Showing 61 to 80 of 437
61. Posted: Sat 20th Nov 2010 02:09 GMT
I just hope it to be REALLY action based, and not slow action based like MH, you know I want f*cking awesome fast action!!!
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62. Posted: Sat 20th Nov 2010 02:23 GMT
Please, no dissing Monster Hunter while there are hunters present.
I effing love that game
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63. Posted: Sat 20th Nov 2010 02:59 GMT
@pixelman, srry dude, Im no saying that MH3 is bad, I like it, its only the a find the batlle system a little bit too slow an tedious and I just hope, these game to be more, you know... fast
64. Posted: Sat 20th Nov 2010 03:27 GMT
Yeah I know, just messing with you. MH's definitely not for everyone, haha.
I agree with you though, I hope this is fast-paced and not menu-heavy.
Also, I think these trailers warrant reposting, and definitely rewatching.
I haven't been able to get that tune the girl hums out of my head all day. And what's more, I'm not annoyed by it at all, lol.
Anyway, I'm really digging the crossbow and cover mechanics, and it looks like attacking isn't tied to a menu action - which is highly indicative that the combat will be anything but slow-paced. :3
Also, it looks like the story's going to be just as strong as the gameplay. Oddly enough, I find myself almost more excited for the story than the gameplay. There's apparently a brotherly relationship between the two main guys, and the mysterious aura surrounding the lead heroine is intriguing. Granted, it doesn't seem to be anything we haven't seen before, but I'm still really excited to see where they take it. From the trailers, previews and screenshots, the scope of the game seems huge too.
Man I cannot wait to get my hands on this... If it isn't localized I will cross the ocean to Japan -- by foot, if necessary -- and demand that justice is done.
Edited on Sat 20th November, 2010 @ 16:38 by pixelman
65. Posted: Sat 20th Nov 2010 03:52 GMT
RPG with fast action systems rarely concern themselves with silly things like strategy, or team-based tactics, or anything other than hack and slash.
Which is ok, but not really. Those games usually suck as RPGs. I'd rather a slower, more intelligent combat system in my action RPGs, such as Dragon Age, or Final Fantasy XII, or White Knight Chronicles. Looksmlike at this game is actually going to satisfy that taste, too which is great!
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66. Posted: Sat 20th Nov 2010 04:05 GMT
Anyone seen this yet? http://wii.ign.com/articles/112/1129624p1.html?_cmpid=ign1161
Kinda sheds some light on the battling mechaniks. Looks pretty interesting, especially the magic circle bit
I also got it from a link in pix's second video
EDIT: Oh, and anyone notice the paralell between final/last fantasy/story? I only noticed because I was pondering the idea of a game called first fable along those same lines (of the final fantasy title inspiration of course)
Edited on Sat 20th November, 2010 @ 04:08 by Supermegaman
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67. Posted: Sat 20th Nov 2010 04:13 GMT
Oh, and anyone notice the paralell between final/last fantasy/story?
lol yeah, that's been widely talked about, SMM.
68. Posted: Sat 20th Nov 2010 10:20 GMT
Makes sense. The director was responsible for Final Fantasy games...
69. Posted: Sat 20th Nov 2010 14:00 GMT
Meh, well the moment I realized it I felt really smart
The point is moot, this game looks really good
70. Posted: Sat 20th Nov 2010 14:11 GMT
Dang was hoping for a turn based RPG, looks beautifil but not a big fan of action RPG's, oh well one less game to buy I suppose.
there's nothing that's certain... of that you can be certain
71. Posted: Sat 20th Nov 2010 14:22 GMT
@Reala It's not quite confirmed to be an action RPG yet. It could be like FFXII with menu commands but done in semi real-time. That's pretty much how ATB worked except you can move around a bit.
72. Posted: Sat 20th Nov 2010 15:38 GMT
These game NEEDs to come yo US, dude I can't wait!!!!
73. Posted: Sat 20th Nov 2010 16:12 GMT
OMG I CANT WAIT (if this doesnt come to US I'll join pix in taking over japan and forcing them to release it here)
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74. Posted: Sat 20th Nov 2010 16:14 GMT
Yeah, once I understood that, Final Fantasy XII was actually pretty fun. If The Last Story uses the same thing, I'd be totally fine with it.
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75. Posted: Thu 25th Nov 2010 01:32 GMT
I wonder what the level cap is, then?
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76. Posted: Wed 1st Dec 2010 01:45 GMT
Here is the japanees website: http://www.nintendo.co.jp/wii/slsj/movie/index.html
It has some videos, and other thing in japanees I just don't understand. I hope it to come to NA, it comes to japan the Januar 27th, 2011.
77. Posted: Wed 1st Dec 2010 01:47 GMT
It's not out in Japan yet? No wonder we haven't heard any news of localization: They gotta see if its successful in Japan first.
78. Posted: Wed 1st Dec 2010 01:55 GMT
@Mickeymac, it looks that it is gonna be succeful
Anyways, I know there is a link above, but I wanted to copy and paste IGN's article about the Battle system in Hironobu Sakaguchi Last Story:
"All About The Last Story's Battle SystemReal time and command based come together in Sakaguchi's return to directing.
We've been introduced to the characters and background story, and even learned a little while ago that Final Fantasy creator Hironobu Sakaguchi is directing it himself. Now here are some specifics on the combat system in The Last Story as relayed in Japan's latest gaming magazines.
In past posts at the game's development blog, it was hinted that the game's combat would be a mix of real time and command based. Real time does seem to be the main idea here. We're actually getting somewhat of a Final Fantasy XII vibe.
Main character Elza gets his Gathering skill early in The Last Story.You take control of main character Elza as you run about the dungeons and areas of play. When Elza and his party of CPU-controlled allies approach enemies, they automatically engage in battle, directly on the field with no transition to a battle screen. You simply have to nudge Elza in the direction of an enemy, and he will automatically begin attacking with standard attacks.
If auto attack isn't your thing, you can also switch to manual button presses for making Elza attack. However, you're going to be busy on other things as well. You have to make Elza guard and evade manually. And you also have to control the general flow of battle through the game's unique "Gathering" system and via your command menu.
Gathering, as previously revealed in development blog updates, is a special skill possessed exclusively by Elza. It lets you draw the focus of enemies away from other party members and onto Elza. This frees the party members to charge up their spells, something that can take a lengthy period if the spell is powerful.
Elza is not alone to fight these giant beasts.With all the enemies coming at Elza, you'll have to be adept at fending them off. You can also make use of a couple of special skills that Elza has. While in Gathering state (you'll see a blue light coming from Elza when in this state), Elza can touch fallen allies to cure them, complete with temporary parameter boosters. Elza can also block enemy attacks to build up a burst gauge. If you build the gauge up high enough, once Elza breaks out of Gathering Mode he'll unleash a Gathering Burst attack that strikes his surrounding enemies.
At any point, you're free to bring up Elza's command menu and directly input commands for Elza and his allies. You can do this when you need to take a moment to get a grasp on the situation, or when you want an ally to do something specific. You can make a character move to a specific location, for instance. You can also have a character cast a magic spell or use a skill targeting a specific group of enemies or allies.
Screenshots we've seen of the command window show such options as the attack magic Holy, the recover magic Heal and a magic called Return which makes your allies warp to an area known as a "Heal Circle" (we're not sure what that one is just yet).
The Last Story actually has a unique way of handling magic. In addition to directly striking enemies and allies, the magic leaves a mark on the battle field. This is called a "Magic Circle." Infused with the elemental properties of the magic that was cast, it can be used in two ways.
If you move your allied characters into a Magic Circle, their weapons will be infused with the elemental properties of the magic.
The other use can turn the Magic Circle into a powerful weapon. Elza has a wind magic which can be used to scatter the Magic Circle. When scattered, the effects of the circle spread out. If the Magic Circle was formed from ice magic, casting wind on the circle will send out a wave that makes enemies slip over and fall. Use wind on a holy-based Magic Circle, and the resulting wave will increase party member defense strength. Use wind on a heal Magic Circle, and your party members will recover HP and fix their status abnormalities.
Enemies come at Elza. Can you see the Magic Circle in the distance?In past interviews, Sakaguchi said that gameplay came first in the design of The Last Story, taking precedence over story and scenario. This has happened only twice before -- back at the time of the original Final Fantasy when Sakaguchi considered how to bring PC role playing games to the NES, and back at the time of Final Fantasy VII as he considered how 3D could be used in the game.
That's pretty good company to be in, so we can't wait to see the result by sampling The Last Story's battle system for ourselves. While Nintendo Japan has set the game's Japanese release date for January 27, there's no word yet on a US release. We'll definitely be on the lookout."
79. Posted: Wed 1st Dec 2010 02:00 GMT
I noticed on IGNs article, it said the amount of players could be 1 -6 online, anyone?
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80. Posted: Wed 1st Dec 2010 02:20 GMT
Yep. See the previous page(s) for more infoz.