I don't get the hate that gamers have with Skyward Sword. Its annoying at the second play through but besides that, I can't find any fault with it. I love the final boss Demise in this game because I think he's better than Ganon.
I love it because the combat is engaging. Not just feeling you are using the sword, but the different ways to wield it depending on the enemy gives a more calculated approach, instead of just mashing A or waggling mindlessly.
I will comment in this thread, never being able to find it again.
To be honest I didn't get past the first dungeon but that was because I hated it soooooooooooo much. I hated the art style, I hated the long winded boring chunk of tutorial/exposition at the start. I hated all the characters. I hated the structure of the game. But most of all I HATED ABSOLUTELY LOVEYDUVING HATED the controls. I really expected to love them as well. I just couldn't get used to them and the game became all about how to do what I wanted to do rather than what to do. Most Zelda games are series of puzzles. How do I get that key/heart container? How do I kill that enemy easily? Where is the bosses weak point? Where do I go next? What item do I need and where do I get it? SS was all "How do I kill this guy? oh right parry and then stab...urgh, URGH! LOVEYDOVE OFF! urgh..loveyduv this. Never died so many times in a Zelda game and like I said I never even got past the first dungeon.
Now I guess I should have worked harder at mastering the controls but I found the game so utterly bereft of charm that I just fucked the disc into the corner of the room and played Skyrim instead.
i thought the controls were brilliant. i know they were divisive, but i never wanna go back to simply pressing a button to control link, it offered such a connection to the character. i truly enjoyed the game, small world and a bit short but great game nonetheless. haters gunna hate. #SS4life
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i thought the controls were brilliant. i know they were divisive, but i never wanna go back to simply pressing a button to control link, it offered such a connection to the character. i truly enjoyed the game, small world and a bit short but great game nonetheless. haters gunna hate. #SS4life
Looks like every Zelda game from now on is going to be a disappointment then
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It's the only 3D Zelda I never completed. It's not the controls, I actually enjoy the angles they make you take on combat. The artstyle is lovely, that melted watercolor look. The dungeons are strong. What I hate hate HATE about it is the hand-holding, "go here and do this, now go here but you'll need this first". And all the maps felt so linear. I play a Zelda game to be dropped into a beautiful, terrible world whose mysteries I must unravel, and I just never got that from this game. Twilight Princess started this trend but I found it more forgivable there. Also, the over-world felt tiny, the way you had keep going back to the same areas over and over, at least that's what it felt like, and fight the same bosses again and again. Not a terrible game, but a pretty lousy Zelda experience. Am psyched for the new one because they seemed to have learned their lesson as of ALBW.
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In my very humble opinion there are only four "real" Zelda games - Legend of Zelda, Link to the Past, Ocarina of Time and Twilight Princess. Each one is effectively a reimagining of the basic core game, updated and embellished as technology allows. All the others on home consoles - Zelda II, Majora, Wind Waker, Skyward Sword - are spin-offs not in the true spirit of the series. The handhelds are just mini-me versions of one of the home releases.
I expect that the new one will be the fifth entry in the series proper, like the others but with huge open world to explore. Based on Nintendo's current output, I'd say this has a good chance of being an unqualified classic as well.
Skyward Sword suffers from bad design choices across the board.
The controls, while feeling more connected to the action, was very tedious and lacked precision in some very crucial momens (Girahim is just impossibly frustrating thanks to this).
The world is very lazily done, with a useless "world map" wasting your time while you fly from point A to B, very slowly - Wind Waker at least had secrets, pirate boats, more engaging controls, and many other things to discover on the world map. Meanwhile, the areas on the surface had a lot of interesting design commitments, but lacked depth, so it felt more like a theme park than an acutal world.
The story, while largely being the same formula, suffers from distinct disconnections by forcing certain character traits onto Link instead of leaving him as a representative hero.
And, last but not least, the constant recycling of the Banished One, while being somewhat reasonable plot-wise, was still just plain lazy, and the fights never moved beyond the principle of waiting until you can hit its toes.
That said, the soundtrack is definitely among the best the Zelda franchise ever received, and the overall artstyle was very well-made and reinforced the "prequel" theme Skyward Sword had going.
So, it's not all bad, but Skyward Sword is full of gameplay design choices that simply don't fit into the world, and that, in turn, makes the world itself feel artificial most of the time. It was a collection of several great jigsaw puzzles thrown together with most of them not having been finished.
Back in my younger days, "everyone" hated Majora's Mask and Wind Waker. Now it's being praised. Can't tell if it's due to being ahead of its time, the remake, different (new) audience, or something else but some how I think it will be the same with Skyward Sword.
Beside a lot of people like/love Skyward Sword, we're just not as vocal as the ones who dislike/hate it.
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Topic: What's with everyone hating on Skyward Sword?
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