Showing 1 to 17 of 17
1. Posted: Sun 10th May 2009 09:51 BST
There seem to be a little lagproblem when i go online with ssbb. I have to wait for a split second before my punch/kick/jump etc. will occur. Somehow i have the feeling this have nothing to do with my internet-connection. I use composite-cable to my samsung lcd tv and i have an extension-cord attached to my gamecube-controller so that it can reach me in the sofa, any suggestions?
Ok i am terribly sorry, it didn't occur to me that saying ssbb is lagging is like telling you guys that i have 10 toes.
Edited on Sun 10th May, 2009 @ 23:28 by zane
Old Nintendofan from up north...
2. Posted: Sun 10th May 2009 12:33 BST
I have never played a match online with no lag in this game.
3. Posted: Sun 10th May 2009 15:14 BST
Your experiences sound better than mine. If I can even get into a match, I can play for about 2 seconds, then it freezes for about a minute. I've pretty much given up on the online part of that game.
Wii friend code: 4851 0320 2775 0243 MarioKart Wii: 3008 3258 4955 Super Smash Bros Brawl: 3180 1076 7318
4. Posted: Sun 10th May 2009 15:26 BST
I'm with Todd and Clint. Very sad...once Mario Kart came out and worked so well online, I assumed Nintendo would sort out the Smash Bros servers next.
No such luck...
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5. Posted: Sun 10th May 2009 15:37 BST
Well unfortunally I never had any better than 60 frames per minute that's on a good game & it's usally ends with a disconnection. I partally assume it's because the servers for the PAL region is over in Europe & I'm over here in Australia. Unfortuanny there are no fixies for the lag just if you want multiplayer that you have to do it on the one system.
6. Posted: Sun 10th May 2009 22:05 BST
@Chicken Brutus: as far as I'm aware, thyere are no servers. It's all user-to-user, so if 3 players have got a shithot internet connection and user no. 4 hasn't, then the whole thing is screwed. If Nintendo set up dedicated servers then it would fix the problem, but they're a bit hard up for cash right now...
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7. Posted: Sun 10th May 2009 22:08 BST
Oh wow...I had no idea they worked that way. How about Mario Kart, does that have dedicated servers? I ask because I rarely have serious issues with that game.
8. Posted: Sun 10th May 2009 22:15 BST
Yea, Mario Kart was the first to use dedicated servers on Wii, which is why it works so much better than Brawl and Strikers. It's too bad Brawl wasn't delayed longer, in retrospect, to make use of the servers.
Loose your heart like a clumsy bell.
9. Posted: Sun 10th May 2009 22:21 BST
@Chicken Brutus. Nope, apparently no Nintendo online games have dedicated servers for online play (although there must be some kind of Mario Kart 'server' that stores the ragged/often unworking versions of hi-scoring ghosts). The greatness of the Mario Kart online experience has more to do with that part of the actual gaming software being coded more efficiently. Smash Bros online must have been coded by an ape. Unfortunately its all down to the software on the disk, as far as Nintendo are currently concerned, rather than any hardware/servers. I really hope they change this approach. There's no need not to set up some servers given the cash they're generating!
Maybe SEGA will set up something for the Conduit? Let's hope so.
Edited on Sun 10th May, 2009 @ 22:22 by Golgo
10. Posted: Sun 10th May 2009 22:26 BST
hey... hey. HEY!!! let's talk about me an my problem in the first case. My problem is the most significant and important one. I own this topic don't go trespassing talking jive... LOL
11. Posted: Sun 10th May 2009 22:27 BST
Oh, I was told Mario Kart did have servers, Golgo. That's odd. How do you know this?
Edited on Sun 10th May, 2009 @ 22:27 by Adam
12. Posted: Mon 11th May 2009 14:34 BST
...Golgo knows... Haha!Actually, just listening in to what those mostly clued-up guys over at NTSC-Uk have been saying for ages...
13. Posted: Mon 11th May 2009 14:52 BST
The smart thing about Mario Kart Wii online is that the lag is "hidden". Meaning that if there is a delay because of bad connection, the opponent's movement will also be delayed, sort of, to smooth things out. Well, that's what I've been told. And I guess it's true, because often I've come across the finish line first, but, surprisingly, it was the opponent just behind me who won. The reason: What I saw on my screen was a delayed, lag-free opponent behind me, when in actuality he was in front of me.
Edited on Mon 11th May, 2009 @ 14:54 by Clint_Eastwood
14. Posted: Mon 11th May 2009 15:14 BST
That makes sense. I've experienced the same. Unfortunately, that approach isn't applicable to a versus fighter. Can't hide being punched in the face. Poor Smash Brothers. So much potential.
15. Posted: Wed 13th May 2009 15:26 BST
yeah i cant believe they didnt make Brawls online experience the best for wii. imagine how amazing it would of been.
Lucario, stay strong!
16. Posted: Thu 14th May 2009 18:55 BST
Huh, never knew about that server thing Adam...guess that explains why online for Brawl sucks then. (I don't really use online on my games much anyways, so I'm fine, lol)
Name is Joey btw.
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Update: Also love Yukari and Mizore from Rosario + Vampire.
Another Update: Also Yuuki...from School Rumble...
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17. Posted: Thu 14th May 2009 18:56 BST
EA used their own servers to completely eliminate friends codes for EA Usernames in Medal of Honor: Heroes 2.
Oh, and Mario Kart has massive lag... They just made it pretty unoticeable. It doesn't affect your framerate, but your view of where other characters currently are (fade in/fade out situations).
Edited on Thu 14th May, 2009 @ 18:58 by Chatham
Email: email@example.comPSN Name: EricChathamWii FC: 1599-5101-5844-5527 Too many codes to list... E-mail me, add me, and then we'll go from there...The #2 hookadikkaI have WiiSpeak, The Conduit, COD, All GH/RB, and pretty much everything else online...