Drop: Musical instruments Puzzles Towns and the third dimension.
hell to the yes, except for the 'towns' part because i like exploring towns in my RPGs :3 the more i think about graphics and the way the LoZ series has evolved, the more i kinda yearn for the simple, timeless beauty of ALttP. i can't believe how well that one's aged visually, to be honest. OoT is utter crap in comparison, and i hate to think of how terrible it, MM, and TP will look in comparison to future-gen games a decade later. and Zelda as a playable character totally needs to happen. defend your own kingdom on a Nintendo console, woman! D:
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[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
You know, now that I think of it, I have never really had a problem with towns in Zelda except for Minish Cap's, which was way too cheerful and too often forced as part of the game. I tend to hate towns in most games, but they're not so bad in Zelda. As long as it isn't a huge town and it's mostly optional to visit, I'd like it. To me, a town's purpose is to rest at one place and shop at one place. No multiple shops spread out as far apart as possible. No anything else. Just that, and talk to the people if you want to. Maybe get a few items from certain people at random points, but nothing required.
And as I was just explaining to Machu in chat, I was pretty much joking about the third dimension, but if they actually did release a 2D Zelda on console one day, I will be screaming like the Christmas N64 kid.
i figured you might've been joking, Adam, but then it kinda echoed what i'd already been thinking, so... meh. and I like towns because you get to see what all the different people have to say at different points in the game, but then i'm weird and i greatly enjoy exploring the hell out of places in games that way. :3
BEST THREAD EVER future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
I dont mean get rid of the dungeons, keep the dungeon gameplay just make the transition between hyrulefield en dungeons more fluid. Hyrulefield and the dungeons feel very separate, i want them to connect more.
Well, I was joking in the sense that I don't expect it to ever happen, and I was quite self-aware saying it, since I always say things like that, though perhaps quite not as bluntly. I definitely would love to see it happen, but I think the series could be good in 3D -- I just don't think it is yet.
I don't think townspeople generally change dialog throughout the game much except maybe in Majora's Mask, which I barely played. That's part of the reason why I don't like towns. It feels so fake to try to simulate people going about their daily lives. Mother 3 shows not only the characters evolving with constant new dialog throughout the game, but you also see the town evolve throughout the game, and I loved that. Of course, Mother 3 does everything right, so it's to be expected.
And yes, Machu, that would be awesome. The DS ones' angled view almost makes them feel like a 2D game, but they are otherwise nothing like the 2D Zeldas at all. I'd love to see a game that plays more like something in between Zelda 1 and LttP, whether sprite-based or not.
@nintenden Such as having dungeons more situated into the landscape, being able to see them from all sides and perhaps enter from multiple points, maybe? Would that be along the lines of what you're suggesting because if so, I'd agree. It always feels like you're caged in with the 3D Zeldas. Hyrule Field is this one area, not a huge overworld divided into multiple sections like the older games, and when you find a dungeon, it's sort of carved into that invisible wall boxing in the world so that you only see the front, and it feels basically like a portal to another game.
Yes, actually, I do think they can top Link to the Past! NSMBW proves that they still have it in them to make classic games. Games like Cave Story prove that classic formulas can still be pushed to create new experiences without radical change. I think if they used the original as a game play basis, Link to the Past as the basis for the style and accessibility, they'd have a good start. Make the world and dungeons bigger, add some more challenging areas, and throw in just a handful of new items, enemies, etc, not so much as to overwhelm the game and become overshadowed, and you've got gold on your hands.
And re: your "transition" idea, if it wasn't clear before, I couldn't agree more!
well, its just speculation but still, this is really cool! I think it would be neat if you kind of controlled that 'sword' character in some way, also shield based combat would be cool too, for instance you run up to a guy and bash him with your shield then punch him with your free hand then call upon the sword character and she comes in and goes straight through the guy, or something like that
Making the next Zelda good has nothing to do with what they might keep. Its about what they might add. I realized what has made the last several Zeldas less exciting for me was the shear lack of surprises. Nothing super new ever grabbed me and kept me interested, whereas OOT & MM were my first experiences in 3D with this.
New Zelda should really surprise me, it worked for Okami. Which happens to be the best Zelda since OOT & MM.
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Between you and me, I think Twilight Princess is the best Zelda game, and the best game of this generation. But the Zelda formula does need some tweaking for the next game.
Keep: -Stylized graphics (with a hint of realism. Now, Cell Shaded is my favorite, but since the next Zelda is taking a more realistic turn in terms of gameplay, it makes sense to keep the graphics more realistic) -Pieces of Heart -Dungeons and Items -emphasis on strong narrative -Epona
Drop: -Animal Transformations (unless they can do something more interesting with it) -Linear structure (as much as I love TP and Spirit Tracks, they're too linear. Wind Waker nailed it: vast open world that you can explore from the very beginning of the game, but still has a great story) -Waggle/Button combat (we know this will be adressed. It's Wii Motion+ time, baby!) -Magic (unnecessary and annoying. I'm glad Spirit Tracks and TP dropped it) -Weird means of travel (I loved the train in ST, I thought the sailing in WW was fantastic. But I'm getting tired of it. Bring back the Pegasus Boots!)
Add: -RPG Elements (Zelda II got one thing right) -New Combat System (but we're getting this for sure) -more challenging enemies -less predictable structure -Totally new story ideas
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Topic: The new Zelda!!!
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