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Topic: What did you think of the Legend of Zelda: Twilight Princess

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theblackdragon

What did I think of it? it was ridiculously easy, to be honest. I think i found a majority of the heart pieces/extra hearts without even bothering with a guide, and the first time I got stuck in a temple to the point of tearing out my hair was in the sky temple (with those freaking mesh egg-looking things you have to hookshot onto and then wear the iron boots to pull them -- or was it just that one? -- down, iirc). it really got me in the mood to play OoT, so much so that I bought OoT for the VC immediately after finishing TP. I didn't like the ending, but that was for personal reasons (won't spoil it, though), and the double-hookshot was seriously the most awesome thing ever and it really needed to happen. Other than that... the story was good, but I haven't replayed it since, unlike OoT, which I've replayed over and over and over and over... :3

oh, and that freaking shield-thrust move was an absolute thorn in my side at first. It took me forever to get to the point where I could do that move without getting myself killed. D: I wish there had been a way to have the player map these moves out for themselves (or to at least calibrate the Wii to pick up on how the player executes the move in question so that it would register properly all the time)... i hope that's something they consider for the next installment in the series.

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Machu

@Adam: I totally agree with what you're saying, but those games worked on a 2D plane using digital control. In a 3D world using analogue control, I PERSONALLY think z-targeting is the perfect solution. Hence why it has been copied over into countless 3D adventures. I do understand why you dislike it, press Z, then all you have to do is spam A and you're done. I cringe when I see people playing like that, yuk. I like to circle an enemy, move in and out, without z-targeting it would be awkward to say the least. One dumb thing I did hate about z-targeting, was how when one enemy was locked, the other stood there waiting his turn. Lame!

Agree to disagree? lol

Rawr!

Adam

Machu wrote:

Agree to disagree?

You will see it my way or else.

Edited on by Adam

Come on, friends,
To the bear arcades again.

Adam

But seriously, the games are still essentially two-dimensional. Link doesn't jump or fly. He moves left right, forward back, and diagonally. The only point where it breaks from this is shooting arrows, in which case it switches to first-person (perhaps how the game should have been to begin with) and has IR control which works just fine without Z-targeting.

Come on, friends,
To the bear arcades again.

Machu

I agree wholeheartedly of course.

Rawr!

Adam

I knew you would. You're such a smart lad. You just got mixed up with a bad crowd.

Come on, friends,
To the bear arcades again.

OldBoy

The only Zelda I haven't really enjoyed playing.That's not to say it was a bad game but it felt like something was missing and felt very flat compared to other entries in the series,it lacked the vibrancy,humour and atmosphere of previous games.Compare for instance the Town square in TP and the one in OOT, there was a lot of people in TP but a lot of these you couldn't talk to whereas in OOT everyone had at least something to say.I think a contributing factor in my mind was the art style,why oh why did Nintendo bow to fan boys by making a realistic looking Zelda after WW,they totally stripped it of it's character and it doesn't fit Zelda at all IMO.Look at the Mario and Zelda SNES titles and see how they evolved into 3D,IMO WW was the true 3D representation of ,say, LTTP.Imagine if they made a realistic looking Mario how stupid would that be? All in all not a bad game by any stretch of the imagination but definitely one of the worst Zelda's. I got to the Sky Temple and have not been back since,that tells it's own story. It has even put me off getting excited by the new Wii Zelda as Miyamoto said it won't be much different yawn

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hylianhalcyon

I liked TP, but the easy difficulty, particularly in the Twilight Palace and Ganon's castle(the last 2 dungeons!!) was very disappointing. Its still a great game, but compared to the amazing style of WW, and the NPC interaction in MM, its doesn't do anything groundbreaking or different. Its pretty much a service to the OoT fans. However, I still prefer TP over WW because I thought wind waker was easier, and the fetch quest at the end of WW would have gladly been replaced with another dungeon or two. Overall I really enjoyed TP, particularly the horseback fighting, the spinner and the double claw shot. The wolf was a pretty good idea but it was hardly even used in dungeons. But none of the 3D zeldas can stand up to the awesomeness of A Link to the Past.

Edited on by hylianhalcyon

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Zenman

TourianTourist wrote:

About the linearity, it's not just the dungeon order, which is a factor. Even if a Zelda game has a linear dungeon order, like Link's Awakening, Majora's Mask or The Wind Waker, it might manage to give a non-linear expierence in other ways. For example lots of optional stuff and sidequests, non-linear world exploration or non-linear dungeon design. Link's Awakening is a perfect example for non-linear dungeon design, while The Wind Waker has a massive open world with lots of optional islands and so on.

And whoever says, that Ocarina of Time is more linear than Twilight Princess, never really played Ocarina. After you grew adult, you can play the Forest, Fire and Water Temples in ANY order. After that you can choose between Shadow and Spirit Temple. Also, the Ice Cavern and the Bottom of the Well can be approached at different times and there is an optional dungeon. THIS is what I call non-linear. Also, the world exploration from the first time you enter Hyrule Field is absolutely non-linear, you can basically go everywhere from the start with a few limitations, unlike in Twilight Princess, where it tells you "go there first and don't bother trying other ways, they are all blocked!!". The only Zelda game, which has a higher level of non-linearity than Ocarina of Time is The Legend of Zelda on the NES. There you can play most dungeons out of order and the entire world is open from the start. That was even the goal of the first Zelda game, it was about non-linearity, like Twilight Princess was about Link transforming into a wolf.

Twilight Princess is the exact opposite to TLoZ on the NES, it's probably the most linear game in the series. Trust me, since I played the whole Zelda series up and down, I can tell that. Even Four Swords Adventures and The Minish Cap, while they are very linear games, at least offered some non-linear dungeons.

well, the thing to me is at least they explained why the game was so linear, it's hard to have sidequests early on when 90% of hyrule can't talk to you!
and similarly...
the only major complaint i have is i wished the twilight realm (through the mirror) was bigger, and not just a castle-dungeon, so you could talk to the twili, get cool equipment, and get more sidequests there...

Edited on by Zenman

Kizzi

amazing... beat it 3 times!

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Sushie

Luigi78 wrote:

The only Zelda I haven't really enjoyed playing.That's not to say it was a bad game but it felt like something was missing and felt very flat compared to other entries in the series,it lacked the vibrancy,humour and atmosphere of previous games.Compare for instance the Town square in TP and the one in OOT, there was a lot of people in TP but a lot of these you couldn't talk to whereas in OOT everyone had at least something to say.I think a contributing factor in my mind was the art style,why oh why did Nintendo bow to fan boys by making a realistic looking Zelda after WW,they totally stripped it of it's character and it doesn't fit Zelda at all IMO.Look at the Mario and Zelda SNES titles and see how they evolved into 3D,IMO WW was the true 3D representation of ,say, LTTP.Imagine if they made a realistic looking Mario how stupid would that be? All in all not a bad game by any stretch of the imagination but definitely one of the worst Zelda's. I got to the Sky Temple and have not been back since,that tells it's own story. It has even put me off getting excited by the new Wii Zelda as Miyamoto said it won't be much different yawn

I agree!

Edited on by Sushie

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ASDFGHJKL

I really hope that you can talk to everyone in the next game!

ASDFGHJKL

warioswoods

On the Z-targeting issue, I'd like to weigh in in favor. Z-targeting is a wonderful way to handle battles in 3D, if you ask me (or if you don't, I'm going to tell you anyway).

It's not the Z-targeting that is the problem when certain battles or games are too easy, that's simply due to other elements of the battle design. You can still have very intense battles based in Z-targeting, where you need to jump-flip backwards to dodge, carefully circle while managing the space around you, move in just right or at the perfect moments to attack, etc. I'd say that Z-targeting does not have the feel of less control over your character, but on the contrary feels more natural; if I'm in a battle with a foe, I don't want to have to fight with the controls just to keep facing them, that should be a relatively simple task except in extreme cases where your foe is remarkably quick. I'd rather focus on how I'd like to attack (powerful jump-attack that is slower and requires just the right distance, quick jab forward, sideways swing to take out more area in certain situations, etc) than focus on how to keep my foe on screen. It just makes sense, and for me is a crucial innovation for 3rd-person action games.

Also, I'd greatly prefer for future Zelda games to retain that view rather than switch to a 1st person or overhead perspective, which to me can easily have the effect of killing the immersion; that may sound counterintuitive, since many would argue that 1st person is the most immersive, but I have to respectfully disagree. The way we naturally experience our world is paradoxically closer to 3rd person than 1st person anyway. Think about your dreams, and if you examine what you experience in them closely, you'll find that many or likely most of them don't really take place in 1st person per se, but have an odd mixture where you're outside yourself and watching your actions. Our physical feeling and awareness of our bodies always gives this dimension to our experience, so that we may not "see" our body but it's always like we're standing behind ourselves looking at how we're positioned and how we're moving. 1st-person games take that away, so that you're just a floating camera / eye that can quickly look and move in different directions, but without the unified feeling of having a body that is undertaking a particular action at a particular time.

Or so I would and do argue. Keep the Z-targeting, keep the perspective, but just tighten up the battles and find other innovate ways to add difficulty.

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Philip_J_Reed

I'm with Wario on this one. Z-targeting was a great, fluid solution to what could have been a deal-breaking problem. I love it.

Then again, I don't have any serious complaints at all about Zelda's 3D era, pre-TP.

Philip_J_Reed

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Sean007s

I Liked TP...however i want a brand new land and world to explore....enough of hyrule.

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OldBoy

The Z targeting was a fantastic innovation IMO. It meant you could really toy with your opponent and use different strategies against different enemies ,look at the knight's with the armour in WW where you could take their armour off from behind,fantastic,it also meant that you kept the enemy in your sight at all times.Let's be honest the fighting in the 2D Zelda's was never a strong point and something needed to be done in order for it to transfer from 2D to 3D. I love it and it makes the battles far more fun and involving.

Edited on by OldBoy

What's this bit for again?

Luigi-la-bouncy

Probably the most enjoyment I've ever had sitting in front of the telly.

Edit. On my own

Edited on by Luigi-la-bouncy

Luigi-la-bouncy

OldBoy

Luigi-La-Bouncy wrote:

Probably the most enjoyment I've ever had sitting in front of the telly.

REALLY???? Have you never watched pr0n then?

What's this bit for again?

Luigi-la-bouncy

Ha ha. That's what the Internet's for isn't it?

Btw, Luigi78 I'd be careful here with such references

Luigi-la-bouncy

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