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Topic: What's with everyone hating on Skyward Sword?

Posts 21 to 40 of 43

SkywardLink98

My personal favorite, but I can see why people don't like it.

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

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CanisWolfred

ZeroZX-Dev wrote:

Because opinions.
Haven't most Zelda games past Ocarina of Time been divisive in reception anyway?

No. Every Zelda was well recieved on release. But people found little things to dislike about each game (and occasionally one big thing) and then they start making a mountain out of a molehill.

I mean, I dislike Skyward Sword, but I'd be lying if I said any of its problems compared to the problems of thousands of other games. It's not great in comparison to other Zelda games, and that's annoying, but it's not terrible. It nowhere near terrible. Certainly nothing worth "hating", especially since it's biggest problem (reusing too many areas) was more of a limitation of the hardware and therefore is unlikely to be repeated. Yes, some people had trouble with the motion controls (I do have to ask how many were using the little dongle WM+ instead of the Wiimote+ controller, because I just got a new controller and now I'm not having nearly as many sensor issues as I used to), but then again, a lot of people didn't have any issues at all with the motion controls, so...

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Geoffrey

I was using the dongle. Maybe I'll try it again one day.

TP I remember getting less than stellar reviews by which I mean some people gave it eights!

Geoffrey

larry_koopa

@CanisWolfred

I agree with everything you just said other than one little thing; that reusing too many areas was more of a limitation of the hardware. The game came out 5 years after Twilight Princess and on the exact same hardware. TP didn't have to repeat the same areas over and over again, so I don't think SS would have had to either unless it was an actual design choice.

Edited on by larry_koopa

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CanisWolfred

larry_koopa wrote:

and I don't think anybody's ever complained about areas being reused in TP.

They have. Believe me, they have. And for Skyward Sword, for the Art style they wanted, it very much was a constraint. Twilight princess was darker, much more jagged, had more pop-in and in general was not as much as much of a technical feat as they were trying to do with Skyward Sword, where it's like they were trying to make an HD game on SD hardware. I noticed Tales of Graces had this limited hardware problem, too, especially when you play the later parts of Graces F's Epilogue chapter where things are much less cramped and can compare it to the tight hallways and linear towns of the first few chapters. They simply did not have the space or technical capacity for what they really wanted to accomplish.

Edited on by CanisWolfred

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Setery

Egoraptor (youtuber) is why people hate it. Personally I enjoyed it until I lost the game :-:

Setery

Philip_J_Reed

As a game it's pretty lousy.

As an interactive audiobook read by Fi I guess it's okay.

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Ryno

I enjoyed it. Sure it took some getting used to and there were parts I didn't enjoy as much as others but it was still a fun and pretty unique experience.

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Eel

I loved the parts in the Lanayru desert, specially the one where you "travel back in time" to find out it was a lively green place next to the sea.

Bloop.

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Azikira

For me it all came down to Gameplay, and the lack of responsiveness from the Wii Remote +. It was so bad at some points, I went from being tactical, which didn't work, to flailing violently and would win. I would rather have a game skill-based then one where I can flail to victory.
On a separate note though, I love the art style. It was really great looking, a good mix between Twilight Princess and Wind Waker.

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VoodooTrumpet

For me, it was just that the controls weren't responsive/accurate enough for what they wanted to do.

She was like a candle in the wind... Unreliable.

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briwipdx

TeeJay wrote:

briwipdx wrote:

i thought the controls were brilliant. i know they were divisive, but i never wanna go back to simply pressing a button to control link, it offered such a connection to the character. i truly enjoyed the game, small world and a bit short but great game nonetheless. haters gunna hate. #SS4life

Looks like every Zelda game from now on is going to be a disappointment then

I dont think that necessarily means I'll be dissapointed, its just a devolution in terms of gameplay imho. I CAN play by pressing a single button, i have been since Zelda's inception so I'm not worried. I tend to enjoy all types of Zeldas, most every direction they've taken with the series. i'd love to see SS controls as a continual option and the gamepad integrated as well; gamepad integration should piss off more than a few im sure. cant wait til years end to see what happens.

briwipdx

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LzWinky

Geoffrey wrote:

Whatever.

In my very humble opinion there are only four "real" Zelda games - Legend of Zelda, Link to the Past, Ocarina of Time and Twilight Princess. Each one is effectively a reimagining of the basic core game, updated and embellished as technology allows. All the others on home consoles - Zelda II, Majora, Wind Waker, Skyward Sword - are spin-offs not in the true spirit of the series. The handhelds are just mini-me versions of one of the home releases.

I expect that the new one will be the fifth entry in the series proper, like the others but with huge open world to explore. Based on Nintendo's current output, I'd say this has a good chance of being an unqualified classic as well.

Where do I begin to disagree with what you said?

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martinskrtel37

Geoffrey wrote:

Whatever.

In my very humble opinion there are only four "real" Zelda games - Legend of Zelda, Link to the Past, Ocarina of Time and Twilight Princess. Each one is effectively a reimagining of the basic core game, updated and embellished as technology allows. All the others on home consoles - Zelda II, Majora, Wind Waker, Skyward Sword - are spin-offs not in the true spirit of the series. The handhelds are just mini-me versions of one of the home releases.

I expect that the new one will be the fifth entry in the series proper, like the others but with huge open world to explore. Based on Nintendo's current output, I'd say this has a good chance of being an unqualified classic as well.

i basically agree with you, but why don't you consider Wind Waker one of the core Zeldas? To me it's just about the perfect one.

i didn't even get past flying the loftwing in Skyward Sword. i couldn't believe a Zelda game was making me lay my controller in the palm of my hand and motion up and down. definitely not compelled to play through that anytime soon.

Edited on by martinskrtel37

Octane wrote:

everyone needs to relax and enjoy the games that are released today and stop worrying what Nintendo will do in a year or two from now.

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Taceus

I don't hate it. I just don't like it.

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Eel

martinskrtel37 wrote:

Geoffrey wrote:

Whatever.

i couldn't believe a Zelda game was making me lay my controller in the palm of my hand and motion up and down.

I'm pretty sure that's not the correct way to control the loftwing.

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clvr

I personally didn't love nor hate it; it's probably one of my least favorite Zeldas (and I have played quite a lot of Zeldas, it's my favorite franchise), but not a bad game in any way. I love the motion controls and, as briwipdx said, it's kind of disappointing how we're likely to never experience them again; I also love the art style, being so delicate and colorful (I think I'll always remember the water temple as one of my favorite dungeons ever, both for its mechanics and its style, which is truly stunning). The things I didn't like were the fact it only had three areas to explore again and again, its hand-holding gameplay (you know, I don't like to be told what to do next; Zelda games should be all about figuring out yourself how to proceed) and its bland flying hub: as Kaze_Memaryu pointed out, it's a sort of watered down WW overworld with no interesting things to do.

Clover.

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Geoffrey

martinskrtel37 wrote:

Geoffrey wrote:

Whatever.

In my very humble opinion there are only four "real" Zelda games - Legend of Zelda, Link to the Past, Ocarina of Time and Twilight Princess. Each one is effectively a reimagining of the basic core game, updated and embellished as technology allows. All the others on home consoles - Zelda II, Majora, Wind Waker, Skyward Sword - are spin-offs not in the true spirit of the series. The handhelds are just mini-me versions of one of the home releases.

I expect that the new one will be the fifth entry in the series proper, like the others but with huge open world to explore. Based on Nintendo's current output, I'd say this has a good chance of being an unqualified classic as well.

i basically agree with you, but why don't you consider Wind Waker one of the core Zeldas? To me it's just about the perfect one.

i didn't even get past flying the loftwing in Skyward Sword. i couldn't believe a Zelda game was making me lay my controller in the palm of my hand and motion up and down. definitely not compelled to play through that anytime soon.

Thanks for not rubbishing my opinion :lol:

I don't consider WW to be one of the core Zeldas because for me the four games I mentioned are basically remakes of each other and as such have several defining characteristics in common. One of the most important is free rein over the overworld map of Hyrule, albeit that you need certain items to get to certain places. In WW, the sailing displaces the overworld map.

Another common theme for all these games save the first one is the existence of some kind of transformative mechanic that allows you to approach areas from a different perspective eg dark world, the past, beast mode in TP (albeit that it wasn't used to well in TP).

Additionally, the four games I include also tend toward less abstract graphics.

I admit that my theory is probably bollocks but it's a way for me to articulate what I personally like about the Zelda series. As much as I count myself as a fan, it's only those four games that have really pulled me in. I lost interest in all the others before the end. I think I just like wandering around Hyrule looking for secrets at my leisure. Anything that gets in the way of that - eg boats, trains, flying whatevertheyweres, time limits etc - just pisses me off.

Geoffrey

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