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Topic: This type of thinking is why Wii games are lacking in online....

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RJay

A quote from Capcom's VP of Strategic Planning & Business Development, Christian Svensson on Spyborgs

"Trying to make the best co-op brawling experience we can without spreading our resources too thinly. If you wanted online co-op, something else would have to have to have been sacrificed and if the core experience isn't satisfying, then there's no point in making it an online non-satisfying experience."

This is illogical. Why would a huge company like Capcom have trouble hiring enough people to make online an option on this game!? They certainly have no problem providing online options for their Street Fighter games on the PS3 and 360. Maybe if this was unknown company struggling...but this is Capcom! Why does online multiplayer require sacrificing something else? There should be both.

Edited on by RJay

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theblackdragon

they may be talking about Wii internal memory and whatever else a game demands of the system as 'resources', not people...

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Stuffgamer1

@theblackdragon: Agreed. Online with the Wii doesn't work the same as it does with the PS3 and 360, not by a long shot. They'd have to divert computing power that could otherwise be used for the gameplay itself in order to put a game online, and that might not work too well if their game is ambitious enough.

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Corbs

I think people are just going to have to accept that the Wii has some deficiency's that make online play a bit more tricky than with the other two consoles. I'm sure that's a lot of the reason we haven't seen Nintendo putting much effort into any type of online gaming service for the Wii.

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malpon

Im glad the wii's online is poor, it makes it far less likely for devopers to make it so you have to do some online-ing to compleat a game 100%

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RJay

Mario Kart supports online and offline multiplayer options just fine.....I don't see why games can't emulate that type of effort.

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theblackdragon

That's Mario Kart, though... perhaps this game is looking to be even more awesome (and will use more of the Wii's resources)? We don't know exactly how taxing Mario Kart is on the Wii in comparison to Spyborgs, and if they want to focus more on a badass game with no online multiplayer instead of a good game with barely decent online multiplayer, good for them.

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mrmicawber

Sounds like his talking about people resources to me.

And yes, Capcom is big, but that doe not mean they do not have budgets, set team sizes for a particular project, and deadlines....

Also a lot of 'big' publishers - EA, Take Two, etc, are not doing so hot financialy and some have lost money, laid of people, restructured, etc. So the rising costs of 'HD' gaming in particular are having an effect, you heareabout the general 'growth' of gaming the last 2 years but a lot of that growth has gone into Nintendo's pockets....

So basicly - everyone here is just guessing, which is fine, but I would not read very much into it...

Edited on by mrmicawber

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Sean_Aaron

Spyborgs is a 3rd person brawler with 1-3 player-controlled characters and multiple enemies on-screen at any one time. Each system would need to relay positional data resulting from events relating to one character (not just movement and attack, but results of same on other parts of the environment) and then use the same information relayed from networked systems to ensure everybody is seeing more or less the same thing. This will create some overhead on the system, however the network would be more of a bottleneck than the server's CPU or memory.

Trying to implement online functionality in a game definitely requires more dev and testing time which would necessarily be added to the schedule and wouldn't be completed simultaneously because the game would need to be more or less playable. The longer a game is delayed from release the longer it takes the publisher/developers to recoup costs. If you've been following this game it's been in development for a loooooong time. I could definitely see Capcom giving the developers the choice between putting out something half-assed that had an online component or putting out a more polished game lacking it because they don't want to extend the date for publication further; the developer would be wise to leave out online every time given those options.

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RJay

It would sell so much more though, which would help them recoup those costs....

For example...I'd buy it if it had online co-op.

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RJay

I haven't played Onslaught yet, but doesn't that have a functional online co op system?

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