221AdamMon 13th Sep 2010 Playing the original with cheats is certainly fun. Frame rate is a problem, but I don't have an issue with the rest. It was designed not to need it. Wouldn't have hurt, certainly, but I wouldn't call it a problem. The repetition of rooms may not have been part of the design, but I actually like it for this. Getting lost is a constant danger and adds to the mood / atmosphere. I think for old games like this it's best to draw a map as you play, which, nerd that I am, I find part of the fun.My main problem is how terribly annoying it is to refill your health if you do die. Someone could make the point that this adds to the sense of danger and makes it important that you do survive, but all it really does it frustrate me if I do die, and then I just quit. I think I only died once the one time I did beat it without codes. And the only reason this was possible was thanks to VC's suspend point feature. If I had tried this on an NES, I would have been forced to spend ten to fifteen minutes refilling my life every time I turned the game on. AWESOME.Regarding Zero Mission, absolutely wonderful game, but not much of a "remake" since it strays from the original in almost every aspect and the original didn't have a plot to begin with.Edit: Not sure how Mario Land got brought into this, but I didn't think it was anywhere near impossible, certainly not compared to Metroid. Edited on Mon 13th September, 2010 @ 21:19 by Adam Come on, friends, To the bear arcades again.