So even when you are walking "outdoors", you're really walking from "room" to "room". Going from SS to any other 3D Zelda made me feel claustrophobic because this room-to-room feeling was so pronounced. I felt this most in Twilight Princess. At least Ocarina of Time is ROM-based, so the "load and transition to next room" is much quicker.
SS by contrast feels much bigger. The major areas — the big tree in Faron Woods, Skyloft, Lanayru desert, Eldin volcano etc — feel so huge. You can walk continuously around a vast area and never hit the "load and transition to the next room" animation. Heck, you can even scan the area with your beetle. Basically, anywhere where you had the Sacred Realm tear quests were huge areas to explore.
I personally think Wind waker was bigger. You know why sailing took FOREVER? Because the world was more than 2 miles long(Oh come on, you can cross the world of Twilight princess on it's long side in under 2 hours on foot).
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Going from the ground to the sky, back to the ground, back to the sky, etc.
Fi letting me know my health had dropped
The Good:
The Story. Easily the best. No one Zelda game has a deep story in and of itself. However, when you start compiling the story, I think you can make a very strong argument (and I would make that argument) that the story of the franchise and the world itself is getting pretty dang impressive. I loved Impa in this one. Easily my favorite character, maybe in any Zelda. I loved what they did with Demise and Ghiraim as well.
I rather enjoyed this one, motion controls worked fine for me, story was good, by the end of the quest I liked Fi but not till late in the quest.
Only time I haven't cared for a Zelda game is likely A Link Between Worlds. Lack of challenge in the dungeons and the fast access to the items basically allowed most hidden heart pieces and other objects to be collected right away. Ice Rod which I loved, simplified a lot of the title's challenges. Not that it was a terrible game, it just didn't click with me.
(Well I guess OOT to a degree as well but that's from being played to death)
That is likely most Zelda's actually, if it works with how you like to game, you enjoy it. If you don't you won't but other's will likely be to your tastes, in fact likely the vast majority will. One has to at least respect some of the changes/ideas this series comes up with between the games.
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I've only just started playing it for the first time and am in the first dungeon. The motion controls are horrendously bad. I have more trouble fighting a skulltula or deku baba in this game than 90% of bosses in the rest of the series.
She was like a candle in the wind... Unreliable.
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I bet that in about ten years it'll be the new Wind Waker. Everybody hates it for a few years after it comes out, but a generation or two later the Nostalgia Goggles go on and everybody'll love it.
I bet that in about ten years it'll be the new Wind Waker. Everybody hates it for a few years after it comes out, but a generation or two later the Nostalgia Goggles go on and everybody'll love it.
They hate it because it was the last Zelda released. When the next one comes out they will hate that one and love Skyward Sword. It's all part of the cycle.
That cycle doesn't exist. Ocarina of Time, Majora's Mask, Wind Waker, and Twilight Princess were all Zelda games I loved from the very first playthrough. That's definitely not true for Skyward Sword. It's the only Zelda game I've never finished, not because I wasn't willing to, but because the controls were so broken to the point that I couldn't even complete simple mini-games, nor could I defeat Ghirahim in his last fight. And it's not because I dislike the Wii Remote or motion controls; Zack & Wiki is probably one of my favourite games for the Wii. The controls weren't the only bad thing in Skyward Sword either...
Bad controls aren't going to get better over time.
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Topic: Why is Skyward Sword the new black sheep of the Zelda franchise?
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