Showing 21 to 40 of 65
21. Posted: Sun 15th Nov 2009 19:30 GMT
You know this isn't out in Europe till the 20th, right?
You know that's not cool, right?
You know I'm in Europe, right?
Enough said. Everyone pretend you haven't got it until the 20th. (Or the 19th as the place I've pre-ordered usually gets it out a day early, plus I paid extra for courier delivery to try to cheat an extra day out of it)
22. Posted: Sun 15th Nov 2009 19:54 GMT
Warp canon! World 5 now. I bet I beat all of you, except the ones who are ahead of me.
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23. Posted: Sun 15th Nov 2009 19:56 GMT
Adam. Im at world 8
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24. Posted: Sun 15th Nov 2009 20:00 GMT
No one likes a braggy brag.
25. Posted: Sun 15th Nov 2009 20:18 GMT
The art style and music suck.
:/ I like the music. I especially enjoyed the desert levels theme, and the final castle music from world 1. (It's probably the same music in all of the castles, I know, but I haven't played far enough to confirm that.)
Agreed on the art style...sort of. I wouldn't say it sucks, but I would say that I wish they made it more unique for this game. Instead of it looking like a new 2D Mario platformer for the Wii, it looks like a Wii port of a new 2D Mario platformer for the DS. And I'm sure there are those who will argue (easily enough) that that's exactly what the game is, but I definitely could have gone for a stronger visual identity here.
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26. Posted: Sun 15th Nov 2009 20:33 GMT
The animations are top-notch, and I love the sound effects, but the style overall is a little bit "yeah, it's Super Mario Bros...just with Wii power behind it". I confess I enjoyed Super Paper Mario's style better.
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27. Posted: Sun 15th Nov 2009 20:36 GMT
Well, Super Mario 64 was the last Mario soundtrack I really enjoyed, and even that had the occasional stinker. What I do love about the NSMB games is how the enemies dance to the music. It's hilariously corny and affects your timing, too, since they give a little pause or hop. I've died enough in both games to minor enemies because I am too easily confused by this song and dance.
I did like the castle music for NSMB Wii, too, actually, but that was the only one I've liked so far, and I still think it's probably the worst castle music of the series, considering how great all the previous ones are.
28. Posted: Sun 15th Nov 2009 20:42 GMT
What I do love about the NSMB games is how the enemies dance to the music. It's hilariously corny and affects your timing, too, since they give a little pause or hop. I've died enough in both games to minor enemies because I am too easily confused by this song and dance.
You and me both. I think it's a really clever way of complicating simple walk patterns. (And I'm also a sucker for unexpected choreography, however minor.)
Related question: I've noticed that Pokey's "dance" in this game seems to remove his spikes and replace them with leaves, briefly. Can you step on his head while he's leafy without taking damage? I've tried, but haven't managed to time it correctly to tell for sure. Has anyone else given it a shot?
29. Posted: Sun 15th Nov 2009 20:55 GMT
It's not just the enemies that do that, but the power-ups as well! I did a real-life LOLWTF when I saw a mushroom jumping to the music.
I do agree that the music sucks, though, at least the main theme that seems to play at every non-underground, non-fortress/castle level. The rest is alright, if forgettable. The game is certainly not, though. I'm sure I'll be playing it right up till the release of SMG2!
30. Posted: Sun 15th Nov 2009 21:38 GMT
Very cool stuff bro. I am loving NSMBW, it's an awesome game!
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31. Posted: Sun 15th Nov 2009 21:45 GMT
Ah, awesome, the Penguin slide feels very much like the turtle shell slide in NSMB DS, except without the wall bouncing. Close enough, I suppose. Still one very cool power-up, in both senses of the word (sorry, had to). The map music for World 3 is pretty good, too, I must say. Hopefully as I play more of it my opinion of the soundtrack will change.
EDIT: Uh... I don't know how this happened, but I just noticed Mario isn't wearing his hat anymore. Any idea how this happened or how to get it back? Weird!
Also, by the way, I just got 60 1-ups in a row, maxing out on lives. Cool.
Edited on Sun 15th November, 2009 @ 21:55 by Adam
32. Posted: Sun 15th Nov 2009 22:04 GMT
@Adam...... I came really close to buyin it today and goin to borrow a Wii from my Brother as he has an extra one (he had a system failure that Nintendo wouldn't fix at first, so he bought another and then they fixed it, so two Wiis ). It looks a LOT better than NSMB DS and that is enough for me.
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33. Posted: Sun 15th Nov 2009 22:07 GMT
yuppies also cant wait till christmas ima be like die gomba die lol
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34. Posted: Sun 15th Nov 2009 22:31 GMT
It is reason enough to own a Wii, Slapshot. If you ignore the practically infinite-lives thing, it is actually a tough game. Tougher than SMB3 but not as ridiculous as Lost Levels (perhaps only because of the aforementioned overabundance of lives, though). It's in many ways a dream come true despite a small list of gripes, and I haven't touched multi-player yet.
35. Posted: Sun 15th Nov 2009 23:10 GMT
I'll also state my adoration of this game, although I've only gone through World 2 today as of this post.
You may recall that I've often stated my disappointment with NSMB for the DS, for various reasons relating to blandness of level design, etc. I hereby declare that they've corrected that problem for the Wii sequel, and then some. So many stretches on the DS game just weren't particularly unique or memorable, but--at least so far--the Wii game has exhibited wonderful level design that consistently offers a new twist on the gameplay with each successive stage, and many levels that I can't wait to play through again both alone and in multiplayer.
The difficulty is also pretty much exactly as Adam says; plenty of difficulty within the stages that any fan can appreciate, but a constant supply of 1-Ups at the same time. All that means is that you'll never need to go backwards more than to the beginning of the current stage.
I'll also restate, for the third time, my slight disappointment with the multiplayer setup (haven't tried multiplayer yet for real, but I've checked out the modes with two remotes). I just wanted to play through the main mode (world maps and all) with a friend or two as well as show rankings after each stage, for the perfect co-op / competitive mix. Instead, you either play through the main game with no competition and rankings, or you play with rankings turned on but only choosing stages one at a time from a basic level select screen. Oh well.
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36. Posted: Sun 15th Nov 2009 23:39 GMT
I love it. Would add on to your lists of the pros and cons of the game but I'm too busy playing it. I will say this, though: the soundtrack is really good, if not memorable.
37. Posted: Mon 16th Nov 2009 00:22 GMT
Some thoughts in World 3:
PRO:"Hey, is that a Switch Palace?!"
CON:"I don't actually get to go in the Switch Palace. "
38. Posted: Mon 16th Nov 2009 00:33 GMT
The switch palace disappointed me. I wanted to be able to go in it, too. Its effect on the game was rather limited and forced. I loved the switch palaces in World because they affected the entire game, and playing without them was a fun way to up the challenge slightly. Of course, maybe in later worlds there'll be a more wide-reaching switch, perhaps with a palace, too. I'm only on world 5, and I've skipped 4 temporarily. I like being able to go back to a skipped world when one becomes a bit frustrating, so I'm getting all the warp canons I can find.
39. Posted: Mon 16th Nov 2009 00:45 GMT
Wow, I seem to be the only one who loves the main theme. The castle music is good too. And the graphics are fine to me. Bright and colorful. Marioesque.
40. Posted: Mon 16th Nov 2009 00:50 GMT
This game is a blast! Been playing here and there, switching between Modern Warfare 2 and NSMB. The single player is great and as Adam stated...sometimes the levels seem a bit long.
I tried the multiplayer out with the wife and had "some" fun. Will admit there were instances where we both went "wtf". All-in-all, a great job by Nintendo.
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