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Topic: Streetfighter 4...

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Modern_Legend

1. WHY IS THIS GAME NOT ON WII???
2. Is this game coming to wii, do any of you know?
3. If its not in sight, are there any other fighters coming to wii that aren't 2D but are more 2.5D like brawl and this SF4?

I believe the graphics still would work in 480p (i really like the art style in the new one) and they can make it gamecube controller or sideways wiimote controls. On a side note though, i find games like Streetfighter would be more fun if they had the option to make the health more or attacks do less damage, cuz really, the health is really small to me xD

PSN ID: MixedMajik
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Adam

I remember Capcom saying a version for Wii is possible, but it'd be different. The game just wouldn't run on a Wii, or would be too much trouble to downport to Wii, from what I gather. It's a pretty good game, but if you have a 360 or PS3, you might as well get HD Remix which is much cheaper and I thought just as good, if not as good looking.

Come on, friends,
To the bear arcades again.

Ricardo91

1. Because the graphics (which are part of the appeal of this game) are too advanced for the Wii to handle. It would have to be drastically dumbed-down and uglified in order to be playable on Wii. Plus, the Gamecube controller is horrible for fighting games, and if you meant waggle control when you mentioned the Wiimote, my answer is a resounding HELL NO. Classic Controller could work though.

2. I think Capcom actually said it was possible, but I still think it's highly doubtful.

3. Tatsunoko vs. Capcom is 2.5D. Wait for that.

Edwicket

Have you downloaded any of the VC versions of Street Fighter? I find SSFII:TNC to be superior to SFIV.

Edwicket

BrazCanaMan

I'd rather have Tatsunoko vs. Capcom anyways. I've always preferred the VS series.

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grenworthshero

Ricardo91 wrote:

Plus, the Gamecube controller is horrible for fighting games,

I've heard this argument about every genre of games, and I tire of it. I have pretty much every type of game there is on the Cube, and I've found all of them work incredibly with the GCN controller. It's my favorite controller yet.

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Adam

Yea, it's such an awful controller for fighting games. That's why no one likes Smash Brothers Melee.

Also, Guilty Gear uses the Classic. Has anyone tried that on Wii? I need to get that, but I'm still considering BlazBlue instead.

I don't see why the Classic would be particularly bad (or the Gamecube controller for that matter). Fighting games only require one good analog stick, which both controllers have, and usually four to six buttons, which both controllers also have comfortably within reach. The Classic is essentially the Playstation controller without handles, anyway. What do competitors' controllers have that Wii's options don't, in regards to fighting games?

Come on, friends,
To the bear arcades again.

Oath

Im currently playing Tatsunoko.... I prefer it to SFIV TBQH.

Oath

Adam

Tatsunoko is out already? I played the Japanese arcade machine once, but... well, it was a Japanese arcade machine. I had no idea what I was doing. Including giant boss characters in place of having multiple characters is a really neat concept though.

Come on, friends,
To the bear arcades again.

Oath

weirdadam wrote:

Tatsunoko is out already? I played the Japanese arcade machine once, but... well, it was a Japanese arcade machine. I had no idea what I was doing. Including giant boss characters in place of having multiple characters is a really neat concept though.

No, not in America anyway, Im referring to the JPN version.... which is, in my experience contrary to yours, VERY import friendly

Oath

Oath

Ricardo91 wrote:

weirdadam wrote:

Yea, it's such an awful controller for fighting games. That's why no one likes Smash Brothers Melee.

Is Melee a traditional fighter in any way?

Not at all. Its in, IMO, a fighting sub genre. Some soft of.... king of the hill brawler.

Oath

Ricardo91

Oath wrote:

Ricardo91 wrote:

weirdadam wrote:

Yea, it's such an awful controller for fighting games. That's why no one likes Smash Brothers Melee.

Is Melee a traditional fighter in any way?

Not at all. Its in, IMO, a fighting sub genre. Some soft of.... king of the hill brawler.

That was a rhetorical question aimed at Adam, but I'm glad to see someone agrees with me. Smash Bros. is a fighter that's about as non-traditional as it gets. I was referring to the GC controller being ill-suited to 1-on-1 fighters. Sure some games, like Soul Calibur II, control decently with it, but it would control far, far better with a PS2 controller (not an Xbox one though, I don't think anything controls well on that hunk of crap. ).

BTW, Adam, I did say the classic controller could work.

Modern_Legend

I meant wiimote sideways not motion controls guys, sorry for the confusion.

And for all of you talking bout tat vs cap, i have a real problem with the fact that its two people you take into battle, i dont like that. I like picking one character and fighting only one other character. I also think the health goes down to quickly in that game. Is there any option to take off the whole 2 people thing and/or decrease the damage ratio?

PSN ID: MixedMajik
Wii Number - 5995 0961 9020 5722 SSBB - 1504 5385 8344 Mario Kart Wii - 5327 1326 6518 Bomberman Blast 5370 8314 4869 Water Warfare 5327 9207 9563 http://www.nintendoli...

Modern_Legend

Ricardo91 wrote:

Oath wrote:

Ricardo91 wrote:

weirdadam wrote:

Yea, it's such an awful controller for fighting games. That's why no one likes Smash Brothers Melee.

Is Melee a traditional fighter in any way?

Not at all. Its in, IMO, a fighting sub genre. Some soft of.... king of the hill brawler.

That was a rhetorical question aimed at Adam, but I'm glad to see someone agrees with me. Smash Bros. is a fighter that's about as non-traditional as it gets. I was referring to the GC controller being ill-suited to 1-on-1 fighters. Sure some games, like Soul Calibur II, control decently with it, but it would control far, far better with a PS2 controller (not an Xbox one though, I don't think anything controls well on that hunk of crap. ).

BTW, Adam, I did say the classic controller could work.

The reason i said gamecube or wiimote on its SIDE, is because more people are likely to have that than VC. VC sure is good for fighters tho, thats what i use for SF II: TNC and Samurai showdown

PSN ID: MixedMajik
Wii Number - 5995 0961 9020 5722 SSBB - 1504 5385 8344 Mario Kart Wii - 5327 1326 6518 Bomberman Blast 5370 8314 4869 Water Warfare 5327 9207 9563 http://www.nintendoli...

Ricardo91

DaDun wrote:

I meant wiimote sideways not motion controls guys, sorry for the confusion.

Ah, gotcha. I didn't see what you meant.

That'd be even worse! W-would that even be possible!?

EDIT: You didn't need to tell me twice. I'm not that stupid.

Edited on by Ricardo91

Adam

Who cares if it's not a traditional fighter? I was just being sarcastic. The actual point I was making is that it has all the same features of a PS2 or Xbox controller. I know no fighter (traditional or otherwise) that uses more than six buttons and an analog stick, all of which the GCN pad has very conveniently within reach.

What is the problem with it? I am sure you have your reason for not liking it, but I just don't see it. It can't be the C-stick because that wouldn't even be used. All that's left is the button layout, but even if they aren't in the traditional set-up, you can still reach all four of the main buttons very easily, and the shoulder buttons are in their normal places.

Come on, friends,
To the bear arcades again.

wanderlustwarrior

I'm a fighter fan (or rather was, before my favorite series were put on consoles I don't own) and I have to say, I dislike the Gamecube (my first console) controller for fighting. After buying Soul Calibur 3 for ps2 and comparing it to GCs' SC2, I wondered why Nintendo could possibly put together a series (n64, gamecube, to some extent, wii) of controllers that make so little sense. I really do Prefer the Dualshock/Classic Controller design for most genres.

Smash Bros is in no way a traditional fighter (though it is fun at times) and for the most part could be played using much less buttons.

I wish more vs. games would give an option as to team or no team. Something that bothers me with MVC2 is that it always has to be 3 on 3, which makes it less pick up and play to me.

As for the OP: yeah, rounds in SFIV do tend to end too soon, I agree with you. Also, while I would like it for Wii, i may just get it on PC/steam.

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Adam

I believe you guys that you don't like the Gamecube controller for fighters, but I'm curious as to why? It seems just like any other controller to me. I never played any traditional fighters on Cube, though (can't even think of one that was on the system).

Also, I used to play Mortal Kombat Trilogy and MK4 on N64 with no problems at all. I thought the controller made fine sense. Analog stick to move, Z to block, R to throw (I think), and C buttons for your normal attacks. Aside from the stick and Z button being a bit lower, that's a pretty traditional controller set-up. Oh well, different strokes.

Come on, friends,
To the bear arcades again.

wanderlustwarrior

as opposed to the "Plus" layout on the N64's C buttons and nearly all other major consoles, the layout for the 4 face buttons is asymmetrical, which makes doing multi-button combos or moves that use multiple buttons at the same time to be really bothersome For example, many games I own (such as Soul Calibur II or X-Men: Next Dimension) have to have moves that are mapped to a combination of B and either Y or X, which is clearly awkward. Even if you can change the layout, other buttons would inevitably be disadvantaged, due to the unusual shape of the four buttons.

As for other issues in lack of symmetry:
Having 3 shoulder buttons on 2 shoulders is just weird. With the 360's bumpers or my PS2 controllers (including a Pelican Wireless one with recessed L2 and R2, my favorite controller if not for lack of rumble) the second pair of triggers are well designed and incredibly useful. The Gamecube's L and R sound and feel cheap, and the Z is poorly thought out as to be only on one side.

Having the control sticks in different, non-parallel places is weird, though as with the XBox controllers, I can understand that they didn't have a choice because at the time, I think Sony (or someone else) had the copyright to putting 2 control sticks in the places that they are now. I could be wrong. What I don't understand is having the C-Stick be a little nub as opposed to a regular analog stick, and those rings on the regular analog stick that make my thumb feel weird after extended use.

So yeah, I have very little good to say about the controller design, and if I help it, i never use it. It really only seemed good for games that primarily/only used the A & B buttons. Notice that all of these issues were fixed with the advent of the Classic controller (and Pro)

Edited on by wanderlustwarrior

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