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Topic: Teaching someone to use the Wii

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noname001

This is an interesting issue... recently popping up with Goldeneye, I only have one classic controller so two friends inevitably end up stuck with pointer controls (and I use pointer as well). The thing is, neither of them can use the 'mote at all. They flap the thing about, aiming it straight down at the ground when trying to aim down, etc, as I'm trying to explain to them how the thing works and why that isn't effective. They seem to have other issues as well, like in Sports Resort holding the thing straight out in (for example) Table Tennis and just shoving it forward to hit the ball.

What I'm slowly coming around to saying is, is there an easy way to get them used to using the thing? Any one else encounter such a problem?

noname001

bboy2970

Yeah, lots of people seem to be, for lack of a better word, stupid. Its not uncommon for someone new to the wii remote to sit there flailing it up and down complaining that they can't find the pointer on screen. I don't understand it because I've been fine since the first day I got the Wii. Alot of times, I tell people to keep the pointer on screen even if they aren't using it at that exact moment. For example, on TV Show King my friend kept complaining that he couldn't get the answer quick enough. Yet, every time a new question would come up they would just take their pointer away. Again, I don't understand it so I can't really offer anything particularly helpful other than my understandinng of your problem. Sorry

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y2josh

Do it for them and tell them to watch. If they cant get it after watching you play for 2-5 mins. they don't deserve to hold a wiimote in their hand.

y2josh

noname001

Haha, tried getting them to watch. Doesn't help. In the case of Goldeneye, they don't seem to understand the whole 'threshold' of it. Like when a joystick hits the controller when you push it all the way left, the pointer can only point so far. But they go waaaay off screen and then complain that it's broken. Urgh.

noname001

Bankai

That's what Wii Play was for, remember? Nintendo released it as a wiimote tutorial in game form. I guess Wii party would fulfill a similar role.

But really, if you know someone is struggling to use the wii pointer, don't you think expecting them to play one of the most challenging genres, from a wiimote point of view, is s bit much?

madgear

Haha I've had this problem with Goldeneye too! Tried explaining by saying that pointing off the screen means you're not aiming at anything on the screen so just aim within the space of the screen. It still doesn't sink in straight away but they get it eventually. It's strange because I've never had a problem with this since my very first go with a wii-remote - just common sense really.

I remember having the same problem explaining analogue controls back when dual shock first came out. Explaining to someone on a racing game you don't need to press all the way to the right just to move slightly to the right. You always ended up watching people smash to the left of the track, then the right of the track until the time ran out. So frustrating.

madgear

noname001

WaltzElf wrote:

But really, if you know someone is struggling to use the wii pointer, don't you think expecting them to play one of the most challenging genres, from a wiimote point of view, is s bit much?

I never had an issue with pointer controls at all. And it's hard to convince friends to play a 'training' game instead of an FPS.

noname001

irken004

Get them to play Link's Crossbow Training to learn to point.

theblackdragon

y2josh wrote:

Do it for them and tell them to watch. If they cant get it after watching you play for 2-5 mins. they don't deserve to hold a wiimote in their hand.

this.

on perhaps a more forgiving note, however, you could allow them to try and play the game on their own for a while. let 'em sink or swim without the pressure of having to defeat friends in multiplayer, y'know? :3

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SpentAllMyTokens

Is this a turning issues for them? Are they moving the Wiimote off the screen trying turn faster? It sounds like they're trying to use it like a second analog stick, and that is why it's failing. Tell them to think of it more like a light-gun arcade game, where you have to point directly at what you shoot. You may also want to fiddle with the settings to see if you can make turning more sensitive for them. I know you could do that on Prime Trilogy. Maybe someone with the game can explain how to do that better.

Also, are you playing on a small TV? It could be that the boxes are really to small for them to have much maneuverability with the Wiimote, especially if they've played games before where they've had the whole screen to work with. Maybe try taking turns with two player split screen for a while and see if that works better.

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Splat

bboy2970 wrote:

Yeah, lots of people seem to be, for lack of a better word, stupid.

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benanen

I've had the same issues. I tried saying "imagine there is a pole connecting your arm to the reticule..." Said person at least found the 'mote easier than dual analogue.

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Ron_DelVillano

Hey everyone! This topic seems relevant enough for me to vent about my frustrations with FPS controls on the Wii. The Wii Remote controls made Metroid Prime 3 unplayable for me, and with Goldeneye I'm always using a Gamecube controller. I do, however, have a pretty good reason for why I think they don't work as well as they should.

Look at any modern FPS on any console that isn't the Wii. The left analog stick controls your horizontal movements while the right stick controls where you are looking. In any of these games, your cursor is always centered on the screen, so if you move the right analog stick to the right, everything immediately turns to the right, and vice-versa. On the Wii using pointer controls you are given more mobility with your cursor on the screen, but if someone is shooting you from off the right or left side of your screen you then have to move your cursor all the way over in order to make the screen shift, then you have to again aim at your target once it is finally on the screen. If they eliminated the extra range of aiming mobility offered by not having your cursor centered and just lock it on to the middle of the screen, I think FPS games would be much easier to control. With traditional FPS controls, finding and aiming at a target is all one fluid motion, but with Wii Remote pointer controls, you are forced to take extra time (which you don't often have during hectic fire fights) just to kill your target.

I will say that I absolutely love the Wii Remote controls for on-rails shooters such as The House of the Dead, but FPS is just something that I can not master.

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noname001

The hilarious part is I just picked up the CCPro which they found worked wonders in Goldeneye, and despite the many many FPS and TPS games I played on the GCN (3 years ago), I found myself nearly incapable of using it. It felt so weird to me, having grown so used to the 'mote.

noname001

Chris720

I've had this problem before with one of my friends, he keeps waving the Wii Remote around and complains that its broken... well, your not gonna get it to work if your flailing it around a room, are you?

I showed him, I left him alone to get a grasp of the thing and he still thinks that the Wii is broken. D:

How come its easy for all of us, but yet its so hard for everyone else? The Wii Remote is so dam easy to use...

Besen wrote:

On the Wii using pointer controls you are given more mobility with your cursor on the screen, but if someone is shooting you from off the right or left side of your screen you then have to move your cursor all the way over in order to make the screen shift, then you have to again aim at your target once it is finally on the screen. If they eliminated the extra range of aiming mobility offered by not having your cursor centered and just lock it on to the middle of the screen, I think FPS games would be much easier to control. With traditional FPS controls, finding and aiming at a target is all one fluid motion, but with Wii Remote pointer controls, you are forced to take extra time (which you don't often have during hectic fire fights) just to kill your target.

Really? I've never had that problem playing FPS's on the Wii... I find Dual Analog sticks a pain in the rear when playing FPS games... but the fluid motion from the Wii Remote is actually rather nice...

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madgear

Besen wrote:

Look at any modern FPS on any console that isn't the Wii. The left analog stick controls your horizontal movements while the right stick controls where you are looking. In any of these games, your cursor is always centered on the screen, so if you move the right analog stick to the right, everything immediately turns to the right, and vice-versa. On the Wii using pointer controls you are given more mobility with your cursor on the screen, but if someone is shooting you from off the right or left side of your screen you then have to move your cursor all the way over in order to make the screen shift, then you have to again aim at your target once it is finally on the screen.

Well that actually give you the advantage on the wii. With dual analogue you have to move the camera so you can shoot when your opponent is at the center of the screen - with the Wii remote, you can shoot them the second you see them come into view as you are turning, giving you some crutial extra seconds to shoot first. I generally don't have to line up my aim again with every turn - I know where the gun is pointing and can move to a target relative to the cursor's position whether it is something coming into view from the edge or back in the center.

madgear

Bankai

madgear wrote:

Besen wrote:

Look at any modern FPS on any console that isn't the Wii. The left analog stick controls your horizontal movements while the right stick controls where you are looking. In any of these games, your cursor is always centered on the screen, so if you move the right analog stick to the right, everything immediately turns to the right, and vice-versa. On the Wii using pointer controls you are given more mobility with your cursor on the screen, but if someone is shooting you from off the right or left side of your screen you then have to move your cursor all the way over in order to make the screen shift, then you have to again aim at your target once it is finally on the screen.

Well that actually give you the advantage on the wii. With dual analogue you have to move the camera so you can shoot when your opponent is at the center of the screen - with the Wii remote, you can shoot them the second you see them come into view as you are turning, giving you some crutial extra seconds to shoot first. I generally don't have to line up my aim again with every turn - I know where the gun is pointing and can move to a target relative to the cursor's position whether it is something coming into view from the edge or back in the center.

There are many of us that would sooner throw a Wiimote through our TVs than try and use it for FPSers. Unless absolutely necessary I'll take dual-shock controllers, thanks.

The Wiimote is a cute device. but unless it's on-rails, it's not for shooters, imo.

In fact, as a special call out to anyone who just called people who can't use the Wiimote for FPSers 'stupid' in this thread - I've seen what happens when Wiimote-centric gamers try and play FPSers with dual shock controllers, and it's just as comical.

noname001

A good example of that little exert discussing the differences between the Wiimote and the dual sticks in FPS... ever play Timesplitters? Particularily TS 2. That game had a space within the screen where you could move the cursor and the screen itself would stay still. A deadzone. In TS Future Perfect however, they made it more like FPS games are now. And my GOD did I hate the controls in TS 2.

Also, this topic isn't for insults, it's for discussing differences and suchness. Please and thank you.

noname001

sandpiper

WaltzElf wrote:

The Wiimote is a cute device. but unless it's on-rails, it's not for shooters, imo.

In fact, as a special call out to anyone who just called people who can't use the Wiimote for FPSers 'stupid' in this thread - I've seen what happens when Wiimote-centric gamers try and play FPSers with dual shock controllers, and it's just as comical.

No way. The Wiimote or any motion sensing device trumps analog sticks. I think other console makers are finally realizng that as well. --cough--PS3 Move, Kinnect--cough-- I can play both ways, but I find the Wiimote a lot better.

sandpiper

Platypus

I just tell em one thing when shacking the wiimote just flick it don't wave it around until you hit yourself in the head...

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